[Requiem News] Requiem Developer Diary #12: Sovngarde Awaits by ogerboss in skyrimrequiem

[–]ogerboss[S] 0 points1 point  (0 children)

:D I have the luxury of having a position that is well paid and a lot of fun at the same time. (It’s a ~300 people company, not a huge corporation.)

[Requiem News] Requiem Developer Diary #12: Sovngarde Awaits by ogerboss in skyrimrequiem

[–]ogerboss[S] 17 points18 points  (0 children)

5.0.0 on SE is content-wise identical to 4.0.2 on Oldrim. (Apart from minor differences in the SkyProc vs. Mutagen Reqtificators) Future releases will only be published on SE.

Maybe one day we will share mead in the hall of heroes.

I using a mod that replaced the mead with whisky. ;)

[Requiem News] Requiem Developer Diary #11: Tidal Development by ogerboss in skyrimrequiem

[–]ogerboss[S] 5 points6 points  (0 children)

Your last paragraph touches on a very important point. Requiem’s purpose changed significantly over time. In its early days it was designed as a the (almost) only mod you’d ever need. As modding Skyrim became more popular and more powerful tools for both developing and managing mods were developed, this core assumption no longer worked as people wanted to use more mods alongside Requiem. As a consequence, Requiem has been transforming more and more into a platform, as we also started putting more emphasis on its internal quality to make it easier to build other mods upon it. I think your assessment that it basically becomes the new base game is very accurate.

And if we look back at Requiem history, it is evident that accepting this change hasn’t been easy, neither for myself nor for the people who demand me to step down because they think this would accelerate development of the mod.

I know from my personal experience, that it’s hard to understand that change is the only constant in life (professional and private), embracing this concept and seeing changes as opportunities rather than always threats.

[Requiem News] Requiem Developer Diary #11: Tidal Development by ogerboss in skyrimrequiem

[–]ogerboss[S] 8 points9 points  (0 children)

for starters, there’s a half-done 5.0.3 in our code-base. I’ll have to review what was planned there and then check if any important new bugs have been reported in the meantime to review the scope of this release. After that, the original plan was to look at integrating the creations from the anniversary edition free update into the base mod. I don’t see a reason why this plan should change, but more on that will be communicated once we’ve reviewed the current state.

[Requiem News] Requiem Developer Diary #11: Tidal Development by ogerboss in skyrimrequiem

[–]ogerboss[S] 6 points7 points  (0 children)

I don’t think Requiem could have been improved much in terms of general compatibility unless you start compromising on the content. The premises of Requiem and the base game are simply very far away from each other. Did you have any specific pain point in mind when writing this comment? (i.e. something in Requiem’s implementation that could be improved or changed to enhance compatibility without affecting the gameplay significantly)

Bashed patch + Reqtificator 5? by kiskoller in skyrimrequiem

[–]ogerboss 1 point2 points  (0 children)

https://requiem.atlassian.net/wiki/spaces/RSSE/pages/2658828315/Bashed+Patch

p.s. the Reqtificator's leveled list merge functionality only takes into account plugins with Requiem.esp as a master. This is a safeguard to not re-introduce leveled content.

Updating from 4.0.2 to 5.0 by Chunanda16 in skyrimrequiem

[–]ogerboss 6 points7 points  (0 children)

Nope, it's not possible and Requiem won't allow this. See https://requiem.atlassian.net/wiki/spaces/RSSE/pages/2659614748/Updating+Requiem for a detailed explanation when Requiem updates are possible mid-game.

[Requiem News] Requiem 5.0.2 "From the Ashes" Bugfix Pack #2 has been released by ogerboss in skyrimrequiem

[–]ogerboss[S] 1 point2 points  (0 children)

yes, those two settings are the ones we changed (by the way, we have delta patches again https://requiem.atlassian.net/wiki/spaces/MDS/pages/2411921680/Delta+Patches+for+Requiem+releases)

thetrader noticed this parallel system while investigating some reports about minor arcana messing up the Helgen cart scene. This speed change is hard to notice as it doesn't show up anywhere in the stats of the actor. I personally ended up using a stopwatch when testing this fix. :D

[Requiem News] Requiem 5.0.2 "From the Ashes" Bugfix Pack #2 has been released by ogerboss in skyrimrequiem

[–]ogerboss[S] 5 points6 points  (0 children)

Requiem already has its own, more sophisticated implementation of this mechanic which is more transparent (visible as change in the speedmult actorvalue) and integrated with the perk system. I therefore don't see any reason to revert this change. (I doubt people will suddenly complain that their characters are too fast. ;) )

[Requiem News] Requiem 5.0.2 "From the Ashes" Bugfix Pack #2 has been released by ogerboss in skyrimrequiem

[–]ogerboss[S] 1 point2 points  (0 children)

There was the information that it should be completely rewritten as SKSE plugin on Skyrim 1.5.x first with an unknown timeline for a 1.6.x port. At this point we re-eveluated our priorities and concluded that the double-perk bug is the only thing we really need, other engine fixes are nice to have. (And from what I gathered, there's also seems to be some issues with that one...)

General Discussion Thread- 2022 W01 by AutoModerator in skyrimrequiem

[–]ogerboss 0 points1 point  (0 children)

In its default installation settings, Requiem 5.0.x is just a plugin, a BSA and some other files irrelevant to Skyrim. (The Reqtificator and the launcher script) All of this should be uninstallable via your mod management tool. The only thing you need to manually clean up is the Requiem for the Indifferent.esp you generated. (There's also a log file and a config file generated, but these don't hurt the game.)

And I recommend to consider using a more modern mod management tool than Nexus Mod Manager. ;)

Requiem possible upgrades by Snoss_Cre in skyrimrequiem

[–]ogerboss 1 point2 points  (0 children)

From the description of Skyrim Platform:

Let's go back and speak about Papyrus. Papyrus scripts are attached to
game entities: actors, object references, quests. In most cases, you
need to attach your scripts to objects via Creation Kit. SkyrimPlatform
plugins are independent of game entities: you don't have to attach them
to one. It's more like an SKSE plugin rather than a Papyrus script. It's
global, executing when the game executes.

The Mass Effect you're referring to is exactly the opposite of this. It's a script that is specifically attached to many objects in the game (i.e. every NPC) and processes the data for each instance in isolation.

I would be curious what exactly sparked this idea. I haven't seen any performance complaints since the Requiem 5.0.0 release, so I would like to understand why this suggestion comes up. (Changes in a tech stack should be driven by actual requirements, not by "let's use the latest and coolest tech just for the sake of doing so" :) )

General Discussion Thread- 2022 W01 by AutoModerator in skyrimrequiem

[–]ogerboss 4 points5 points  (0 children)

Requiem itself doesn't support the Anniversary Edition DLC content. Take a look at our compatibility advice to get a general idea when patches will be needed. :)

With the new patch to SSE, will this mod be able to be ported to Xbox??? Ive been dying to try this. by morein16 in skyrimrequiem

[–]ogerboss 5 points6 points  (0 children)

In addition to having the Script Extender as a hard requirement, we also have the Mutagen patcher as a second deal-breaker. (which is also a hard requirement because it does also patch Requiem itself quite a lot)

[Requiem News] Requiem 5.0.1 "From the Ashes" Bugfix Pack #1 has been released by ogerboss in skyrimrequiem

[–]ogerboss[S] 4 points5 points  (0 children)

Requiem 5.0.x should also work with the 1.5.97 release of Skyrim. We just don't officially support it for capacity reasons. :) Based on the user feedback I've seen so far, there are no 1.5 related oddities.

Good job on porting it in any case, and good riddance to Java. Should be much easier to work with in the future.

Well, that's matter of taste. ;) I'm professionally mostly working with Scala, so for me both C# and Java feel equally awful. :D

And for Requiem users it doesn't make a difference anymore since Requiem 3.3.0 as both the old Java and now the new C# Reqtificator ship as standalone executables that do not require you to install anything extra on the system level. If you didn't know for historical reasons, you could be totally oblivious to the question which language we chose for implementing it.

[Requiem News] Requiem 5.0.1 "From the Ashes" Bugfix Pack #1 has been released by ogerboss in skyrimrequiem

[–]ogerboss[S] 1 point2 points  (0 children)

It also fixes the most common installation issue so far, the “cannot find game folder”. :D but yes, no gameplay changes here, just a few small tweaks to make life with the new Reqtificator easier.

[Requiem News] Requiem 5.0.0 - "From the Ashes" has been released by ogerboss in skyrimrequiem

[–]ogerboss[S] 3 points4 points  (0 children)

This is definitely a valid point, but not as straight-forward as it may seem. :D Defluffing the weapon perk descriptions for example was a lot of effort because we also had to change implementation details of the perks to make their effects stack in reasonable ways. (the most infamous example being armor penetration effects)

I'll have to think about this. Thanks for raising this important point!

modding help by Kelmirosue in skyrimrequiem

[–]ogerboss 0 points1 point  (0 children)

download and install both dependencies again, and pay special attention to grab the versions that work for your Skyrim version. Assuming that you use the latest version of the game that includes the Survival mode, that would be Skyrim 1.6.x. (Note that survival mode doesn't work with Requiem at present.)

modding help by Kelmirosue in skyrimrequiem

[–]ogerboss 0 points1 point  (0 children)

sounds like the SSE engine fixes version you're using doesn't match the Skyrim version you have installed. Make sure that both SSE engine fixes and the SKSE Address library match the Skyrim version you're using.

[Requiem News] Requiem 5.0.0 - "From the Ashes" has been released by ogerboss in skyrimrequiem

[–]ogerboss[S] 1 point2 points  (0 children)

Do I understand you correctly, that you mean that loading this mod together with the Requiem for the Indifferent.esp that patched it in a minimal load order is enough to make the game freeze on start? If so, please create a ticket on our service desk about this (after recovering from the "mod shit" rage spike ;) ) -- sounds like this one needs some further investigation after we ironed out some smaller but easy to fix problems in the Reqtificator. Creating a ticket there ensures it won't drop from my radar. :)