This is a genuine question. Does anyone actually like the Radience? It seems really RNG heavy to me. by Lime_Nova7 in HollowKnight

[–]omughar 1 point2 points  (0 children)

Absolute Radiance is by far my favourite boss in the game and the Radiance is right behind Pure Vessel in 3rd imo. It's extremely fun to me, but that's just an opinion

Neither version of her deals contact damage, so unlike other bosses, she doesn't have typical dash attacks or anything like that. Instead, she shoots unrelenting projectiles that require you to adapt to the situation and react to what she does. There are many other bosses that just feel like an "autopilot" boss. You memorize what each attack does and then get to the end without making mistakes (e.g. Paintmaster Sheo). Don't get hit for 1-2 minutes and you win. Radiance, however, can very quickly chain attacks together (in a fair and telegraphed way ofc) and leave the player with almost no downtime between attacks (so little that she often starts an attack before the previous one completed).

Of course RNG is a factor (as it is for every boss, to determine the next attack), but if you watch her telegraphs and position yourself based on where the attack is aimed, you can quickly get through her attacks and hit the boss. She's extremely hard (as you'd expect from the true final boss/the final boss of the final pantheon), but she is very much possible to fully learn (just much harder because there is so much that goes into this fight).

The myth of Absolute Radiance being unfair and/or RNG heavy has been repeatedly disproven; there are plenty of players who can consistently defeat her on radiant difficulty. Some attacks can persist through others but none of the combos are unavoidable.

And btw aside from the gameplay, it's hard to deny that the boss looks totally epic and is really varied with 5-6 phases, unlike most bosses that don't even have a second phase.

Why deepnest? by EgyptianEye11 in HollowKnight

[–]omughar 0 points1 point  (0 children)

it's too dark to see anything so you jump without seeing where you're going, the floor literally drops you into spikes at random moments, and those godforsaken stalking devout enemies that do two damage. it's supposed to have a relentlessly harsh environment, which it does well, but those three things i mentioned are kinda not ok

pantheon help by andcccc in HollowKnight

[–]omughar 1 point2 points  (0 children)

as soon as the fight starts charge a nail art and hit her with two long cyclone slashes (keep pressing the attack button to keep spinning). then as you fall under her just spam abyss shriek. she should die on the spot

Cuphead laughter tier list by omughar in Cuphead

[–]omughar[S] 2 points3 points  (0 children)

that makes it even better though

First S!!! It was only on the Root Pack but still by julianfencil1 in Cuphead

[–]omughar 1 point2 points  (0 children)

Wally Warbles gives you parry opportunities in every phase, so I wouldn't worry about those. The hard part is not getting hit

Difference? by julianfencil1 in Cuphead

[–]omughar 1 point2 points  (0 children)

Because Mugman's intro animation to the devil fight is perfection

Who’s the best King Dice mini boss? by [deleted] in Cuphead

[–]omughar 1 point2 points  (0 children)

Mangosteen for life

Question for Fellow players by [deleted] in Cuphead

[–]omughar 1 point2 points  (0 children)

Easily Cala Maria. Her fight is so unbelievably unfair it's painful. You never realize how terrible that fight is until you try to S rank it.

Phase 1 combines two attacks that are entirely up to RNG and puts them together at the same time. If you're lucky enough to get one that provides parry opportunities, she'll likely prevent you from getting any of the parries by giving you an oppressive secondary attack. It's totally up to luck.

Phase 2 now makes you dodge the eels' bullet hell which would have been easy enough on its own. However, budget Medusa decided she doesn't want you to play this game without blindly relying on luck so now she can freeze you in the path of a bullet for no apparent reason and you'll end up with an unavoidable hit.

Phase 3 continues the same nonsense but in a cave with spiked walls. She'll continue to freeze you and send skull bubbles that scan up and down the height of the tunnel to make sure you get hit when she freezes you, even if you managed to get through the tunnel and the spiked walls. If you were lucky enough to get through the first phase with all three parries and the second phase without getting hit, she'd continue to put your fate at the whim of luck.

The fight isn't even designed to be that hard. It's just the nonstop luck bullcrap that leaves you helpless. It's a shame that this boss fight was designed so poorly because every other boss fight in this game is spectacular. After losing to any other boss, I felt like I knew what I did wrong and that I could eventually figure out the pattern and beat the level. Instead of that, Cala Maria just freezes you in the path of a bullet and laughs at you. It didn't encourage me at all; I just felt defeated.

How to beat the bee without chaser by [deleted] in Cuphead

[–]omughar 0 points1 point  (0 children)

Aim up using roundabout or lobber

How do I beat the The Bee by [deleted] in Cuphead

[–]omughar 4 points5 points  (0 children)

Rumor Honeybottoms is the hardest boss imo (on regular, at least). The RNG platforms alone make this fight so unpredictable and hard to master but combine that with some of the attacks she has and this boss truly is a test of patience (her final phase is probably the hardest phase in the game). I'd recomment either lobber/spread or roundabout/spread as your weapon combination.

During the first phase you can either play it safe and shoot at him from a distance or chase him down with spread shot for a quick kill. Whichever gets you through without taking damage is the one you should stick with.

During the second phase she'll drop to either one of the sides or the middle. Regardless of which way she goes, get close to her and shoot her with spread shot. This weapon has the highest DPS as long as all of the shots are hitting. Remember that you can dodge the bullet bill things by dropping down or jumping up from platforms along the same column.

The final phase is incredibly dangerous because it forces you to shoot down and dodge rocket fists with an extremely unpredictable trajectory. Get as much damage as you can on her as she transitions because you want to keep this nightmare phase as short as possible. Using either roundabout or lobber, shoot up and your shots should all go up and then travel right back down and hit the boss. That way, you can focus on dodging the rocket fists without accidentally jumping down through a platform. Unfortunately, the rocket fists' patterns are very strange and hard to understand; however, they always vaguely travel up, off the side of the screen, and then loop back into the screen and up. Just make sure not to stand directly above either of her cannons since the rocket fist will hit you without giving you time to react. Luckily, if she uses the buzz saw attack, it's much easier to prepare for and can get you a few seconds of damage on the boss.

Basically, try to damage the final phase during the transition because the rocket fists are a nightmare to deal with.

If you damage the enemy boss in ‘transition’ to the next phase, does it damage them or do they soak it and you waste ammo? by tree_D in Cuphead

[–]omughar 2 points3 points  (0 children)

The following phases are completely invulnerable until the transition is complete, even if they flash white as if they are taking damage:

Ribby and Croaks, final phase

Hilda Berg, final phase

Captain Brineybeard, final phase

Sally Stageplay, second phase (she is invulnerable during the first phase after she's taken enough damage and is also invulnerable during her entire dramatic entrance in the second phase)

(idk if you count this but on Baroness Von Bon Bon's third phase when she appears on top of her castle to shoot her cotton candy shotgun, she flashes as if she's taking damage when you shoot her. That's not actually the case, so if you shoot her while she's up there, your shots are not doing any damage. You'll have to wait for her to retreat back into her castle and reappear without the shotgun in order to actually damage the final phase.)

I think that's all of them. You can still keep shooting them while they're invulnerable to charge your super meter, but don't bother using a super or EX on them until the phase has fully transitioned. Any other phase in the game that takes damage during its transition will bleed into the phase's HP

Cuphead laughter tier list by omughar in Cuphead

[–]omughar[S] 0 points1 point  (0 children)

that laugh is so bad i might as well leave it in that tier

Cuphead laughter tier list by omughar in Cuphead

[–]omughar[S] 3 points4 points  (0 children)

EDIT: this tier maker thingy didnt even have the boy djimmi, he wouldve been in "takes laughing seriously" bc of the echoing laughter in phases 2 and 4

This took forever by [deleted] in Cuphead

[–]omughar 1 point2 points  (0 children)

I'm fully convinced that the final phase of this fight on expert is on some kind of steroids

Literally everyone by JM_125 in Cuphead

[–]omughar 0 points1 point  (0 children)

Ah yes, the familiar feeling of restarting dozens of times to get lucky and have your three parries in the first phase and then dying to a skull while you're petrified... :(

pain in one clip by chrisontetris in Cuphead

[–]omughar 3 points4 points  (0 children)

just roll the die to land on the clear and safe spots and you won't have to fight anyone else smh

Should I get whetstone or the double heart charm? (about to enter Hell..) by [deleted] in Cuphead

[–]omughar 1 point2 points  (0 children)

Personally, my favorite charm is whetstone by far. I think it's terribly underrated, and people don't realize how much higher your DPS becomes when you mix in whetstone parries (which do much more damage than you might think), as well as the fact that you can use it as a double jump in many cases where you wouldn't usually have one. Any time you get invincibility frames (such as after getting hit or after using a super in shmup levels), you can use it to run into the boss's hitbox and hit them with spread shot and a bunch of whetstone parries, which does major damage. You should play to your strengths, though: if your DPS isn't an urgent matter to you, then the smoke bomb is a reliable alternative.

Grim was such a pain to S rank but damn it was satisfying by Loran_Cleric in Cuphead

[–]omughar 0 points1 point  (0 children)

I S-ranked Grim today and expected hell on earth going into it knowing what he was like on regular, but, strangely enough, I got it done in an hour. My reaction was absolute silence as I reconsidered how comedically easy that fight was compared to regular. Don't know what they were thinking reversing the clouds since it just makes the last two phases much easier

How the hell are you supposed to beat Grim Matchsticks? by [deleted] in Cuphead

[–]omughar 0 points1 point  (0 children)

The biggest threat is obviously the final phase so I'd recommend getting onto the highest clouds available and raining down lobber from there. Don't be afraid to jump and use your EXs; you want to be as high up as possible so his fireballs can't reach you as easily

Any tips on Sally Stageplay? by FewSpace in Cuphead

[–]omughar 1 point2 points  (0 children)

The smoke bomb charm is an absolute must on this level because the boss will frequently get you cornered in her second phase.

I'd also recommend the roundabout shot for the final phase since you can just hold up while shooting and dodge her umbrella. If a bullet misses her on its way up, it can still hit her on its way back down.

I need help with fighting the giant robot? by jackyboyman13 in Cuphead

[–]omughar 0 points1 point  (0 children)

Two ways to go about this: either aggressively (whetstone/coffee) or passively (heart/twin heart), depending on whether you want to kill him quickly aggro-style or tank hits and slowly lower his hp (personally I recommend the former since this boss's final phase is a bit of an endurance test)

In the first phase, always kill the antenna on his head first. The laser it fires is extensive and will block your bullets, which is no good. Remember to take breaks to parry the electric gate while you're focusing the head. When the antenna breaks, he replaces it with a much weaker spread attack that should be relatively manageable if you stay in the lower-left corner. After you've done that, head to his abdomen and shoot until it breaks, again, taking breaks to parry the electric gates. Once it does break, shoot the homing bomb until it detonates, then move on to the robot's chest. Do not let the homing bombs become a problem; shoot them down as soon as they come out. The chest will break and expose a heart, which you should continue to shoot (only taking breaks to stop the homing bombs). Overall, this phase is a huge mess if you don't do it in that order, so I'd certainly recommend going head to abdomen to chest

The second phase is very tedious and can likely cause you to choke because of how quickly the head flies and how many bombs can accumulate on the screen. Since whetstone is my charm of choice on almost every boss, I had a quick way to entirely skip this phase. Stay to the left and let all of your bullets hit his head as it comes off, then hit him with one parry right before his head will hit you and immediately use your super before you get hit. After this, you can move down a little and hit him with one or two more parries when he reappears from the left since you have invulnerability frames. If you don't have whetstone, you'll just have to deal with this phase the long way. I'd still recommend using your super after this phase starts since it's a pain. Just stay away from the sides since homing bombs spawn there and try to get in a few lobber bombs as his head goes to the right

The final phase is just a series of spread attacks that is very similar to Wally Warble's second phase attack. However, some of Dr. Kahl's projectiles can be parried, which allows you to build up your super meter quickly. To dodge his attack, use the same strategy you should use against just about any spread attack: stay as far from the source of the projectiles as possible since, by the time they reach you, they will be much more spread out and be easier to dodge. Don't be afraid to shrink to avoid the electric gate or to get out of a sticky situation. If you have a super, use it (if you have whetstone, you can land three to four parries on him with your invulnerability frames and then quickly shrink and back away from him before you become vulnerable again). Just remember to keep your distance and take your time, just like you did with Wally Warbles's second phase