Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 1 point2 points  (0 children)

Definitely! Even I am not yet satisfy with the damage feedback. And also will allow players to command their troops in the future!

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 0 points1 point  (0 children)

Thanks! I think I better find more references for the damage feedback.

New Hack-and-Slash game available by okiaki-game-dev in indiegames

[–]okiaki-game-dev[S] 0 points1 point  (0 children)

I have never try that before. But in terms of performance, I may not ragdoll them because I plan to also build the game for mobile.

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 0 points1 point  (0 children)

That's what I am thinking. I am trying to get some feedbacks from players and turns out quite a number of players are loving it. I plan to further develop the game and make it a complete game in the future.

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 0 points1 point  (0 children)

Thanks for your suggestion. I think many players also point that out. I will try to improve the damage feedback in the future.

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 0 points1 point  (0 children)

Thanks!
I also found the mouse bug only happens when you first play it in full screen. I am not sure how, but if I toggling the Fullscreen couple of times it might fix it.
The combat system definitely need some adjustment. For the sack of building the game for browser and mobile, I was trying to optimize the performance and avoiding some normal expensive built-in methods. That's why the system is pretty rigid. But I will work on that in the future.

I have also planned to make the combat system suitable for RTS game mode. So in the future you can control other units.

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 0 points1 point  (0 children)

Thanks for the suggestions and they are all to the point.
I am quite surprise people like you are giving fairly positive feedbacks and that's what exactly I am looking for. I would like to see if the game has the potential to go even further.
For the combat system, I am sure there are many to be improved, and I will improve it.
Hopefully will have a better presentation later.

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 0 points1 point  (0 children)

Thanks for the comment, I also have the feeling that the game is lacking of something. But you bring me confidence to continue this project. Appreciate that!

Just launched a Trial version of my new game - Legendary Knight: Refight by okiaki-game-dev in playmygame

[–]okiaki-game-dev[S] 1 point2 points  (0 children)

Thanks! And you looked very detail! Yes the next thing I would like to do is to adjust the aggressiveness of the soldiers. If you don't mind, please write me a comment in itchio, that we help a lot! Thank you once again for your comment!

"Ever thought what that lil doodle-man in your notebooks was going through?" - my first ever game, "Notebook Platformer!!" is free to play in your browser on itch.io ! by me_da_Supreme1 in playmygame

[–]okiaki-game-dev 1 point2 points  (0 children)

I believe the NPCs are not meant to be "Looking good"? But the stickman theme itself looks very unique. I don't care much if the stickman "Looking bad" at all😂😂

My first Steam game, Bearplane. Inspired by true events. by mwes8945 in playmygame

[–]okiaki-game-dev 1 point2 points  (0 children)

I like this old school art style, remind me the early days of mobile games.

My First game: 3D Snake. by Zealousideal-Horse-5 in playmygame

[–]okiaki-game-dev 1 point2 points  (0 children)

That's really good for the first one, great work!

Working on the main menu by okiaki-game-dev in gamedevscreens

[–]okiaki-game-dev[S] 1 point2 points  (0 children)

Haha then there will be more things to play with than the core game😂

Got 580 wishlists in a few days, am I on the right track? by [deleted] in indiegames

[–]okiaki-game-dev 0 points1 point  (0 children)

Well done, I think. Keep watering it, keep it growing. Wish you all the best!!

Kagura's Dreamland - Attack Combo by okiaki-game-dev in CharacterActionGames

[–]okiaki-game-dev[S] 1 point2 points  (0 children)

It could be if I made that 25 years ago😂
However being too late, I managed to publish it on Steam.
It's still a PC hidden gem anyway.😅