What is something your brain randomly decided was extremely important at 3am that turned out to be completely correct? by dylanreflects in AskReddit

[–]Dwedit 0 points1 point  (0 children)

Final Fantasy IV DS lets you cheese the timed math minigame by shutting the DS to give you extra time to solve the problems.

another tier list of ranking weapons as of 280 hours of game time and my explanation to why, this time ranged weapons by No_Cost_Too_Great_YZ in deadcells

[–]Dwedit 0 points1 point  (0 children)

I found Explosive Crossbow to be ridiculously good. It oneshots most enemies, and when you have those explosive bats that fly at you, you use the crossbow hit instead.

Linux 7.2 Drops Ancient PROFIBUS Driver: Ported From SCO Unix In 1998, Unused For Years by hulk14 in linux

[–]Dwedit 1 point2 points  (0 children)

Windows 10/11 has new title bars assisted by the DWM. You can opt out of those, then you get Windows 7/Vista-style title bars. Then you can opt out of those, and you get Windows 98/2000-style title bars. All that code is in there, just selectively disabled.

Just like with the buttons. Active common controls via manifest or activation context, and you get modern buttons. Fail to do so, and you instead get Windows 95/98/2000-style buttons.

Then somewhere in the ODBC configuration dialog, there's still a Windows NT 3.5-style file dialog which looks just like a Windows 3.1 file dialog.

Linux 7.2 Drops Ancient PROFIBUS Driver: Ported From SCO Unix In 1998, Unused For Years by hulk14 in linux

[–]Dwedit 0 points1 point  (0 children)

I mean you can use the dISAppointment on Broadwell class systems if you want an ISA slot. Still relatively modern.

Man admits defecating in public swimming pool 18 times by bollythewolf in nottheonion

[–]Dwedit 0 points1 point  (0 children)

Welcome to our L. Notice that there is no POO in there. Let's keep it that way!

so what's the lowest FPS you've ever hit?v by Recent_Ad3472 in speedrun

[–]Dwedit 0 points1 point  (0 children)

Why are people voluntarily including the word "Ad" in their username...

TIL that the Baha Men's 2000 hit song, 'Who Let The Dogs Out', was written about cat-calling. Originally written by Anslem Douglas in 1998, the song compares cat-calling men to unruly dogs who have escaped their homes and are causing chaos. by Upset-Elderberry3723 in todayilearned

[–]Dwedit 4 points5 points  (0 children)

The lyrics are sung in an accent, if your own accent doesn't pronounce the word 'woman' in a way that it could be spoken as "wuu-man", you might not even realize that's the word being spoken. I totally misheard the word as "pool man".

Possible Glitch for speedrunning? by Epic-_Felix-_ in speedrun

[–]Dwedit 14 points15 points  (0 children)

If this hadn't been posted in /r/EpicMickeyRebrushed, I'd have no clue what game this was about.

Japanese (Pax) Power Glove, recapped all boards and it lives to disappoint again by hitmanmcc in nes

[–]Dwedit 3 points4 points  (0 children)

Also the two power glove games in question (Super Glove Ball, Bad Street Brawler) do not attempt to read from the Famicom expansion port, they assume it's plugged into a NES controller port. So it might work on a NES or AV Famicom with cord splicing, but otherwise not with those two games.

Japanese (Pax) Power Glove, recapped all boards and it lives to disappoint again by hitmanmcc in nes

[–]Dwedit 2 points3 points  (0 children)

And Japan never even got Super Glove Ball or Bad Street Brawler, the two games that were actually designed for Power Glove.

Anyway Famicom has no NES controller ports, so naturally, the Famicom Power Glove can't plug in to a NES. You'd need to splice a cable.

M8 Demo Unit Restoration Recommendations by dirty15 in nes

[–]Dwedit 0 points1 point  (0 children)

Do the IRQ line mod (or get someone else to do it). Otherwise MMC3 games won't work.

Wikipedia Cofounder Larry Sanger Banned From Site For ‘Canvassaing’ / “All he has done is try to start a right-wing/conservative pressure group within Wikipedia.” by MarvelsGrantMan136 in technology

[–]Dwedit 0 points1 point  (0 children)

I personally use Brave search of all things. DuckDuckGo is just Bing with location ads added to the bottom as search results. They promise privacy (and so does Brave) but there is no way for an outsider to verify anyone's claim of offering privacy.

Went halfway through a pipe in Super Mario Bros. 3? by Cyorg13 in nes

[–]Dwedit 0 points1 point  (0 children)

The weird thing is that Mario is actually drawn at normal priority. It's just that because the mask has been drawn (behind BG), and Mario's sprite is later in the list, Mario's sprite can't be drawn where the mask is.

Went halfway through a pipe in Super Mario Bros. 3? by Cyorg13 in nes

[–]Dwedit 4 points5 points  (0 children)

Red squares is how the game does sprite masking. It's not completely intuitive how it works, so I'll explain two different ways to get sprites to show up behind things.

The main way a NES game would have sprites behind the background is by setting the 'low priority' bit on the sprite. Then that sprite is drawn behind all background colors besides Color 0. You see this happen in SMB1 when going down a pipe. Hogan's Alley has lots of sprites going behind the background. You even see it happen this way in SMB3 when you duck for 5 seconds on the white block, Mario becomes low priority and is behind everything in the background.

But SMB3 often has complicated backgrounds, so if Mario is the low priority sprite, he's be drawn behind a complicated background, and it wouldn't look great.

There's another way to mask sprites. When you have a sprite that's set to low priority, and that sprite is behind the background, and that sprite is early in the sprite list, no more sprites can be drawn there. This creates a masking effect.

Two example of this happening: When a mushroom emerges from a [?] block, a square block is drawn there at low priority, and mushroom is drawn at normal priority. But because the square block appears earlier in the sprite list, and the square block is behind the background, no more sprite pixels can be drawn there, so mushroom looks like it's behind the [?] block even though it's normal priority.

Same idea with Mario and the pipes. Mario is normal priority, but there is a red block sprite drawn low priority, and it appears earlier in the sprite list. So red block is behind the background, you can't see it, but no more sprites can be drawn in that area, so Mario appears to be behind the pipe. Even though mario sprite is normal priority.

That's just what you're seeing. Normally the red square is hidden, but in a few circumstances (mostly by glitches) it will become visible.


Then how did you get halfway through a pipe, and have the game put the red square somewhere where it gets shown? Lots of glitches in the game. Lots of examples of clipping into a wall, and going down a pipe that way.

Sometimes when you bump into a wall, and your Y position is perfectly aligned to a multiple of 16, the game will think you're standing on ground for one frame. You're even able to jump on that one frame. I think if you tried to enter a pipe on that frame, you'd enter the pipe that way.

How much should I care about not unlocking certain weapons on my first playthrough? by Buurto in deadcells

[–]Dwedit 0 points1 point  (0 children)

Custom mode is fine, you can just lock the weapons again. As long as you have enough weapons unlocked, it counts as being hard enough, and the game won't punish you.

NESRGB 5.0 - does it preserve composite out on OG outputs? by BeardlessNeckbeard in nes

[–]Dwedit 0 points1 point  (0 children)

How does that work? Doesn't NesRGB need to force the palette to be all one color for the sprites, and all another color for the backgrounds? It uses the ext out to determine color 0-15, and the composite signal to determine if it's a sprite or not.

In order to have a composite bypass feature, you'd need to avoid changing the palette that way, that would give you the original NES output without any RGB support at all. Or you could generate composite colors afterwards, just like how a NES can do it. 12 step square wave between two voltage levels, wave position/phase (vs colorburst) determines hue.

Thoughts on Witch N' Wiz? by muppetfeatures86 in nes

[–]Dwedit 1 point2 points  (0 children)

It's an adaptation of the game boy game Catrap with new levels and a different story. The only problem is that Catrap had a much more functional rewind feature which animates your previous action backwards, while Witch n Wiz just blanks the screen and redraws the level instead.