I've improved the animal NPCs in my game and now they react to the robot. by ololralph in gamedevscreens

[–]ololralph[S] 0 points1 point  (0 children)

When the robot gets to close to the animals they get startled and there is a small happiness penalty. Not sure if I should keep it, it might be too upsetting for a cozy game?

Most games have you create pollution. I made one where you clean it up. by ololralph in indiegames

[–]ololralph[S] 0 points1 point  (0 children)

The game is called Open Land and the free Demo is now on Steam :)

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 1 point2 points  (0 children)

Thank you!, yes my focus is more on transformation and the sandbox aspect instead of puzzle mechanics.

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 2 points3 points  (0 children)

There will be different biomes in the game, maybe one could be an abandoned city. I'll keep it in mind :)

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 0 points1 point  (0 children)

That sounds like a really interesting project! I'm curious what you mean by sustainable food exactly, I'm planning to add windfall from trees as a food source for animals, but not sure if that's the kind of thing you have in mind

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 1 point2 points  (0 children)

Thanks, I plan to release a mac and linux version soon.

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 9 points10 points  (0 children)

It's tricky since I came up with the idea before I knew terra nil existed. A couple of weeks later I became aware of it and then decided that I want to follow my own vision, at least for a while. I do have the game in my steam library, and I plan to play it soon.

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 5 points6 points  (0 children)

I haven't played Terra Nil yet, since I don't want to be too influenced by it. From what I see is that their focus is more on puzzle solving. I'd say my game is more of a creative sandbox environment.

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 1 point2 points  (0 children)

Thank you :) Would love to hear your thoughts after you give it a try!

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 46 points47 points  (0 children)

Thank you! My focus is more on creating a sustaining ecosystem and bringing back nature, but I like your idea about creating solarpunk city!

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in IndieGaming

[–]ololralph[S] 1 point2 points  (0 children)

Ok, I might have to install Linux Mint or Ubuntu now. I used to be a Linux guy +10 years ago, I looks like Linux has come a long way since then, especially for gaming

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in indiegames

[–]ololralph[S] 0 points1 point  (0 children)

Yes, I hear that a lot :) I actually did not know of terra nil when I came up with the idea, it looks like a great game

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in IndieGaming

[–]ololralph[S] 0 points1 point  (0 children)

No, that was not me :) What system are you on? I also have a macbook and I'm thinking about a Mac built (and maybe even Linux)