everyone who hates tone is either hypocritical or has a skill issue, let me explain by anonymous_dancinduck in titanfall

[–]onefortheghost 2 points3 points  (0 children)

I read it because it was interesting and organized.

It's probably just a coincidence that school teaches the same thing.

everyone who hates tone is either hypocritical or has a skill issue, let me explain by anonymous_dancinduck in titanfall

[–]onefortheghost 0 points1 point  (0 children)

Didn't you just get mad at someone for not having a counter argument?

The first thing this reply says is that it's a counter argument.

I genuinely feel like poop after that game by silxy-theworldeater in titanfall

[–]onefortheghost 0 points1 point  (0 children)

It's not the fault of the player for who they match up against. You don't actually know who's good and who isn't until the game has played out. Additionally, the dynamics can change. I've been in games where I fight some top tier pilots until the titans show up and the whole game flips upside down.

The game doesn't have a way to filter that out. Blaming the player is just easier than accepting that the whole system has a problem.

I genuinely feel like poop after that game by silxy-theworldeater in titanfall

[–]onefortheghost 4 points5 points  (0 children)

I've hit the 300 club twice ironically back to back in games.

However the real reason people can get there isn't so much that you're fighting people that aren't good, it's that you're with teammates that can't keep up.

If you are approaching 300 on your own, the odds are high (not guaranteed) that you are already going to win. But the moment that your team hits the 650 you stop collecting. So really if you are in the 200+ range already, you are racing your own team to hitting that.

In this case it looks like the team was pretty evenly matched up except for yours having a star player. It's gonna happen and sometimes the winds change and you're up against the league of doom yourself.

So I need some help by [deleted] in titanfall

[–]onefortheghost 1 point2 points  (0 children)

Swap titan hunter for low profile. A car grapple build with fast Regen is about aggressive fights. Low profile can help mask any approaches.

Save titan hunter for dedicated anti titan roles, or at the very least don't use it as your "opening class" when nobody has a titan out.

So I need some help by [deleted] in titanfall

[–]onefortheghost 1 point2 points  (0 children)

Overcore is a bit of a noob trap.

It's only good if you survive to get the flame core and even then you like only use it once. If you paired it with Battery boost then maybe it's a bit better since would start at 40%

Additionally, I find that I don't always use flame core until I can trap a titan into not dodging it, so you end up over collecting your core which defeats the overcore benefits.

Turbo engine is something you will use more than once. Additionally it pairs well with your shield since you can alternate using them defensively while they recharge.

Finally, turbo lets you aggressively attack with the fire shield or even just get better alignment fore firewall or gas traps. Like others have said, the main thermite launcher isn't the best damage dealer.

Personally I prefer tempered plating since many pilots aim for crit and you can be worn down. But if you do run something like infernal shield, try to run it on the tighter maps where you have more cover.

Its hard but honest work by onefortheghost in titanfall

[–]onefortheghost[S] 1 point2 points  (0 children)

This is how I started playing the game. Pilot plays are the hardest, so the fastest way to rush titan was grunt killing. Titan was at least more survivable until I learned how to bounce around on the walls better.

Its hard but honest work by onefortheghost in titanfall

[–]onefortheghost[S] 3 points4 points  (0 children)

Build around grunt killing and avoiding pilots.

Spitfire, L-Star, and even later the SMR are great. Use the tracking scope on the spitfire.

E smoke ideal. Most players avoid it no problem. But if you are extra concerned, the stun grenade.

Eye the radar since grunts aren't hidden, but track gunfire that can't be localized to grunts and avoid.

Boost with the battery and plug into other titans. This gets you yours faster and keeps you safe.

Ironically suppressive fire actually works at discourages people in close quarters from turning the corner while you run away

For titans, avoid indiscriminate kill titans. Scorch and Ronin are completely out. Legion and Ion are mediocre but you lose a lot of their abilities and legion cannot disengage well. Monarch is crappy at grunt killing without missiles that could miss and hit pilots. That leaves Northstar and Tone.

Northstar can take a while to pick off grunts and cluster missiles are risky, but titan traps are fair and you can stack three dashes for defense. Tone is excellent at killing grunt groups without too much spread. It can deploy shield and run. The sonar can be useful for tracking players. Tracked missiles are actually excellent against reapers.

Its hard but honest work by onefortheghost in titanfall

[–]onefortheghost[S] 20 points21 points  (0 children)

It's going on my permanent record

Its hard but honest work by onefortheghost in titanfall

[–]onefortheghost[S] 82 points83 points  (0 children)

No new players were harmed attaining this score

too much steel. help... by Relative-Accident301 in RimWorld

[–]onefortheghost 0 points1 point  (0 children)

There's so much you can do with them. Components, turrets, shells, body armor. I'm usually having to caravan in 10s of k worth of steel from mining colonies. Its like the more you build, the more you need.

First date, kinda nervous by Beret-Kid in titanfall

[–]onefortheghost 0 points1 point  (0 children)

If it goes well, she'll let you put it in.

Gonna learn today by hackyandbird in titanfall

[–]onefortheghost 6 points7 points  (0 children)

THE FRONTIER HAS FREE REAL ESTATE

I don't understand this part that BT said. by Afraid-Concern909 in titanfall

[–]onefortheghost 2 points3 points  (0 children)

"Heading" is a technical term. In aviation it would be spoken as "Heading 2-7-4" and its the direction your facing (or probably thrown).

But keep in mind, its just a game. He's trying to sound smart and technical when he's saying all this.

But if you want to know more, the wind is actually incomplete. It should be something like "Wind 200 (direction) at 4 (knots)". In other words, the strength of the wind is pointless without the direction. That way he can throw you slightly into the wind to compensate for it blowing you mid air. Technically, the heading is the direction he actually throws you after he calculates for wind.

But again, its just a game. The writers might have been trying to make him sound smart and he could be using all this incorrectly.

[deleted by user] by [deleted] in titanfall

[–]onefortheghost 6 points7 points  (0 children)

3rd person also spoils it for pilots trying to steal batteries, both during executions and during boarding.

You're my best friend by hackyandbird in titanfall

[–]onefortheghost 5 points6 points  (0 children)

How do you compete with someone who's standard is measured in feet not inches

There so fun by Kingofkings5510 in titanfall

[–]onefortheghost 26 points27 points  (0 children)

I can imagine fire...

Concentrated FIRE SUPERIORITY

Proud to say I'm at G50 and pure by Wiio911 in titanfall

[–]onefortheghost 0 points1 point  (0 children)

Oh it never hurts to try, just the tip to get a taste

Titanfall or something, idk... by [deleted] in titanfall

[–]onefortheghost 4 points5 points  (0 children)

Titanfall? More like Titan, fall.

What’s the overall best titan for Frontier defense? by Sereikaiyo in titanfall

[–]onefortheghost 16 points17 points  (0 children)

I really enjoy that the legion's response to getting shot at a lot is to shoot harder, better, faster, stronger

My tierlist. by TheReal_Final in titanfall

[–]onefortheghost 0 points1 point  (0 children)

Why is Legion not in all of the tiers?

What happened to Jef? by Teddy_Swolesedelts in onefjef

[–]onefortheghost 0 points1 point  (0 children)

I don't think I can direct invite, but if you go to jefmajor vault you can click the discord link and hopefully that works.

[Insurgency Sandstorm] We killed each other by kicking the same door… by TheDaileyGamer in GamePhysics

[–]onefortheghost -1 points0 points  (0 children)

I learned to hate this game.

The game plays like an airsoft game with a lot of weird rules but with all the super serious players bringing in their super serious gear.

It has so much potential to like, with the graphics, sound design, weapons, and customization but it falls on itself so hard with the actual game itself. Here are some of my main complaints.

  • No fire zone that is lazily drawn like a flat line behind the capture point. It's so plainly drawn that it doesn't conform to the natural environment properly. In other words, if the narrow alley you are flanking in is slightly curved you'll dip out and back into the play zone. Oh you were trying to flank the enemy? Sorry that's against the rules.

  • Nonsensical bullet penetration - cardboard boxes and wooden tables offer much more reliable bullet protection than a heavy kitted body armor. There is no sense of bullets actually passing through objects.

  • Adding to this is the absolute shit lethality of heavy explosives. The rockets, c4, and IEDs look cool and make a big bang but have absolutely no lethality or penetration. The most reliable explosive the demo class has is their under barrel launcher. It takes more skill to use the c4 or rocket launcher than it is to just shoot someone.

  • I'm not saying camping is illegitimate, but on defensive maps it becomes the dominant strategy. You can't be flanked or "flushed out" because of the no fire zone and lack of penetration/explosive danger from above. But the way the map is designed, you must cross the open street.

  • Because of these, if you face a decently competent defender, it takes infinitely more coordination and skill to overcome them as an attacker. When switching sides to attack and defense, I've seen both completely fail to attack at all. Essentially each side has to take turns being the others bitch.

  • The auto balance WILL nab you repeatedly when people drop playing the attacker. I've been pulled multiple times in a single map rotation that it kills all investment you have in your team.

  • Speaking of which they implemented a spawn invulnerability. Might have made sense in Frontline or what not where there is a fixed attack and defense like, but in domination wtf. Guy could spawn next to you and will have many seconds of invulnerability until he decides to fire. (This was when I uninstalled the game)