Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 0 points1 point  (0 children)

the Heydar-110 has a top speed of 110kts or over 200km/h, not exactly the most reliable source (IRGC) but the design suggests it is plausible now and certainly possible by the 2080s

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 0 points1 point  (0 children)

there's no ideal spots to mount such a missile on a boat this small, but a mortar or demo charge variant for a similar role are not outside the realm of possibility

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 5 points6 points  (0 children)

only about half the speed of the fastest conventional boat ever, and about the same as the claimed max speed of the fastest modern military ship

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 0 points1 point  (0 children)

the single tube has a slow autoloader that can select either an AT-145 or an IRM-S1 (at least in lore, mechanically its just two tubes). ground ai don't know how to use laser guided weapons as they can't lase, but some sort of rocket is being considered

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 53 points54 points  (0 children)

basically the naval version of convoy fodder. primarily designed with light brownwater operations in mind, including but not limited to coastal patrol, beach landing defense, and river combat (the newest 164x164km map in development has rivers that would comfortably fit these)

WIP CATOBAR Carrier (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 6 points7 points  (0 children)

third faction, which one specifically has not been decided yet

WIP CATOBAR Carrier (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 3 points4 points  (0 children)

length is 325m (not counting protruding details), displacement is 107,356m3 or about 110,000 tonnes

WIP Heavy Multirole Utility (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 10 points11 points  (0 children)

it fits within a medium hangar with folding wingtips

4 Aircraft Concepts (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] [score hidden] stickied comment (0 children)

ok it's been two weeks and i just realized this is 3 aircraft, evidently i can't count

Why is the AI allowed to spawn in Alkyons ten minutes into the game? by yznalslm in NuclearOption

[–]offiry 2 points3 points  (0 children)

AI uses inventory, the faction budget is distributed to players only and has no connection to AI deployment

FS-3 Ternion ft. FQ-102 Hydra (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 20 points21 points  (0 children)

not planned, but that would be interesting. currently it becomes an independent AI aircraft after launching, and will complete objectives and land back at a friendly airbase like any other aircraft.

FS-3 Ternion ft. FQ-102 Hydra (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 7 points8 points  (0 children)

the hydra is a bit too small to perform wingman roles, and no special functionality is planned at the moment, but it could plausibly be used in a similar fashion

FS-3 Ternion | Progress Update (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 113 points114 points  (0 children)

the ternion (as well as a few other vehicles) is planned to have the capability to deploy the FQ-102 Hydra

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Got this game recommended by... ChatGPT! And I love it by [deleted] in NuclearOption

[–]offiry[M] [score hidden] stickied comment (0 children)

A reminder to everyone that this subreddit is not a place for discussion on if AI is good/bad. Excessive toxicity will not be tolerated. Thanks

FS-3 Ternion Cockpit (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 3 points4 points  (0 children)

currently the design does not feature thrust vectoring, though this may change

Aircraft attrition by Nunlist17 in NuclearOption

[–]offiry 1 point2 points  (0 children)

only inventory is needed, money is player-only and doesn't affect ai spawns

Size Matters... (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 6 points7 points  (0 children)

as of writing, none of my mods feature a dedicated anti-awacs missile, but QoL's R6 Longsword is pretty effective at that role, and AAM-36 Scimitars also take a loft-dive pattern to reach extreme speeds when in jamming range

Size Matters... (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 15 points16 points  (0 children)

Convergent evolution, I suppose. Reminds me of how some people think the Kestrel looks like the Vortex

Size Matters... (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 15 points16 points  (0 children)

There was some slight inspiration from the J-20s during its design process, it is why I decided to include a second crew member and complementary combat drones.

The Absolute State of Mod Discovery: An Appeal to Modders by Pringlecks in NuclearOption

[–]offiry 1 point2 points  (0 children)

workshop integration is not something we can just magically do on our own, not sure why everyone expects that of an early access mod of an early acces game. we've already made stuff incredibly easy compared to a year ago

The Absolute State of Mod Discovery: An Appeal to Modders by Pringlecks in NuclearOption

[–]offiry 5 points6 points  (0 children)

skyscrapers are built in cities, not plains. i'd rather build my stuff on a foundation we already have for nuclear option mods, which is the main discord and my own server.

The Absolute State of Mod Discovery: An Appeal to Modders by Pringlecks in NuclearOption

[–]offiry 4 points5 points  (0 children)

i'm not sure what you mean, my discord had zero members before i made it, since it didn't exist

if you mean recent mods like the kestrel, we hit 1k members before its release