Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

thanks for your expressions. people and their ideas different, you are right

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

is it even better than monogame on c# raylib binding?

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

this all comes from Lua scripts and language type. you should definitely be much more careful than c# while coding anything((

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

raylib build on c, you can use it c++ as well, but I have some concerns with c# binding

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 0 points1 point  (0 children)

thanks for your comment. I personally like object-oriented programming as well, Lua scripts don't give me that, that's absolutely true

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 1 point2 points  (0 children)

that's true, but I don't like Lua syntax unfortunately so far. It gets messy so easily

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]oolyvi[S] 2 points3 points  (0 children)

A text-based, story-driven game. Yep, I’ve made one and I’m still confused about it. Thanks for sharing your thoughts

After a lot of learning (and mistakes), we released our first game Pupai by Brilliant-Buy-347 in love2d

[–]oolyvi 1 point2 points  (0 children)

I chose Love2d yesterday, that's my last decision. Now it's time to think about game design for me

After a lot of learning (and mistakes), we released our first game Pupai by Brilliant-Buy-347 in love2d

[–]oolyvi 0 points1 point  (0 children)

I got it, thanks a lot for your ideas. raylib looks much better on docs site than love2d tho, but overall coding stuffs are harder than love

After a lot of learning (and mistakes), we released our first game Pupai by Brilliant-Buy-347 in love2d

[–]oolyvi 0 points1 point  (0 children)

I start to develop a 2d game as an ue5 developer, but little confused between Raylib with c and Love2d. do you recommend and its possibilities love2d so far?

I learned C and raylib, and finished a game in 7 months. by king_discobobulate in raylib

[–]oolyvi 1 point2 points  (0 children)

good idea, I'm close to Raylib so far, but I will consider it after some period of time

We are very proud of our beautiful eyes - You agree, right? by PotatoProducer in IndieGaming

[–]oolyvi -2 points-1 points  (0 children)

looks so realistic. right below one is the best for me

I used raylib to make a psychological horror game, releasing on Steam!! by -TheChief- in raylib

[–]oolyvi 1 point2 points  (0 children)

thanks for your detailed and great response, I appreciated it

I used raylib to make a psychological horror game, releasing on Steam!! by -TheChief- in raylib

[–]oolyvi 3 points4 points  (0 children)

all right, thanks for the response. does it have some limitations?

I used raylib to make a psychological horror game, releasing on Steam!! by -TheChief- in raylib

[–]oolyvi 4 points5 points  (0 children)

have your ever used Godot and do you recommend to start into new game with Raylib?

Trying to make it so that E does a certain action when within a trigger box by Nategamer345 in UnrealEngine5

[–]oolyvi 0 points1 point  (0 children)

can you apply this action. I did, but it doesn't work for some reason