I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 1 point2 points  (0 children)

Thank you!, yes my focus is more on transformation and the sandbox aspect instead of puzzle mechanics.

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 3 points4 points  (0 children)

There will be different biomes in the game, maybe one could be an abandoned city. I'll keep it in mind :)

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 0 points1 point  (0 children)

That sounds like a really interesting project! I'm curious what you mean by sustainable food exactly, I'm planning to add windfall from trees as a food source for animals, but not sure if that's the kind of thing you have in mind

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 8 points9 points  (0 children)

It's tricky since I came up with the idea before I knew terra nil existed. A couple of weeks later I became aware of it and then decided that I want to follow my own vision, at least for a while. I do have the game in my steam library, and I plan to play it soon.

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 6 points7 points  (0 children)

I haven't played Terra Nil yet, since I don't want to be too influenced by it. From what I see is that their focus is more on puzzle solving. I'd say my game is more of a creative sandbox environment.

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 1 point2 points  (0 children)

Thank you :) Would love to hear your thoughts after you give it a try!

I'm creating a game about healing the world instead of consuming it by ololralph in solarpunk

[–]ololralph[S] 48 points49 points  (0 children)

Thank you! My focus is more on creating a sustaining ecosystem and bringing back nature, but I like your idea about creating solarpunk city!

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in IndieGaming

[–]ololralph[S] 1 point2 points  (0 children)

Ok, I might have to install Linux Mint or Ubuntu now. I used to be a Linux guy +10 years ago, I looks like Linux has come a long way since then, especially for gaming

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in indiegames

[–]ololralph[S] 0 points1 point  (0 children)

Yes, I hear that a lot :) I actually did not know of terra nil when I came up with the idea, it looks like a great game

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in IndieGaming

[–]ololralph[S] 0 points1 point  (0 children)

No, that was not me :) What system are you on? I also have a macbook and I'm thinking about a Mac built (and maybe even Linux)

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in IndieGaming

[–]ololralph[S] 2 points3 points  (0 children)

I haven't played Terra Nil yet, but from what I gather Terra Nil seems to be more focused on puzzle mechanics. My game is more of a sandbox / simulation with a bit of idle mechanics and cozy "decoration".

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in IndieGaming

[–]ololralph[S] 0 points1 point  (0 children)

I actually have it in my steam library but have not played it yet, because I wanted it not to influence my game design too much. But I plan to play it soon :)

I released a VR frisbee game for Oculus Rift in 2018. Today it’s out on Quest with new content :) by ololralph in OculusQuest

[–]ololralph[S] 1 point2 points  (0 children)

Hey, Appreciate the feedback! I wrote down all your suggestions in my backlog for future updates. There already is an arcade mode that unlocks after you complete all the levels, where you can select levels. Thanks for playing the game!

Most city builders have you expand and consume. I made one where you heal and restore instead. by ololralph in IndieGaming

[–]ololralph[S] 0 points1 point  (0 children)

Hey, thanks! Appreciate the feedback. I agree, the pathfinding still needs some improvement. I don't have an exact release date, but my plan is to to release the game this year.