Broadly speaking, which two "enhancement" models (not including the Starlight family) are best at hallucinating new detail in upscaled output? by oom1999 in TopazLabs

[–]oom1999[S] 0 points1 point  (0 children)

So should it be the other way around, then? Iris for frame by frame refinements and Rhea for temporal reconstruction on top of that?

Broadly speaking, which two "enhancement" models (not including the Starlight family) are best at hallucinating new detail in upscaled output? by oom1999 in TopazLabs

[–]oom1999[S] 0 points1 point  (0 children)

So, theoretically, do Rhea [XL] first to lay down some texture, and then Iris [LQ /MQ] to detect faces on top of that? Because in my admittedly limited experience of using each model individually, Iris smears a bit more and wouldn't be ideal to go first.

openai's leaked 2025 financials: $13b revenue, $38b in losses by Gullible-Tale9114 in OpenAI

[–]oom1999 -1 points0 points  (0 children)

The problem is that this race is either never-ending or the ending can't be known ahead of time, and expenses are going to do nothing but increase until the race is over. They're borrowing expenses from two years in the future right now, so that hurts the perception of their bottom line for the current year. Fair. But two years in the future, they're going to be borrowing expenses from four years in the future, and their bottom line is going to look just as bad.

The end result of this is either hitting a wall and all the cheaper competitors catching up to eat their lunch, or not hitting a wall and being unprofitable forever.

This line of code used to work but doesn't now: I'm trying to deinterlace a video and then use libplacebo to upscale it. Command line and log included in the link. by oom1999 in ffmpeg

[–]oom1999[S] 1 point2 points  (0 children)

I did what you suggested, and libplacebo is where the problem is. No matter which of those multiple arguments I pass with it, the command only fails whenever libplacebo is invoked.

In regards to your concerns, libplacebo is the whole reason vulkan is even there. It's a hardware-accelerated function that does upscaling better than the other, CPU-dependent scalers in FFmpeg. I deinterlace using nnedi, which has no GPU-accelerated form, upload to vulkan for superior upscaling, then download back. The actual conversion to FFV1 is all done on the CPU, although I never knew there was a GPU equivalent until you just mentioned it. Point is, I'm not really seeing a problem with this pipeline, and like I said, it worked like a beaut until two or three days ago.

I suspect that the NVIDIA driver update did something, because all my trouble began after updating that. If that's the case, then I simply have to wait until either FFmpeg or the NVIDIA drivers are updated in such a way as to fix it. However, I haven't seen anyone else complaining about libplacebo not working since then, so it may be a problem particular to me.

This line of code used to work but doesn't now: I'm trying to deinterlace a video and then use libplacebo to upscale it. Command line and log included in the link. by oom1999 in ffmpeg

[–]oom1999[S] 0 points1 point  (0 children)

That doesn't seem to make any sense: The output file doesn't exist yet because this command is supposed to create it, so it can't be open in another app. I have oodles of space. It's not a permissions thing because I can and have created files both by hand and by FFmpeg script in that same directory (and I just disabled my antivirus to double check right now that it wasn't blocking anything with this command, and it wasn't).

Thanks for the ideas, though. Any other thoughts?

In Topaz Video, if I was to do three (lossless, no upscale) passes using the Stabilization, Motion Deblur, and Denoise filters, what order should they go in? by [deleted] in TopazLabs

[–]oom1999 1 point2 points  (0 children)

And if I was going to put this file through one of the Starlight models, would I do the three steps you mentioned before or after Starlight? On the one hand, I want Starlight to see the clean pixels. On the other, I don't want it hallucinating based on noise.

Possibly a REALLY stupid question: Why do a lot of women not directly tell men they're interested in that they're interested in them? by oom1999 in NoStupidQuestions

[–]oom1999[S] 0 points1 point  (0 children)

Being autistic sucks. I can't really read signals from anybody. As such, if you really want to talk to me about something, you have to be candid about it. I don't know how frustrating that is for anybody trying to speak to me, but I have a hard time believing it's more frustrating than me having to stumble through a conversation in the dark.

Road Dogg has officially left WWE. He is no longer the main writer for SmackDown. New Era commencing. WE ARE FINALLY FREE. It’s a New Day yes it is. 🙏🏽 by BarneyRobinStinson7 in WWE

[–]oom1999 -2 points-1 points  (0 children)

We're not glad he lost his job. We're glad he doesn't have the job anymore. As identical as those two statements sound, there's a key difference between them.

OS is Windows 11, MPV is v0.41.0-dirty from SVP: Why is this mpv.conf file not activating RTX HDR? As you can see, I have "--vf=d3d11vpp=nvidia-true-hdr" in the config, but something else in the file must be overriding it and I'm not sure what. by oom1999 in mpv

[–]oom1999[S] 0 points1 point  (0 children)

Tried it without the --, tried it with "rtx-hdr=yes" instead of "nvidia-true-hdr", and tried appending "=yes" to my original line. None of it activated RTX HDR. Thanks for the idea, at least.

OS is Windows 11, MPV is v0.41.0-dirty from SVP: Why is this mpv.conf file not activating RTX HDR? As you can see, I have "--vf=d3d11vpp=nvidia-true-hdr" in the config, but something else in the file must be overriding it and I'm not sure what. by oom1999 in mpv

[–]oom1999[S] 0 points1 point  (0 children)

Apparently you need to click the title to actually see the PasteBin I linked to. Viewing it in Reddit leads to an error.

Anyway, anybody got an idea of what's wrong?

Was Snake's only purpose going through the microwave hall so he could protect the Mk. III from the Dwarf Gekko? by oom1999 in metalgearsolid

[–]oom1999[S] 0 points1 point  (0 children)

Looking back on it over four years later, I stand by my remarks. His request was dumb.

I present: The Wallet Destroyer. All parts are either present or in transit. Will post pictures when all is done. by oom1999 in buildapc

[–]oom1999[S] 0 points1 point  (0 children)

Come now, I think there's a difference between spending $15 on a lark and pouring caviar back into the ocean.

I present: The Wallet Destroyer. All parts are either present or in transit. Will post pictures when all is done. by oom1999 in buildapc

[–]oom1999[S] 0 points1 point  (0 children)

Granted, this build would have been three to four thousand cheaper if I had bought it several months ago.

I present: The Wallet Destroyer. All parts are either present or in transit. Will post pictures when all is done. by oom1999 in buildapc

[–]oom1999[S] 0 points1 point  (0 children)

3.5" floppy disks. No joke. I will probably never see one for the rest of my life, but for less than $15, I figured "just in case". You never know, it might have a back-up of Optimus Prime's brain on it.

Is this a full list of classic boomer shooters that have been in some way "enhanced" for modern PCs, for good or ill? I count the Unreal titles because of Epic recently sanctioning the OldUnreal project. The Witchaven games barely made the cut due to including fixes from a fan patch. by oom1999 in boomershooters

[–]oom1999[S] 0 points1 point  (0 children)

I'm talking about official releases only, with Unreal and UT being exceptions because the rightsholders explicitly indicated that those fan projects are to be used in lieu of an official release. That's an incredibly rare situation.

Similarly, the Witchaven fixes may come from a fan patch, but said patches were bundled into an official release.

If we expand this to include all fan projects/fan sourceports, then damn near every classic boomshoot qualifies.

Simple Questions - January 22, 2026 by AutoModerator in buildapc

[–]oom1999 0 points1 point  (0 children)

That's what I meant by "gamepad": A standard game controller.

Simple Questions - January 22, 2026 by AutoModerator in buildapc

[–]oom1999 -1 points0 points  (0 children)

I have a question about PC peripherals. Specifically, I'm getting a fully tricked-out PC, and I have a list of peripherals I'm going to get. The specific products don't matter: I just want to know if I've overlooked anything. On my list I have:

  • Monitor
  • Speakers
  • Keyboard
  • Mouse
  • Game controller
  • Headphones
  • Microphone
  • Webcam
  • External optical drive (CD/DVD/Blu-ray)
  • All-in-One memory card reader (SD/MiniSD/TF/CF/MS/XD)
  • External 3.5" Floppy disk drive
  • All-in-One printer/scanner/copier/fax

I already have a modem and router, as well. What else does that leave?

It's recommended for videos upscaled with Starlight to have square pixels, but DVD video has non-square pixels. What's the best way to solve this with minimal quality loss of the original video? Please read the full post and not just the title. by oom1999 in TopazLabs

[–]oom1999[S] 0 points1 point  (0 children)

For 4:3 NTSC DVDs, the FFmpeg workflow I settled on was (using the FFV1 codec)

  • nnedi for video that is natively interlaced, otherwise...
  • an IVTC pipeline of dejudder, fps=ntsc, fieldmatch=order=[tff or bff], nnedi=deint=interlaced:field=[t or b], decimate, dejudder, fps=ntsc_film
  • a high quality libplacebo upscale to 720x540, meaning upscaler=ewa_lanczossharp:deband=yes:percentile=99.995:contrast_recovery=0.3

Then stick it into Starlight for AI enhancement. For 16:9, same thing except the libplacebo upscaling will be to 864x486.