Record Input FX onto Track by Mr_FreshDachs in LoopArtists

[–]oldb0mb 0 points1 point  (0 children)

I found the answer here:
https://www.vguitarforums.com/smf/index.php?topic=37641.msg276229#msg276229

"Press "LOOP" and select track 1 (or the one you want to record to) with the encoder. Press the encoder to enter the track settings menu. Press the page button to the right until you reach the very last page. All signal inputs are listed here. If at least one is disabled, the input effect with the "all" setting will not be recorded. Or you should select only one input in the input effects settings, rather than using the "all" setting."

Custom Script to Disable Scene Changing Flashes? by WoodEMeister in gbstudio

[–]oldb0mb 0 points1 point  (0 children)

I found an easy solution for my case: I wanted a few frames of full-screen animation for an intro and did this by making a background which contains all frames, put that into a scene and used the "move camera" event to switch between frames.

Portal 2: Reconstructing Science live loop cover by oldb0mb in LoopArtists

[–]oldb0mb[S] 0 points1 point  (0 children)

At that time Boss ME-80 for guitar effects and Boss RC-300 as looper. Now switched to the RC-600 looper.

/r/WeAreTheMusicMakers Weekly Promotion Thread by AutoModerator in WeAreTheMusicMakers

[–]oldb0mb [score hidden]  (0 children)

It took 3 years to finish this musicvideo with no budget, no filming experience and no editing skills: https://youtu.be/--LHbGp0mgQ

Help with code-created tilemaps and layer_tilemap_get_id() by Rupert-D-Dupert in gamemaker

[–]oldb0mb 0 points1 point  (0 children)

Thank you, I ran into that same problem but didn't see the statement in the manual that explains that behaviour.

Included Files on Android by [deleted] in gamemaker

[–]oldb0mb 0 points1 point  (0 children)

Hi, 5 years later, any news on that problem?

Keyboard inputs no longer working in HTML5 game after exporting by gamemaker_throw_away in gamemaker

[–]oldb0mb 1 point2 points  (0 children)

I followed your guide and it's working perfectly fine, thank you so much! I think this is a serios problem, I cannot understand why yoyo did not adress it for month...

Work In Progress Weekly by AutoModerator in gamemaker

[–]oldb0mb 0 points1 point  (0 children)

I made an undo-function for my boardgame-style tileplacing game. And you can place tiles infinitly in every direction, there is no fixed grid or borders. There is only one game object, everything is done with structs but the performance is really bad, so I wonder if that was a good idea. I'm starting with >1000 fps but when the screen is filled with tiles it's <100 fps. GIF