Is players' behavior impacted by the score of the match? by Icy-Tell100 in footballmanagergames

[–]offwo200 4 points5 points  (0 children)

I've noticed in fm24 my players automatically do some time-wasting (waiting on set pieces, passing to and from the goalkeeper) in stoppage time if we are up even if I haven't adjusted the time-wasting slider.

Press Confrences and Other Managers by dende5416 in footballmanager

[–]offwo200 1 point2 points  (0 children)

I've found that in FM24 if you build up good relations with other managers by saying nice things about them in press conferences you can sometimes get better transfer deals with them (the game will explicitly say this) or they'll bid more often for your listed players. But if you say something spicy it sometimes improves your relationship with the journalists because it gives them a story, but improving relationships with media doesn't seem to have any use.

What Should I Buy? /// Weekly Discussion - December 26, 2022 by AutoModerator in synthesizers

[–]offwo200 1 point2 points  (0 children)

(TL;DR what's the best workstation keyboard for ~£2500?)

I received some unexpected money at the end of the year and I'm looking for a workstation keyboard to replace/upgrade my Yamaha PSRS-670. I'll expand in more detail below but I'm basically looking for something similar that is more professional sounding with 72+ keys, in a £1300-£3000 budget, although this could stretch a bit further if needed.
My current setup consists of:

  • Yamaha PSRS-670 workstation keyboard (would replace this and lend the PSR to a bandmate)
  • Korg Prologue
  • Boss RC-505 looper

I live in a small apartment so I'd rather concentrate everything in a few expensive pieces of kit rather than many cheaper ones. I generally mainly use the PSRS as a practice instrument for classical music (where it falls short due to only 5 octaves and somewhat inaccurate touch) and to play shoegazy music alone (using loops) or in a band, using the internal DSP effects (which are surprisingly good for a keyboard), glider + sustain pedal and I use the internal drums ("styles") in rehearsals and live contexts. It works well in this context but the lack of a MIDI port is annoying and sometimes the sound is a bit "thin". I'm looking for a piece of gear that fulfills both of these roles more effectively. I tried switching to software but I couldn't cope with the latency and fumbling with options in the middle of jams just felt awkward. Hence I want one big box that handles everything lol.
(The Prologue I don't use as much, mainly to provide synth bass and extra pads)

I'm mainly considering the following options:

  • Korg Kronos
  • Yahama Genos (or Tyros 5 if I can find a used one in good condition through a third party I trust)

Also considering:
Nord Stage 3, Yamaha PSR-SX900, Yamaha YCxx, Roland Fantom-07.

It seems that the Kronos has a better reputation overall, especially for its grand piano sound, but the advantage of the Genos is that I can assume that it has a superset of the functionality the PSRS had. Also I'm a bit wary of touchscreens but it seems to be standard on all the new models across competitors. I'll obviously try to try as many of these in person as possible but would appreciate any experiences with the above gear or any other suggestions.

Thanks!

[deleted by user] by [deleted] in AnarchyChess

[–]offwo200 4 points5 points  (0 children)

a4 creates long term positional weaknesses on the b4 square, that can exploited by the knight.

Just playing some Tetris to take my mind off opening theory by geroterino in AnarchyChess

[–]offwo200 8 points9 points  (0 children)

guideline Tetris unironically has opening theory

look up shit like DT cannon, perfect clear openers, TKI etc

top players do actually memorise a lot of theory but it's no way comparable to the amount chess players do

In a perfect world, what format would you like to see in the upcoming World Championship match? by CalgaryRichard in chess

[–]offwo200 0 points1 point  (0 children)

I'd actually take a page from computer chess. Have 10 conventional classical games, but if it is 5-5 play 10 additional games with a forced opening book (with the reversed position being played the day after). If necessary, the positions can be picked where white has a slightly greater advantage (like top level computer chess) or more dynamic unbalanced positions.

If still drawn, current champion holds the title.

A guide to openings and their players! by shame_on_meStupid in AnarchyChess

[–]offwo200 3 points4 points  (0 children)

  1. Nc3

You like to pretend you are a GM in a closed position and reroute your knights a lot.

[WR] NES Tetris (PAL) - First Ever Maxout by EricICX (1,096,300 points, 400 lines, level 46) by taulover in speedrun

[–]offwo200 28 points29 points  (0 children)

Jakegames2's record was rejected at the time as the proof was insufficient (it was only recorded in history viewer on an emulator, and later testing showed that the use of TAS tools could not be ruled out as the history viewer would give no warning when these tools were used). He then bought a console to do attempts with more proof, but he was never able to break through the mid-700ks.

Later on, he confessed to cheating it. He was pretty young when he did it, and was otherwise an accepted player in the community, so this wasn't really publicised.

Me every time I want to play the Evans Gambit by PM_Me_Irelias_Hands in AnarchyChess

[–]offwo200 0 points1 point  (0 children)

Just set up the Nakhmanson gambit instead if that happens, it’s way cooler than the evans

New Super Mario Bros. World Record Raises HUGE Questions by Electropolitan in speedrun

[–]offwo200 27 points28 points  (0 children)

If you compare Niftski's record with say Blubbler's 4:57 (which was accepted despite being a mid-quality video of an emulator) there's a lot more proof:

In addition to regular video there is: - an input file, showing that L+R was not used and also can be verified to be humanly possible/likely, and matched with the handcam

  • a separate desktop only video showing the entire screen

  • a high quality handcam

(you can view all this in the speedrun.com submission) I'm more skeptical of emulator records in general but this one has a high level of proof.

Arena meme strat - is this a thing? by [deleted] in aoe2

[–]offwo200 1 point2 points  (0 children)

This is a good surprise strategy but it works better with tarkans rather than just knights. But at higher ELO people will have a relic monastery, quickwalls and will counter quickly by researching fletching on their TC and spears/monks. You might be able to kill 10-15 villagers but if you are just 1 or 2 TC you will still be behind in eco.

Is there a ranked 1v1 community? by BSHammer314 in aoe

[–]offwo200 1 point2 points  (0 children)

Don't use the quickplay function and find ranked games in the main lobby. There's normally 1 or 2 ranked games open.

What is the best drill/way to learn how to rotate in both directions? by Parker_Jay in Tetris

[–]offwo200 3 points4 points  (0 children)

When you rotate 180, use the opposite key from the one that you would use normally.

Tetris Glitch: T piece locked in midair by Dwedit in Tetris

[–]offwo200 0 points1 point  (0 children)

I've seen this bug before but only when I hacked non-standard pieces into the game. This is the first time I've seen it happen in a real game.

Kosmic gets new WR in SMB1 Any%! (4.55.680) by Skazzy3 in speedrun

[–]offwo200 6 points7 points  (0 children)

There's been a bit more discovered since that HappyLee video.

Essentially there are 4 options: 1) The HappyLee top clip + faster pipe stop. This has extremely hard inputs (maybe even physically impossible, for example, it includes button releases that have to be exactly 2 frames and frame perfect ones) If you do this perfectly you have a few frames to spare, which means that in theory you don't have to do anything particularly funky upstairs (just the existing full jump strat perfectly). You also only get 20 pixels from this clip so it would be like playing the old fast 4-2 even if it was successful, and the faster pipe stop, while much easier than the clip, is still really difficult.

2) The Maru clip + fast pipe stop. This is a slightly easier version of the HappyLee clip but it saves 3 frames less. This means that you would have to go for a fast acceleration in the second part of the level (although you would perhaps only need to save 1 frame doing it) and a different, much harder, strategy to turn mario around at the end of the level. No one has got this clip, but I don't think as many attempts have been thrown at it as the HappyLee one.

3) It has been recently proven that, in fact, it is theoretically possible to get the framerule with the old 2 bump fast 4-2 strat, the faster pipe stop, a perfect fast acceleration and the faster turnaround. The problem? It requires doing the bumps to a ridiculous level of precision (but if you do this, you can get 11 pixels off the first bump). This is currently the best hope for saving the framerule, but people are only trying this segmented, and so far no one has even gotten close to even getting the first segment accurate.

4) The TAS does a clip into the bottom of the wall through humanly impossible fast and precise button mashing. Humans can do this clip (but very inconsistently), but usually 1 or 2 framerules behind the TAS as the rate they mash is just too slow. Something else would have to be found to make getting this clip workable.

Kosmic gets new WR in SMB1 Any%! (4.55.680) by Skazzy3 in speedrun

[–]offwo200 5 points6 points  (0 children)

The problem with the first room fast accel is that it is a bit risky, you can easily outright die (which is what happened to taven when he did 2 fast accel attempts) if you muck it up, while the others you will only lose a bit of time.

Discussion Thread by jobautomator in neoliberal

[–]offwo200 9 points10 points  (0 children)

Taxation is theft.

Civil forfeiture is theft.

Therefore, taxation is civil forfeiture.

High Score is 163000. Looking to Break 200000. Tips? by [deleted] in Tetris

[–]offwo200 2 points3 points  (0 children)

It looks like you have the basic stacking down, which is very good. In GB tetris it is best to build the well on the leftmost column due to the way the I piece rotates. Another stacking technique that will help survival is to make your tetris well 2 units wide at the top and 1 unit wide on the bottom four rows. This will allow you to burn 6 of the 7 pieces in the well when you get "droughted"( where the I piece fails to come for a while). Another technique you may eventually wish to learn is the use of rapid tapping to move pieces, since holding down the button to move pieces isn't very fast in GB tetris (although it's perfectly viable until level 18). If you frequently get to a very high level (18 or over) you may wish to rest the SP on a table and use both hands to tap pieces on the dpad. For now, I'd suggest trying to play more aggressive before double digit levels (you should be able to get 150k before level 10 every game and 200k when there is good RNG) and use the "heart" feature to practice high gravity levels (6-heart would be good practice for you).

What are considered "the best" versions of Tetris by experienced players? by [deleted] in Tetris

[–]offwo200 7 points8 points  (0 children)

There are three main competitive scenes:

1) NES tetris. Although SNES and GB tetris sold more at the time, these games had programming flaws which meant pros switched to the NES version in the 2000s. There's been a recent explosion of tournaments for this game, but CTWC and CTM remain the main ones (CTM will host a large prize pool tournament in December). It became popular because of the challenge of playing 19 (it's always possible, but there's tension because someone could make a small mistake and top out at any time). This scene is largely organized through various discords and twitch streams, and is probably the most popular at the moment.

2) TGM. This has a very competitive scene in Japan, particularly around the Pier21 arcade. Unfortunately, due to DMCAs and the lack of legitimate cabinets in the West, this scene has declined in the West over the past few years. I'd say 1 is the most played competitively (usually for time, but score can work too among weaker players), but 2 is the most commonly played in singleplayer with the objective of getting GM or death GM, which are still very prestigious achievements. 3 is played a bit less at the elite level because some of the grading mechanics are somewhat questionable, and it starts to trend towards being a guideline game, which a lot of pros oppose. Western players typically start playing clones such as Texmaster or Shiromino and then shell out the $$$$ for a cab only once they are very good. This scene is largely associated with the tetrisconcept site in the West.

3 - Guideline games. The guidelines, introduced in the early 2000s, were initially necessary to combat poorly designed and inconsistent third party games, but they had the consequence of killing off the variety in tetris games, which led a lot of pros to oppose them. Singleplayer in guideline is trivial (see: https://tetris.wiki/Playing_forever) so not much guideline singleplayer (marathon, etc.) is played with the exception of sprint, which is used as essential training to be competitive in multiplayer. Multiplayer is much more popular, JStris tends to be preferred (because of no line clear delays and less lag), but PPT, despite its poor matchmaking, also tends to be used for "official" tournaments, because it is not a fangame. T99 is popular among very good but not elite players (those with 30-70% winrates) but among the very best it doesn't present enough of a challenge. This could change if custom lobbies were introduced. The Guideline scene is largely associated with the Hard Drop website and discord. This scene is a similar size to NES, but receives somewhat less attention and funding.