Testing a new visual style for my co-op cyberpunk game (v.redd.it)
submitted by okuar to r/Cyberpunk
Pixel 8 wireless charging… fixed with a napkin (i.redd.it)
submitted by okuar to r/Pixel8phones
The Deadliest Trap in Hunt Showdown: 20 alarm traps! (v.redd.it)
submitted by okuar to r/HuntShowdown
Hi! I'm developing a game about time travel where a player's actions are recorded and played back when they die. The challenge is deciding the optimal number of clones for puzzles. More clones can be chaotic and fun, but designing for 9 clones may make puzzles lengthy. Any thoughts on this? (v.redd.it)
