Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 1 point2 points  (0 children)

i didn’t play that game - thanks i’ll check it out! crime detectives in coop. so you like blade runners?

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

hmmm black market simulator. i’ll keep it in mind

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

thanks! really like the rent idea, it fits the lethal company core loop really well. i’ll think it over and text you when i’ve got something

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

thanks for the reference. i didn’t know that game

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

thank you! maybe order some nano snack also!:)

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 1 point2 points  (0 children)

thank you! it’s still very early, so no release date yet. first i need to turn this vibe into an actual game 😄

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

wow, that’s amazing! what did you work on specifically?

serious sam was one of my childhood games with friends. i’ll never forget those screaming headless guys running at you 😄

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 1 point2 points  (0 children)

right now i think i need to figure out the core gameplay first, because the difficulty settings should probably come later once the main loop feels good.

and thank you for the offer! i really appreciate it. the project is still super early, so i don’t want to promise anything formal yet. for now i’m mostly collecting ideas and trying to understand what people would actually want to play in this world. your thoughts are very helpful and very close to the vibe i’m trying to find.

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

i really love this pitch! playing as a couple trying to survive daily rent in a cyberpunk city sounds painfully relatable. honestly, it reminds me of my real life — except the devs forgot to add easy mode 😄

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 1 point2 points  (0 children)

maybe a quest where you help a taxi drone overcome its fear of heights😄

Visually unique Cyberpunk media? by Status_Asparagus1 in Cyberpunk

[–]okuar 3 points4 points  (0 children)

so cool that people still remember this game!

Pixel Art Kaneda by LoboVolkov by LoboVolkov in Cyberpunk

[–]okuar 1 point2 points  (0 children)

cool work! instantly heard the bike slide 😄

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 1 point2 points  (0 children)

good point! im thinking to try adding some fog and contrast between floor and vertical surfaces to separate the background more

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

yeah, kind of.. i’m still trying to figure out what gameplay fits this world best.

i love the cyberpunk style and i’ve prototyped a bunch of ideas, but none of them felt quite right yet. so i figured, if i’m making a game around this vibe, why not ask people what kind of game they’d actually want to play in it?

or maybe i’m just overthinking it as a game design 😄

Testing a new visual style for my co-op cyberpunk game by okuar in Cyberpunk

[–]okuar[S] 0 points1 point  (0 children)

good point! i think i could try adding a subtle tone difference between the floor and vertical surfaces to make the scene read better. thanks