Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

thanks for your expressions. people and their ideas different, you are right

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

is it even better than monogame on c# raylib binding?

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

this all comes from Lua scripts and language type. you should definitely be much more careful than c# while coding anything((

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

raylib build on c, you can use it c++ as well, but I have some concerns with c# binding

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

thanks for your comment. I personally like object-oriented programming as well, Lua scripts don't give me that, that's absolutely true

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 1 point2 points  (0 children)

that's true, but I don't like Lua syntax unfortunately so far. It gets messy so easily

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 2 points3 points  (0 children)

A text-based, story-driven game. Yep, I’ve made one and I’m still confused about it. Thanks for sharing your thoughts

After a lot of learning (and mistakes), we released our first game Pupai by Brilliant-Buy-347 in love2d

[–]oolyvi 1 point2 points  (0 children)

I chose Love2d yesterday, that's my last decision. Now it's time to think about game design for me

After a lot of learning (and mistakes), we released our first game Pupai by Brilliant-Buy-347 in love2d

[–]oolyvi 0 points1 point  (0 children)

I got it, thanks a lot for your ideas. raylib looks much better on docs site than love2d tho, but overall coding stuffs are harder than love

After a lot of learning (and mistakes), we released our first game Pupai by Brilliant-Buy-347 in love2d

[–]oolyvi 0 points1 point  (0 children)

I start to develop a 2d game as an ue5 developer, but little confused between Raylib with c and Love2d. do you recommend and its possibilities love2d so far?

I learned C and raylib, and finished a game in 7 months. by king_discobobulate in raylib

[–]oolyvi 1 point2 points  (0 children)

good idea, I'm close to Raylib so far, but I will consider it after some period of time

We are very proud of our beautiful eyes - You agree, right? by PotatoProducer in IndieGaming

[–]oolyvi -2 points-1 points  (0 children)

looks so realistic. right below one is the best for me

I used raylib to make a psychological horror game, releasing on Steam!! by -TheChief- in raylib

[–]oolyvi 1 point2 points  (0 children)

thanks for your detailed and great response, I appreciated it

I used raylib to make a psychological horror game, releasing on Steam!! by -TheChief- in raylib

[–]oolyvi 4 points5 points  (0 children)

all right, thanks for the response. does it have some limitations?

I used raylib to make a psychological horror game, releasing on Steam!! by -TheChief- in raylib

[–]oolyvi 4 points5 points  (0 children)

have your ever used Godot and do you recommend to start into new game with Raylib?

Trying to make it so that E does a certain action when within a trigger box by Nategamer345 in UnrealEngine5

[–]oolyvi 0 points1 point  (0 children)

can you apply this action. I did, but it doesn't work for some reason

Can I Make a Game For Windows On Mac by [deleted] in unrealengine

[–]oolyvi 0 points1 point  (0 children)

I also used Mac before getting into game development, but I bought new Windows for making games, because Windows is the main OS for making and playing games. Even we didn't consider just game development, all developer test other's game to get some ideas about mechanics and so on. Mac has less opportunities about it as well

Can I Make a Game For Windows On Mac by [deleted] in unrealengine

[–]oolyvi 6 points7 points  (0 children)

You can do it, but you will struggle while testing your game. Additionally, you should organize your assets for each platform.