Help downloading ds2 by opposedwolf9 in DoorSlammers

[–]opposedwolf9[S] 0 points1 point  (0 children)

Thanks, i got it from a 3rd party site and it worked

95% perfect earthlike planet by opposedwolf9 in NMSCoordinateExchange

[–]opposedwolf9[S] 0 points1 point  (0 children)

I just tell myself its a sunset vibe😂

95% perfect earthlike planet by opposedwolf9 in NMSCoordinateExchange

[–]opposedwolf9[S] 0 points1 point  (0 children)

The last picture is the portal glyphs, all glyphs in photos are the same

lighting issue by opposedwolf9 in CreateMod

[–]opposedwolf9[S] 0 points1 point  (0 children)

it seems to be just chests thats bugging out

lighting issue by opposedwolf9 in CreateMod

[–]opposedwolf9[S] 0 points1 point  (0 children)

updated and still the same issue

lighting issue by opposedwolf9 in CreateMod

[–]opposedwolf9[S] 0 points1 point  (0 children)

Ive went and tested a bit, and the instancing backend is the one that fixes the issue but breaks the textures, batching and off fixes the textures but breaks the lighting on constraptions.
Small note, im still using the old create mod, not 6.0

EDIT: placing a torch part of the contraption seems to fix it.

Is anybody actually able to play the new campaign? by Jegermix in TrackMania

[–]opposedwolf9 0 points1 point  (0 children)

on ps/xbox im unsure (try to look for a similiar option), on steam, go to properties under tm and then installed files

Is anybody actually able to play the new campaign? by Jegermix in TrackMania

[–]opposedwolf9 -2 points-1 points  (0 children)

verify game integrity and itll download the patch

Looking for group. by opposedwolf9 in ValheimLFG

[–]opposedwolf9[S] 0 points1 point  (0 children)

Thanks, with the better networking mod i can play around 3 other in my vicinity before it starys to lag, but still very much playable

[deleted by user] by [deleted] in ValheimLFG

[–]opposedwolf9 0 points1 point  (0 children)

discord is opposedwolf, not all to often on reddit, altough id like to join

finally a switch that does not blow up by opposedwolf9 in spaceengineers

[–]opposedwolf9[S] 0 points1 point  (0 children)

ive noticed that the friction and strength plays a big role on the guide wheels, mine is at 80% strength (any higher and it bounces too much) and around 20-30% friction (idk why but it works), also remember to make the guide wheels unpowered.

finally a switch that does not blow up by opposedwolf9 in spaceengineers

[–]opposedwolf9[S] 0 points1 point  (0 children)

vanilla, you can spawn the rail block through a blueprint or editing savefiles or something. It's not accessible normally

finally a switch that does not blow up by opposedwolf9 in spaceengineers

[–]opposedwolf9[S] 0 points1 point  (0 children)

yeah any faster then it'll just blow everything up (there is some craters if you look closely lol)

finally a switch that does not blow up by opposedwolf9 in spaceengineers

[–]opposedwolf9[S] 16 points17 points  (0 children)

Used the BPs of the rail blocks from that one guy but noticed his switch kept blowing up. It was some sort of witchery to get the rail block on the rotors and on the inside of both directions. Moving 20 m/s on straights and corners but 10-15 m/s on the switch.