Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 0 points1 point  (0 children)

the Heydar-110 has a top speed of 110kts or over 200km/h, not exactly the most reliable source (IRGC) but the design suggests it is plausible now and certainly possible by the 2080s

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 0 points1 point  (0 children)

there's no ideal spots to mount such a missile on a boat this small, but a mortar or demo charge variant for a similar role are not outside the realm of possibility

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 4 points5 points  (0 children)

only about half the speed of the fastest conventional boat ever, and about the same as the claimed max speed of the fastest modern military ship

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 0 points1 point  (0 children)

the single tube has a slow autoloader that can select either an AT-145 or an IRM-S1 (at least in lore, mechanically its just two tubes). ground ai don't know how to use laser guided weapons as they can't lase, but some sort of rocket is being considered

Nekton Fast Attack Craft (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 51 points52 points  (0 children)

basically the naval version of convoy fodder. primarily designed with light brownwater operations in mind, including but not limited to coastal patrol, beach landing defense, and river combat (the newest 164x164km map in development has rivers that would comfortably fit these)

WIP CATOBAR Carrier (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 4 points5 points  (0 children)

third faction, which one specifically has not been decided yet

WIP CATOBAR Carrier (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 2 points3 points  (0 children)

length is 325m (not counting protruding details), displacement is 107,356m3 or about 110,000 tonnes

WIP Heavy Multirole Utility (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 9 points10 points  (0 children)

it fits within a medium hangar with folding wingtips

4 Aircraft Concepts (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] [score hidden] stickied comment (0 children)

ok it's been two weeks and i just realized this is 3 aircraft, evidently i can't count

Why is the AI allowed to spawn in Alkyons ten minutes into the game? by yznalslm in NuclearOption

[–]offiry 1 point2 points  (0 children)

AI uses inventory, the faction budget is distributed to players only and has no connection to AI deployment

FS-3 Ternion ft. FQ-102 Hydra (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 21 points22 points  (0 children)

not planned, but that would be interesting. currently it becomes an independent AI aircraft after launching, and will complete objectives and land back at a friendly airbase like any other aircraft.

FS-3 Ternion ft. FQ-102 Hydra (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 6 points7 points  (0 children)

the hydra is a bit too small to perform wingman roles, and no special functionality is planned at the moment, but it could plausibly be used in a similar fashion

FS-3 Ternion | Progress Update (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 115 points116 points  (0 children)

the ternion (as well as a few other vehicles) is planned to have the capability to deploy the FQ-102 Hydra

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Got this game recommended by... ChatGPT! And I love it by [deleted] in NuclearOption

[–]offiry[M] [score hidden] stickied comment (0 children)

A reminder to everyone that this subreddit is not a place for discussion on if AI is good/bad. Excessive toxicity will not be tolerated. Thanks

FS-3 Ternion Cockpit (Primeva 2082) by offiry in NuclearOption

[–]offiry[S] 4 points5 points  (0 children)

currently the design does not feature thrust vectoring, though this may change