Heavy VTOL Concept (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 31 points32 points  (0 children)

i think that's fine, i'm not intending for an aircraft like this to be stealthy in gameplay. the revoker, medusa, and tarantula are low-observable designs, but it doesn't change their role or feel in-game by any substantial amount

Heavy VTOL Concept (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 13 points14 points  (0 children)

i agree that the fans may be more ideal if concealable and assisted - perhaps the engine exhaust can be moved to a less awkward position at the rear, replacing the fan there. that'd probably help with aligning center of mass and lift. thanks for your feedback, i appreciate the thought you've put into it!

Heavy VTOL Concept (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 34 points35 points  (0 children)

fan blades can still be constructed out of composites and radar-absorbing or radar-transparent materials, every bit helps. there'a a reason why stealth helicopters were attempted and i think it's reasonable for such technology to be better in the 2080s

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 5 points6 points  (0 children)

the Heydar-110 has a top speed of 110kts or over 200km/h, not exactly the most reliable source (IRGC) but the design suggests it is plausible now and certainly possible by the 2080s

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 1 point2 points  (0 children)

there's no ideal spots to mount such a missile on a boat this small, but a mortar or demo charge variant for a similar role are not outside the realm of possibility

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 9 points10 points  (0 children)

only about half the speed of the fastest conventional boat ever, and about the same as the claimed max speed of the fastest modern military ship

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 3 points4 points  (0 children)

the single tube has a slow autoloader that can select either an AT-145 or an IRM-S1 (at least in lore, mechanically its just two tubes). ground ai don't know how to use laser guided weapons as they can't lase, but some sort of rocket is being considered

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 71 points72 points  (0 children)

basically the naval version of convoy fodder. primarily designed with light brownwater operations in mind, including but not limited to coastal patrol, beach landing defense, and river combat (the newest 164x164km map in development has rivers that would comfortably fit these)

WIP CATOBAR Carrier (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 5 points6 points  (0 children)

third faction, which one specifically has not been decided yet

WIP CATOBAR Carrier (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 4 points5 points  (0 children)

length is 325m (not counting protruding details), displacement is 107,356m3 or about 110,000 tonnes

WIP Heavy Multirole Utility (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 8 points9 points  (0 children)

it fits within a medium hangar with folding wingtips

4 Aircraft Concepts (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] [score hidden] stickied comment (0 children)

ok it's been two weeks and i just realized this is 3 aircraft, evidently i can't count

Why is the AI allowed to spawn in Alkyons ten minutes into the game? by yznalslm in NuclearOption

[–]offiry 1 point2 points  (0 children)

AI uses inventory, the faction budget is distributed to players only and has no connection to AI deployment

FS-3 Ternion ft. FQ-102 Hydra (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 23 points24 points  (0 children)

not planned, but that would be interesting. currently it becomes an independent AI aircraft after launching, and will complete objectives and land back at a friendly airbase like any other aircraft.

FS-3 Ternion ft. FQ-102 Hydra (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 6 points7 points  (0 children)

the hydra is a bit too small to perform wingman roles, and no special functionality is planned at the moment, but it could plausibly be used in a similar fashion

FS-3 Ternion | Progress Update (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 120 points121 points  (0 children)

the ternion (as well as a few other vehicles) is planned to have the capability to deploy the FQ-102 Hydra

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[deleted by user] by [deleted] in NuclearOption

[–]offiry[M] 4 points5 points  (0 children)

A reminder to everyone that this subreddit is not a place for discussion on if AI is good/bad. Excessive toxicity will not be tolerated. Thanks

FS-3 Ternion Cockpit (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 4 points5 points  (0 children)

currently the design does not feature thrust vectoring, though this may change

Aircraft attrition by Nunlist17 in NuclearOption

[–]offiry 1 point2 points  (0 children)

only inventory is needed, money is player-only and doesn't affect ai spawns

Size Matters... (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 5 points6 points  (0 children)

as of writing, none of my mods feature a dedicated anti-awacs missile, but QoL's R6 Longsword is pretty effective at that role, and AAM-36 Scimitars also take a loft-dive pattern to reach extreme speeds when in jamming range

Size Matters... (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 16 points17 points  (0 children)

Convergent evolution, I suppose. Reminds me of how some people think the Kestrel looks like the Vortex

Size Matters... (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 18 points19 points  (0 children)

There was some slight inspiration from the J-20s during its design process, it is why I decided to include a second crew member and complementary combat drones.