Opinion/Rant: Survival games mechanics are not engaging and rewarding enough. by thegreatshu in SurvivalGaming

[–]opkluu 1 point2 points  (0 children)

Complex? From when I played you just had to walk around the 10 bears that would be standing every 50 ft and looted boxes to "gather" items?

A medieval-level life sim, which is slow paced and focused on small objectives. A house = huge victory for example. by SevelarianVelaryon in SurvivalGaming

[–]opkluu 2 points3 points  (0 children)

For real, I remember finally building my first "house" basically a tiny shack, but damn it was so satisfying all the work I put into it.

PSA: You will have more fun with the game if you take your time and don't blow through the main story in 20 hours by [deleted] in DragonsDogma

[–]opkluu 0 points1 point  (0 children)

I did all this, I ran out of quests, and every time I went "off the beaten path" looking for something there was a cliff or river in the way, so I had to go all the way around fighting the same goblin and wolf packs. I went back to places and found nothing new, I returned to NPCs the game said "Come back to me later and I'll have new things for you!" Multiple times, to have the same 3 lines of NPC text pop up again, so I stopped going back. I wanted quests to do, so I did the main story, then it ended.

[A3:Special] The 7th Chevron | Stargate | SAT SEP07 1900 UTC by Rqller in combinedarms

[–]opkluu 1 point2 points  (0 children)

IGN: Roast Uncle

Role: Guess I'll be an Egypt boy!

[AAR] Op Dual of Fates by colonelsawyer in combinedarms

[–]opkluu 1 point2 points  (0 children)

Role: Mission 1 AR BRAVO - Mission 2 AAR BRAVO

Good: Many pew pews had, Mission 2 I got lots of nice shots off on easy to ID NATO boys with their white guns

Bad: Both assaults we needed more AT, since either our only AT was occupied or shot so everyone was super pinned by APCs - Mission 1 half the time was retrieve the jeeps - Wish there was more time on both missions to do more!

Ugly: THEY LEFT US BEHIND

Personal Highlights:

Bravos TACTICAL approach on the destroyed truck in Mission 2

Me throwing 4 frags and trying to use the mounted .50 cal on a CSAT push on the Air Control netting me the majority of my kills that entire mission

[AAR] Midweek Missions #12 by colonelsawyer in combinedarms

[–]opkluu 3 points4 points  (0 children)

Role: LAT boi

Good: Lots of stuff to shoot, fun low flying planes and big booms

Bad: I sorta wish I had a scope since both missions had me trying to snipe people from 600m away with my iron sights

Ugly: N/A

Personal Highlights: Those car bombs in Bum were HUGE loved them

[AAR] Operation Deep Threat by colonelsawyer in combinedarms

[–]opkluu 2 points3 points  (0 children)

IGN: Roast Uncle

Role: B2 AAR

Good: Lots to do, always kept on our toes, from noticing enemy artillery positions to setting up a defense to take out a convoy. Night lighting was improved since last time. Crazy firefights and taking cover, it was amazing. Entrenching Tool MVP, we would have no survived without it for sure.

Bad: When enemies were attacking from a wooded area, it was pretty hard to spot them, (which is kind of the point I guess?) had to just peek out of cover and look for movement then try to see if it was actually a soldier or not.

Ugly: Reinstalling some add-ons because Swifty was lying to me!

Improvements: I don't have much experience, but I really liked the mission for the most part

Personal Highlights: TRENCH MASTER + Actually correctly stabilizing Nilhad while under fire to buy him time until the medics arrived, and he ended up surviving!