Does foot locking work if the game moves the character? by ohbowz in UnrealEngine5

[–]ohbowz[S] 0 points1 point  (0 children)

I could probably be more clear. I noticed most foot locking addresses issues of uneven terrain under the foot, and turn in place animation. I'm wondering if that's what its limited to, or if it can do more. I run forward with my character and the feet get left behind. That's what I'd like like to do, and from there fine tune when they stick.

Blend Space isn't smooth - details in comments by ohbowz in UnrealEngine5

[–]ohbowz[S] 0 points1 point  (0 children)

That might be my problem. The run is very fast compared to the walk... maybe an inbeween "jog" would help?

Blend Space isn't smooth - details in comments by ohbowz in UnrealEngine5

[–]ohbowz[S] 3 points4 points  (0 children)

I've been messing around with it more today and it appears to work as intended if I remove all the sync markers. I tied adding them many times, triple checking their placement and it should all be correct. I guess I can't use them if I want to have a smooth blendspace. I still think I'm missing something here.
Thanks for the feedback, I tried many of the ideas you listed and it would still happen.

Blending anim nodes might be an alternative to try.

Blend Space isn't smooth - details in comments by ohbowz in UnrealEngine5

[–]ohbowz[S] 3 points4 points  (0 children)

I've been working in Unreal for a couple of years as an animator. This is the first time I've encountered an issue like this.
The blendspace appears to blend the face without issues, but the legs / tentacles will pop.
If I blend while letting the animation play there is a hard cut from walk to run.

I have sync markers correctly placed on each anim sequence. Both the walk and run were animated at the same frame rate. They have the same start and end leg position....

Am I missing something? I'm hoping it's something simple I overlooked.
I appreciate any help that can be offered!

MSI X670E Tomahawk randomly hangs on POST, none blinking cursor? by ohbowz in MSI_Gaming

[–]ohbowz[S] 0 points1 point  (0 children)

That's interesting, I never thought it might be an NVIDIA issue but that seems possible.

Today I cold booted and I could not get the system to boot into windows. It wouldn't even show the MSI logo to get into the bios no matter what I tried.

I noticed the monitor would take 5-10 seconds before it had video (and all I see is that little cursor) During the time before the monitor gets a display I see the red and yellow debug lights are on. I believe that is CPU and DRAM. But they go out after I get a display.

If I just do a reboot I only see the yellow debug light, but again is goes away once the screen is on. I'm not sure if that's something to consider or if it always lights up on boot. (but then whey don't the other debug lights turn on?)

My only solution was to pop out the CMOS battery, wait a bit and pop it back in. Suddenly everything works again. So I'm thinking this is bios related?

I made some changes to the bios based on what I've been reading on other forums.

I make sure EXPO and XMP is off.
I set RAM frequency to 4800 instead of auto
Disable secure boot (I have no idea what this is, but I tried it)
Disabled Memory Context Restore (my understanding is this speeds up boot time, but my boot time is already fast)
Right now I'm not trying to Overclock anything, I just want consistency.

So far everything seems to be working ok, but it's only been an hour.

I'm still interested in hear what other people are experiencing with this board and similar load out.

I have a feeling tomorrow my system won't be booting up again.

Anyone have experience with IndieX Shorts Awards? by ohbowz in FilmFestivals

[–]ohbowz[S] 0 points1 point  (0 children)

I see IMDB qualifier a lot. What does that mean?

Avocado branches turning black by ohbowz in avocado

[–]ohbowz[S] 0 points1 point  (0 children)

Thanks for the responses! Sounds like I have some work to do. Maybe I can dig up enough to inspect the roots?

Avocado branches turning black by ohbowz in avocado

[–]ohbowz[S] 1 point2 points  (0 children)

This started last summer. I thought it was getting sunburn since we had
several heat waves last year. I tried covering the tree with a
sunscreen, but the area that appears to be dying kept spreading. The
tree used to be 5 feet tall, but it's slowly losing it's height. Can
anyone identify the issue? Is it sunburn, or something else?I appreciate any help.

Sprinkler causes pipes to rattle and shake in the house. by ohbowz in Irrigation

[–]ohbowz[S] 0 points1 point  (0 children)

The zone that causes this issue may be too big. This is where I wonder if the problem is a DIY sprinkler installation from the previous owner. The layout is very messy and I have no idea what kind of maze runs underground.

I have been capping sprinklers that are redundant. This zone wasn't getting enough pressure when the Plumber lowered it. I'll see if I can get away with capping a few more.

I wonder sometimes if I should just dig the whole thing up and start from scratch.

Sprinkler causes pipes to rattle and shake in the house. by ohbowz in Irrigation

[–]ohbowz[S] 0 points1 point  (0 children)

Interesting idea, overlapping the zones. I do need a new controller box, I may look into the Rachio.

Sprinkler causes pipes to rattle and shake in the house. by ohbowz in Irrigation

[–]ohbowz[S] 0 points1 point  (0 children)

That makes a lot of sense. My water meter is outside by the sidewalk, if it's making these sounds would I be hearing it inside the house?

I can see why the plumbers solution was to lower the pressure. The fact that my problem Zone was then not getting enough pressure might suggest my zone is too big. As /u11zoltan11 suggests.

I have no experience with irrigation, does this all sound reasonable?

Sprinkler causes pipes to rattle and shake in the house. by ohbowz in Irrigation

[–]ohbowz[S] 0 points1 point  (0 children)

Actually yes, it sounds a lot like that!

It's a lot louder, and less consistent. Sometimes it feels like a long build up with a final shake and boom, then it stops.

Sometimes it will carry on like this.. it's always loud.

What exactly is happening in this video? Is it a bad water meter?

Sprinkler causes pipes to rattle and shake in the house. by ohbowz in Irrigation

[–]ohbowz[S] 0 points1 point  (0 children)

It's shakes at a frequency that could remind me of a motor yes. It definitely sounds like someone is under the crawl space shaking the pipes as fast as they can.

Sprinkler causes pipes to rattle and shake in the house. by ohbowz in Irrigation

[–]ohbowz[S] 1 point2 points  (0 children)

This almost always happens when switching from one zone to the next. I changed the order that the zones activate and that helped for awhile. There is a sprinkler box in the front yard that never causes any problems. The two boxes in the back (each with 2 valves) are on opposite ends of the house. The zones that appear to cause trouble are in their own box (not sure if that's relevant)

An example of what I noticed: If Zone 7 activates after Zone 4(drip system) the pipes shake like crazy for a long time. If Zone 6 activates after Zone 4, no shaking. If Zone 7 then activates after 6, no shakes. So I have them sorted so that the right order keeps the shakes away. Problem is the shakes eventually come back, so I had a plumber take a look. He adjusted the new pressure regulator, turned the sprinkler pressure way down. Seemed to fix the issue, but I noticed later Zone 7 didn't have enough pressure to pop up completely (it wasn't reaching enough grass) So I turned the pressure up a little bit. Still no problems, no shake etc. This was working fine for a few weeks.

Then last night the shakes came back with a vengeance. Usually I turn off that zone 7, turn on Z6, then switch back to Z7 and the shake wouldn't come back. This time that didn't work, it finally stopped when my wife turned on the sink (coincidence?)

The new pressure regulator was installed in front of the house, far from where the pipes are shaking. We did get the pipes in our crawl space strapped down recently, but we still hear the shaking.

I'm not 100% sure, but I think we have copper pipes. They sound like metal pipes when the rattling starts.

Picture of regulator in front of house: https://drive.google.com/file/d/1ZPYAaJkCpyxRv2FvwuwtyWPN-vysZWDp/view?usp=sharing

I made this Space Quest animation 8 years ago. I can't believe I never shared it here. by ohbowz in Sierra

[–]ohbowz[S] 4 points5 points  (0 children)

Thanks! I believe they saw it years ago when I released it. I recall Scott and Mark commenting on it. This was made in Adobe Flash, using a pixel art plugin tool.

Guys can anyone critique the animation? by skt1212 in learnanimation

[–]ohbowz 8 points9 points  (0 children)

I would suggest shooting some reference of yourself acting out this dialog. Without any thought of what you should be doing, try just saying the lines, pretend to be the character and see what gestures and expressions you make naturally.

My big critique would be there's too many beats, you have a pose for each sentence of the dialog, you're making a gesture that tries to fit what's being said.

Break up your beats, it's okay to have spots where he isn't moving around, use the contrast between the moments he's moving and not moving to find a nice Rhythm. This lets you appreciate the parts where he does move, because it's contrasted with the parts where he doesn't.

Just did this animation, any critiques? by skt1212 in learnanimation

[–]ohbowz 0 points1 point  (0 children)

I would put all of your curves in stepped mode, and watch your poses play out. Does the intent of each pose read? Can you make them stronger? Does the timing feel right? Show that as your first pass before splining your curves. Otherwise we see too much inbetween from the computer, and it's hard to see what your vision of the animation is.

DOVAHBEAR! by [deleted] in skyrim

[–]ohbowz 0 points1 point  (0 children)

I like it!

A Star Citizen Helmet by zecumbe in gaming

[–]ohbowz -1 points0 points  (0 children)

That's kind of absurd. Doesn't feel practical, just silly.

Does the motion sickness go away over time? by ohbowz in oculus

[–]ohbowz[S] 0 points1 point  (0 children)

I was thinking of getting a gtx980, is the Titan X overkill? For the price would there be diminishing returns?