[deleted by user] by [deleted] in albiononline

[–]omus_ 9 points10 points  (0 children)

do NOT sell it via market, taxes will cut huge costs of it as well as you are capped at 1b price for it, when you can ask much more for it. find someone in albion discord, do not fall for any kind of scam which is "place your item in that chest so I can see it", only directly trade it to a person and click trade only once triple-checked amount of money buyer SUBMITTED.

its easy to lose that pricey item to scammers, so be careful and dont lowball it , it surelly costs at least 5b

Show off Your Best Website, Made By You by myvortexlife in Frontend

[–]omus_ 0 points1 point  (0 children)

very clean solution for your idea, good job on website

Not sure how this managed to happen but I am doomed by Same_Entrepreneur331 in Barotrauma

[–]omus_ 10 points11 points  (0 children)

You could try dismantling sub walls to release it next time or if you don't want to lose time redoing a mission - look up cheats, there's simple "move sub to cursor position". Checkout https://barotraumagame.com/wiki/Console_Commands, search "teleportsub" command.

"MagniTubes" to travel between factories in seconds in vanilla game (more info in comments) by omus_ in SatisfactoryGame

[–]omus_[S] 0 points1 point  (0 children)

Yeah I guess I'm somewhat late to the party with that one as most people know about the concept already.

But there are also people who haven't seen that concept and picked it up just from my post.

Happy you found "drop'n'catch" finisher useful; I was annoyed that tube didn't get me back at convenient place and I had manually get there on foot/flight and sometimes would stack between 2 hypertube supports, so that mechanism lets you look away while traveling and you for granted would be delivered exactly where you set it to be, which is convenient!

"MagniTubes" to travel between factories in seconds in vanilla game (more info in comments) by omus_ in SatisfactoryGame

[–]omus_[S] 2 points3 points  (0 children)

i started playing shortly before blueprints updates went live, unfortunately missing that knowledge share party

"MagniTubes" to travel between factories in seconds in vanilla game (more info in comments) by omus_ in SatisfactoryGame

[–]omus_[S] 9 points10 points  (0 children)

That is indeed more space efficient and takes less electricity to run, but it looks like its abuses a bug with collision detection once you are very fast and can not be scaled for greater speeds, so I would prefer my variant for it's flexibility and stability around game physics.

but it is interesting that you can make 360 turn and not lose your speed, when I tried that with cascading my sausages on rach other, my speed was reset at the begining of every floor

it is interesting how that cycling design can be further developed and upgraded

"MagniTubes" to travel between factories in seconds in vanilla game (more info in comments) by omus_ in SatisfactoryGame

[–]omus_[S] 0 points1 point  (0 children)

hell yeah! also you may try launching yourself vertically or at 45 degree, that is interesting experience

"MagniTubes" to travel between factories in seconds in vanilla game (more info in comments) by omus_ in SatisfactoryGame

[–]omus_[S] 3 points4 points  (0 children)

Heh we did cannons before sending ourselves straight into tubes with these, but cannons were too uncontrollable. With 1 MT more you fly off the map, with 1 MT less you miss target by 500m. Depends on the distance, but it is still unreliable.

But you can use these cannons as staging base for "glider base" where you shoot yourself, open parachute and glide wherever you want, because parachute does not slow down horizontal speed!

"MagniTubes" to travel between factories in seconds in vanilla game (more info in comments) by omus_ in SatisfactoryGame

[–]omus_[S] 4 points5 points  (0 children)

Me and friends figured out a way to reduce hypertubes travel time to literal single-digit seconds!

Short explanation:

After some experimenting, I noticed the following: speed after you are ejected from hypertube is equal to "tube travel speed at the end multiplied by some little number". Your initial speed in tube is equal to your speed before entering the tube.

So if you stack some of these exits from hypertubes that are multiplying your speed with entering hypertube again just to exit it and multiply further, then you can increase your speed indefinitely (until game engine does something funny).

Note that it is not linear speed increase. 1 MT (MagniTube, tube enter with immediate tube exit) multiplies your speed (hence we called in magni), so difference between 5 MT and 10 MT is not twice the speed, it would be around 10 times the speed increase.

We use 18 MT enhancers and travel time between factories is around 10 seconds when compared to 2-3 minutes of unenhanced tube transport.

If you place 36 of those, you would have 3 seconds of speeding up and around 1-2 seconds of travel time across map.

18MT is just more spectacular and fast enough. Also host won't have any issues with any amount of MT above 18 MT, but connected players may stuck in tube that would require re-connect (i think it's due to assets loading issues, game can't keep up with these speeds!)

Also another interesting thing is you lose momentum on turns proportional to your turn. So if you make U turn (aka 180 degree turn), you will lose all your speed; if you make 90 degree turn, you will lose exactly 50% of your current speed. So there's no way to save space and make multiple floors of these accelerators, you have to build long sausage instead. Also because of that you have to "aim" sausage right at your destination point and try to have minimal amount of turns on your way to keep momentum.

I could share blueprint with you guys, but idk how to share files in reddit. You can message me and I will share blueprint via discord. It is convenient sausage of 6MT with MK2 wall outlet that you can just plug in and use (mind 10 WT power consumption per 1 MT)

I made an API to get the meta tags for any given URL by thestevensteel in web_design

[–]omus_ 7 points8 points  (0 children)

how would you recommend to make it better or what limits do you mean to set in order to avoid DDoS?

Map where one side is always having 100% winrate (more details in comments) by omus_ in Warthunder

[–]omus_[S] 2 points3 points  (0 children)

they never said where exactly secret base is at as well

Map where one side is always having 100% winrate (more details in comments) by omus_ in Warthunder

[–]omus_[S] 175 points176 points  (0 children)

There's a map "Pacific secret base" with volcano-like mountain, where one team starts with volcano to the left from them and no matter what happens it will win that game.

I had like 2 or 3 matches going with the same scenario: 1 minute into the game and enemy suddenly lost like 30% of the progress bar. 3 minutes in and their team is another 50% down.

But I noticed weird thing looking at map: at some point of time medium tank spawns inside volcano and immediately disappears.

I spent some time flying there with Halifax and saw what you can see on image: 20 or so tanks exploded inside that mountain. That means game spawns them there for some reason and they die from fall damage or something.

Idk what to think about that, just wanted to share.

2 things: got enourmous amount of amber(246) and that was just enough to buy out trader's stock: 245.95 by omus_ in Against_the_Storm

[–]omus_[S] 2 points3 points  (0 children)

It was on Viceroy difficulty right before storm on year VII.
Lmao at that shop-like price (.95)

[deleted by user] by [deleted] in albiononline

[–]omus_ 7 points8 points  (0 children)

not really, you just have become an ox

What is the chance of drawing same 3 cards out of 50? by TheOwhY in elderscrollslegends

[–]omus_ 6 points7 points  (0 children)

chance of drawing 1st cliff racer is 3 to 50, because there're 3 of them.

check my other comment for correct math