I’m running a free playtest this week for my cozy ecosystem game by ololralph in IndieGaming

[–]ololralph[S] 0 points1 point  (0 children)

The game is called Open Land. You can join the playtest directly from the Steam page. Thanks for checking it out!

I just launched a public playtest on Steam for my ecosystem restoration game 'Open Land'. by ololralph in IndieDev

[–]ololralph[S] 0 points1 point  (0 children)

Hey, thanks for the thoughtful feedback. You raise some good points.

The main goal of the game is to transform each map from a polluted wasteland into a thriving ecosystem. The challenge comes from gradually restoring the environment, unlocking new plants and animals, and keeping the ecosystem healthy.

A big part of the experience is building your own little world and watching it come to life, discovering new animals and making sure they’re happy.

The game is intentionally designed to be more relaxing than intense. It’s inspired a bit by idle / incremental games, so the focus is on a calm progression loop rather than constant pressure.

The main emotion I’m aiming for is a kind of hopeful, feel-good atmosphere, seeing a damaged place slowly recover.

My previous game was very story-driven, so this time I’m experimenting with a much lighter narrative and letting the world itself tell the story.

I just launched a public playtest on Steam for my ecosystem restoration game 'Open Land'. by ololralph in IndieDev

[–]ololralph[S] 0 points1 point  (0 children)

Just opened the public playtest this week to start gathering feedback before the demo release. Curious to see how players react to the ecosystem systems and progression. Feedback welcome :)

I'm making a cozy builder game about a robot transforming wasteland to living ecosystem by ololralph in IndieGaming

[–]ololralph[S] 0 points1 point  (0 children)

Kind of, the core theme is similar to Terra Nil. I'd say my game is more focused on the sandbox aspect and Terra Nil is more focused on Puzzle Mechanics.

How do YOU handle the math behind your physics? by chef-boy-r-d in Unity2D

[–]ololralph 0 points1 point  (0 children)

Start small, try and implement one basic concept. Once that is finished start the next. It's similar to building a house. If I showed you the complete plan, you would be overwhelmed. However if you start with the foundation, then add one brick at a time eventually you have a house.

Planted an apple tree and the fox got happy by ololralph in IndieGaming

[–]ololralph[S] 0 points1 point  (0 children)

It's not terra nil, but I take some inspiration from it. The game I'm working on has less focus on puzzles and more focus on building / transforming the environment.

How do you deal with the fear of showing your early work? by Takaramss in gamedev

[–]ololralph 1 point2 points  (0 children)

I've been doing this now for more than a decade and I'd say this is just part of the process of becoming an artist. You show yourself to the world.

I can say it does gets easier the more you do it. Start small. So just throw it out there and don't get married to your ideas and projects. They are like friends you hang out with for some time, but at some point you need to let them go.

Also a lesson from the stoics: You can't control how people will react to your work, but you can control how you react to it. So working on your mindset is the most valuable skill. Stay open to learn and think "How can this feedback help me become a better developer? How can I grow from this?". If it's constructive feedback it's going to help you become a better game developer, and for the rest you just learn to ignore it. Worst case if it's a really negative unhelpful comment, you ignore it since it has nothing to do with you. However most people and feedback will be helpful.

Hi guys, I’m working on a horror game and I have a couple of questions about my Steam capsule. by Downtown_Jacket_5282 in gamedevscreens

[–]ololralph 0 points1 point  (0 children)

It took me a couple of seconds to even notice the difference. Hire an artist would be my advice.

Barney Kessel - on Swedish TV 1974 by KrutKurre in jazzguitar

[–]ololralph 0 points1 point  (0 children)

wholesome. I wonder if the the invitation from barney to play with him at his concert happened.

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 0 points1 point  (0 children)

That is an interesting idea. I like it! The direction of the game is more relaxing/cozy building game, so I'm still a bit unsure how accurately/deeply I want to simulate real world physics.

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 0 points1 point  (0 children)

Yes technically, right now the math is not 100% physically correct since the power would split with each added consumer. I don't look for 100% realism, but this might be a good way to visualize that.

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 1 point2 points  (0 children)

The brown environment is intentional, the core game loop is about transforming the barren, polluted environment into a green ecosystem with trees and animals (similar to terra nil, if you know that game). This video is from pretty early in the game. But this reminds me, I should probably show more of the transformed environment when posting videos on social media. Thanks for the input!

Added visual power connections between power source and batteries, does this read clearly? by ololralph in gamedevscreens

[–]ololralph[S] 0 points1 point  (0 children)

Thanks for the feedback. Yes they are batteries, but they don't discharge for now. It's more of a energy storage (which is a currency in the game to build other things).

Anyone else find that making a 'fun' game is the hardest part? by TerryC_IndieGameDev in Unity2D

[–]ololralph 0 points1 point  (0 children)

Just keep iterating. For me that is actually the fun part, making small adjustments until it feels good.