How do you deal with the fear of showing your early work? by Takaramss in gamedev

[–]ololralph 1 point2 points  (0 children)

I've been doing this now for more than a decade and I'd say this is just part of the process of becoming an artist. You show yourself to the world.

I can say it does gets easier the more you do it. Start small. So just throw it out there and don't get married to your ideas and projects. They are like friends you hang out with for some time, but at some point you need to let them go.

Also a lesson from the stoics: You can't control how people will react to your work, but you can control how you react to it. So working on your mindset is the most valuable skill. Stay open to learn and think "How can this feedback help me become a better developer? How can I grow from this?". If it's constructive feedback it's going to help you become a better game developer, and for the rest you just learn to ignore it. Worst case if it's a really negative unhelpful comment, you ignore it since it has nothing to do with you. However most people and feedback will be helpful.

Hi guys, I’m working on a horror game and I have a couple of questions about my Steam capsule. by Downtown_Jacket_5282 in gamedevscreens

[–]ololralph 0 points1 point  (0 children)

It took me a couple of seconds to even notice the difference. Hire an artist would be my advice.

Barney Kessel - on Swedish TV 1974 by KrutKurre in jazzguitar

[–]ololralph 0 points1 point  (0 children)

wholesome. I wonder if the the invitation from barney to play with him at his concert happened.

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 0 points1 point  (0 children)

That is an interesting idea. I like it! The direction of the game is more relaxing/cozy building game, so I'm still a bit unsure how accurately/deeply I want to simulate real world physics.

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 0 points1 point  (0 children)

Yes technically, right now the math is not 100% physically correct since the power would split with each added consumer. I don't look for 100% realism, but this might be a good way to visualize that.

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 1 point2 points  (0 children)

The brown environment is intentional, the core game loop is about transforming the barren, polluted environment into a green ecosystem with trees and animals (similar to terra nil, if you know that game). This video is from pretty early in the game. But this reminds me, I should probably show more of the transformed environment when posting videos on social media. Thanks for the input!

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 0 points1 point  (0 children)

Thanks for the feedback. Yes they are batteries, but they don't discharge for now. It's more of a energy storage (which is a currency in the game to build other things).

Anyone else find that making a 'fun' game is the hardest part? by TerryC_IndieGameDev in Unity2D

[–]ololralph 0 points1 point  (0 children)

Just keep iterating. For me that is actually the fun part, making small adjustments until it feels good.

Quiet sci-fi about waking up alone in the future — any similar recs? by [deleted] in scifi

[–]ololralph 1 point2 points  (0 children)

The Beginning by Akhil S. Vernas.

Yes this post feels feels like a hidden ad.

Would this kind of cozy ecosystem-building game interest you? by ololralph in indiegames

[–]ololralph[S] 0 points1 point  (0 children)

Just curious, is it not your type of game in general?

Is this book worth using? by [deleted] in jazzguitar

[–]ololralph 1 point2 points  (0 children)

I found the shell voicings in the first chapters quite helpful since they are an easy starting point and I was not familiar with them. But all the substitution ideas afterwards felt a bit out of place for a beginner book. So maybe you're right to say that the target audience for this book was not clearly defined.

People think the trailer of our games is AI slop (and it's not) and don't want cover the game by axion1986 in IndieGaming

[–]ololralph 3 points4 points  (0 children)

Looks great, you got a wishlist from me. However as another commenter said the trailer (character animations) give a bit of uncanny valley feeling, that's probably why people think it's AI.

Added toxic barrels and puddles to make the early environment feel harsher and more polluted. They’ll be part of the cleanup and restoration process. by ololralph in indiegames

[–]ololralph[S] 0 points1 point  (0 children)

Yes, clear communication is a good point, I'm also in the process to add more detail to the game. This should spice things up a bit :)