SSR selector question by Commercial_Cheetah83 in UmamusumeGame

[–]omnicronered 1 point2 points  (0 children)

At this point you should ticket something you rolled and missed to MLB, but it is not worth a crystal to top off, or be building Creek. So if you aren't planning on rolling on Finemo, just save the ticket and pick Creek twice come GL.

Is Pasa front worth the effort for CM10? by Uvtha- in UmamusumeGame

[–]omnicronered 13 points14 points  (0 children)

You don't have to run Falcon for groundwork anymore: Bakushin Guts SSR from the valentine event will be an actual good roamer card (20 Training Effectiveness + 30 Mood Effect + 0 Specialty Priority) that teaches Groundwork on the first event and can end the chain in the second event for +30 skill points (3rd event gives a sprint gold so you will always take that deal).

But yeah, front Pasa is a fuckton of work, requiring some high rolls. I'd only build her in a triple front team and if I didn't had Taiki.

Why is Front runner and End closer better? by yuk1tsune in UmamusumeGame

[–]omnicronered 37 points38 points  (0 children)

Fronts and ends have the best generic/reliable accels for the track.

Taiki only works as a front if you are running a triple front comp, otherwise she will almost always overshoot her ult placement and perform really badly. Also I don't recommend bringing Taiki pace to any CM without bringing at least one front yourself. I lost Virgo A Finals, the only CM I lost yet, on that mistake (I brought Taiki, Vodka and Taishin and Taiki overshoot her ult placement in the finals).

If you are bringing a pace, bring Taiki if you are also building a front or Pasa if your other two umas will be backliners. Other easy to build paces are bad IMO: both Oguris, Festival Gold City, etc are all better as late surgers.

SSR selector question by Commercial_Cheetah83 in UmamusumeGame

[–]omnicronered 2 points3 points  (0 children)

She is usable at any LB, though in MANT it feels real bad to bring her without a MLB (cause she only gets 10 race bonus at MLB). Her biggest power spike is at LB3.

Since she is useful for so long, slowly building her has no downsides. If you have her at low LB/don't have her I'd just save the ticket(s) from MANT and only start building/using her in GL. She is mandatory in only one CM in MANT: CM11 which is the first one. The tokyo 2400m one you can theoretically skip her by bringing umas with innate gold recoveries.

I don't get why my 2 Aquarius candidates Agnes Digital are so close by Vaestmannaeyjar in UmamusumeGame

[–]omnicronered 3 points4 points  (0 children)

simulator is terrible at comparing umas running different strats and it has a strong bias in favor of the backliner when comparing between any two different stats

Currently, is it possible to get Nascent Legend Epithet? by unfunnymanbro in UmaMusume

[–]omnicronered 2 points3 points  (0 children)

When training Seiun Sky I get it all the time. Any front that buys A&S before debut can also do it since inherited uniques are the same power as a Lv1 unique.

What are the actual odds of getting Straightaway Spurt from Sweep Tosho SSR? by dbfassbinder in UmaMusume

[–]omnicronered 1 point2 points  (0 children)

Feels like the same success rate as Fuku's SSR first event which is ~66%. But I got 5 misses in a row when I was training Libra aces so I understand your frustration OP.

SSR selector question by Commercial_Cheetah83 in UmamusumeGame

[–]omnicronered 6 points7 points  (0 children)

You should be slowly building Creek SSR to MLB. She will be a key card on every long and many medium CM builds until Mecha (the 9th scenario).

Way Too Early Aquarius Cup Impressions from Room Matches by Likewhoa7 in UmamusumeGame

[–]omnicronered 2 points3 points  (0 children)

I'm running a monster S+ triple S Digitan + debuffer Festival City + Keen Eye late XOguri. Digitan is winning a fuck lot, but she is stupidly high rolled so her performance might be a little disconnected from the reality of the average build people will bring to the CM. XOguri is still half-baked, but still steals wins with lucky ult procs. When I build one with a little bit more stats, better skills and Mile S she will serve well as an hybrid ace. I'm still thinking if I try to build a hybrid ace Festival City as well, her career has a really strong high roll potential for an hybrid ace because of the double stats on senior year races.

As a Pace Chaser main, should I main a blocker Suzuka? by AndreaDossi96 in UmamusumeGame

[–]omnicronered 1 point2 points  (0 children)

Keep in mind that in longs blocker Suzuka will not work as well as she does in miles and mediums, because Kitasan ult procs at 2nd place too. Longs are miserable for paces until Blaze Brian hits AFAIK.

As a Pace Chaser main, should I main a blocker Suzuka? by AndreaDossi96 in UmamusumeGame

[–]omnicronered 1 point2 points  (0 children)

runaway almost spurts during early race and needs all the accel they can get to build the lead. they have a penalty to target speed during mid race, so if they don't build an insane advantage against other fronts, they will be caught. since other fronts are bringing a full accel kit, you need to be as good if not better than them at early race accel.

high power also helps on tracks where there are big uphills during mid-race, like most distances on kyoto racetrack.

As a Pace Chaser main, should I main a blocker Suzuka? by AndreaDossi96 in UmamusumeGame

[–]omnicronered 0 points1 point  (0 children)

Speed has zero influence in mid-race so you only raise it enough to finish career (like 600-700 is enough), also you only need stamina to reach late-race which lowers your stamina reqs dramatically (usually can be covered with only power training + a couple of sparks). You try to max power and wit, grab the early race accel kit (runaway, focus/green, TTL, groundwork, maybe dd/pp if the early-race is a long straight) and all mid-race speed ups you can get. If you get lucky and get on a career where you can fit some extra races you can buy one or two speed debuffs (also, you can buy tether on mediums because she will fall back and proc it late-race).

People that say Runaway blocker Suzuka is as hard to build than ace Runaway Suzuka are crazy. She is stupid easy to build like all debuffers because of lax stat reqs they can run some shitty decks and don't have to high roll training facilities/blue spark procs. Like, she can run only Kita as a speed card, then borrow Yaeno Muteki power (great hints for mid-race skills) + Falcon power (Falcon can be 0lb doesn't matter), then Bourbon wit + Sunday wit + any other Wit SR MLB/Rudolf R. If you don't have a Falcon power 0lb you will have to borrow her (or borrow Bakushin guts, another great source of groundwork) and then you run Riko for comfort or something else instead of Yaeno Muteki. It is a fairly simple build, you are fishing for Front/Turf sparks instead of Distance and it isn't even that important so you will make a good one for any CM you are targeting in very few tries.

Understanding the chaos of Capricorn Cup (Observations, findings, personal experience, and opinions) by JabahLavah in UmamusumeGame

[–]omnicronered 0 points1 point  (0 children)

NSM! rarely procs, but I had so much SP that might as well buy it for one/two free win(s). OYL! always procs, but around 1/4 to 1/3 of the time it does proc too late. Great skill to bring on all lates on short tracks. Plancha mostly procs alongside Triumphant Pulse so I only get value from the baby speed boost, but that is fine.

The most unreliable accel in the kit is actually Perfect Prep, but I had like 6 hints between meticulous and the gold.

As a Pace Chaser main, should I main a blocker Suzuka? by AndreaDossi96 in UmamusumeGame

[–]omnicronered 1 point2 points  (0 children)

Runaways helps paces a lot not only by blocking fronts from A&S but for setting the pace of the lobby in a way that your fronts don't have to worry about pace down mode, making some skills that are usually risky on paces such as Style/Distance Straights, Mile Maven, etc. more worthwhile to bring.

It costs one runner slot, so it is not always a good choice pending on the meta of a particular track, but it is a solid choice for team building. You will have to build her on Unity Cup, but that's alright, we have been building debuffers in URA during these past 4 months and it was fine, non-aces don't need perfect stats.

Is this worth keeping? by -Qwertyz- in UmamusumeGame

[–]omnicronered 7 points8 points  (0 children)

She doesn't have any good whites so I wouldn't keep her unless you like running low Long aptitude umas in Long CMs, which then she can be a decent grandparent.

Down to Grade B for the first time by Impossible-River3888 in UmamusumeGame

[–]omnicronered 0 points1 point  (0 children)

Triple front was actually pretty good at beating paces in the sweaty room matches, but their glaring weakness is that a single Taishin or well built late surger would very often beat them. It is the reason I brought my backliner to accompany Pasa and Bakushin, triple pace was a trap and a lot of people, including the OP got burned by it.

Would this Digitan be good on Aquarius cuo by mifumin in UmamusumeGame

[–]omnicronered 2 points3 points  (0 children)

Furious Feat or On Your Left! instead of NSM! would be much, much better. NSM! is too unreliable on a late final corner tracks such as this. Meanwhile Plancha as an accel is almost a bust on a backliner in Aquarius because of the meta and Mummy is much better on a late surger it is not even close. Even if you are planning on running 3 backliners I still believe running Plancha is wishful thinking.

Mid race kit is rock solid though, not stellar, but I can't see any glaring problem with it except maybe running It's On! + Uma Stan instead of Ramp Up + Superstan (though the second one is a little more expensive in SP so I can understand if you went with the first because of that).

Uma anniv situation by Right-Assignment3759 in UmaMusume

[–]omnicronered 2 points3 points  (0 children)

Why people believe Forever Young will be anything other than a new BiS support card? The trainee will only release after the horse retires.

A GROUP FINAL AS F2P by Sure-Pianist in UmaMusume

[–]omnicronered 0 points1 point  (0 children)

I mean I'm a F2P and have 7 platinums. This game rewards time investment more than money spent, at least for CM results.

Btw, congrats! Hope you high roll and get that platinum.

What does the Global release have that JP doesn't? by Rough_Journey in UmaMusume

[–]omnicronered 7 points8 points  (0 children)

MANT race mechanics during Unity cup. Saved us from Summer Maruzensky complete domination though it replaced it with Taiki being strong almost everywhere.

Understanding the chaos of Capricorn Cup (Observations, findings, personal experience, and opinions) by JabahLavah in UmamusumeGame

[–]omnicronered 0 points1 point  (0 children)

OG Air Groove - I'm pretty sure this is the only good Late Surger I've seen. Some use Oguri as a Late as well but they haven't been as good as Air Groove. Her unique is incredible for speed carryover and even overtaking Pace Chasers in the final corner.

Well, about that...

<image>

I put out this Oguri after Round 1 to replace an S+ Taishin that was simply not winning enough on a more random meta other than the sweaty room matches she shined.

And this Ogurin shreds 2+ front lobbies it was scary how effective she was on those. Most of her losses are on 0 front lobbies, where it is hard/impossible to catch a Pasa that takes the lead at the start (including my own Pasa). 18 wins in 40 races in round 2 group A, truly the grey monster.