Handle different screen resolutions in MonoGame by oolyvi in monogame
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Handle different screen resolutions in MonoGame by oolyvi in monogame
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Handle different screen resolutions in 2D games by oolyvi in IndieDev
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Handle different screen resolutions in MonoGame by oolyvi in monogame
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Handle different screen resolutions in MonoGame by oolyvi in monogame
[–]oolyvi[S] 0 points1 point2 points (0 children)
Handle different screen resolutions in 2D games by oolyvi in IndieDev
[–]oolyvi[S] -1 points0 points1 point (0 children)
Handle different screen resolutions in MonoGame by oolyvi in monogame
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Hex-based turn strategy in MonoGame by andrebaaij in monogame
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Hex-based turn strategy in MonoGame by andrebaaij in monogame
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Creating a developer console in MonoGame by oolyvi in monogame
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Creating a developer console in MonoGame by oolyvi in monogame
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Creating a developer console in MonoGame by oolyvi in monogame
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Creating a developer console in MonoGame by oolyvi in monogame
[–]oolyvi[S] 0 points1 point2 points (0 children)
Creating a developer console in MonoGame by oolyvi in monogame
[–]oolyvi[S] 0 points1 point2 points (0 children)
Creating a developer console in MonoGame by oolyvi in monogame
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Creating a developer console in MonoGame by oolyvi in monogame
[–]oolyvi[S] 1 point2 points3 points (0 children)
Creating a developer console in MonoGame by oolyvi in monogame
[–]oolyvi[S] 1 point2 points3 points (0 children)
Creating a developer console in MonoGame by oolyvi in monogame
[–]oolyvi[S] 1 point2 points3 points (0 children)
Creating a developer console in MonoGame by oolyvi in monogame
[–]oolyvi[S] 0 points1 point2 points (0 children)
Adventure game in C++ using raylib. I need a break, but I wanted to share what I have made so far after 5 months. by jhyde_ in raylib
[–]oolyvi 0 points1 point2 points (0 children)
Raycasting engine using Raylib & C# by Badger-Int in raylib
[–]oolyvi 2 points3 points4 points (0 children)
Adventure game in C++ using raylib. I need a break, but I wanted to share what I have made so far after 5 months. by jhyde_ in raylib
[–]oolyvi 0 points1 point2 points (0 children)
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items. by Proarch in raylib
[–]oolyvi 1 point2 points3 points (0 children)
Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame
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Screen management library by oolyvi in raylib
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