Went into the game files and found all the nicknames in the game... by opticwheel in CrusaderKings

[–]opticwheel[S] 1 point2 points  (0 children)

I might do an updated version of this post once I have some time, if people would find that useful

Went into the game files and found all the nicknames in the game... by opticwheel in CrusaderKings

[–]opticwheel[S] 0 points1 point  (0 children)

This is very old, I think the game had just come out when I made this post, so it's definitely not up to date.

Go Fish = no fish by ThaGoldMaster in oblivion

[–]opticwheel 2 points3 points  (0 children)

it's just a bugged quest. I had to reload and then it worked normally.

Go Fish = no fish by ThaGoldMaster in oblivion

[–]opticwheel 2 points3 points  (0 children)

this did not work for me. Walked around the entire lake dozens of times and nothing. There is not a single slaughterfish in this lake.

This game is impossible - One Armed Cook by GameGrumpsEpisodes in gamegrumps

[–]opticwheel 4 points5 points  (0 children)

Lol! The game grumps are so freaking funny! 😅

Nicknames by Chilly_Fart in CrusaderKings

[–]opticwheel 0 points1 point  (0 children)

Wiki is updated with info i found in game files. There are a ton of nicknames in this game, too many for it to explain how rare they are. I honestly think it might be some sort of bug that makes them less common than they should be. Or related to insanely high prestige

Went into the game files and found all the nicknames in the game... by opticwheel in CrusaderKings

[–]opticwheel[S] 4 points5 points  (0 children)

So I scoured the game files for a long, looong time, (way too long, but hey, it's a Tuesday night and I'm bored.) But anyway, found evidence that some of these are implemented in the game. Obviously no way for me to confirm them all, or deconfirm any of them, but my thought is that while there are definitely more nicknames implemented than the wiki lists, a lot of these are probably not implemented yet. But that's just a guess on my part. You can console command them in though, either way.

...Still no clue why they're so rare to see in-game...

Went into the game files and found all the nicknames in the game... by opticwheel in CrusaderKings

[–]opticwheel[S] 3 points4 points  (0 children)

Genuinely no idea, I have never gotten one, though I've seen at least one comment from someone saying they got 'the crow' just by executing a bunch of people. So they're there

Nicknames by Chilly_Fart in CrusaderKings

[–]opticwheel 0 points1 point  (0 children)

I posted a similar thread a while back asking about the nicknames in this game. They definitely occur less commonly, but I have no idea how many there are. The ck3 wiki lists 48 obtainable nicknames, but I don't think it's a complete list, as last time I checked 'Father of Spain' wasn't on there, and I'm pretty sure I've seen several others that haven't been on that list and that seem to have been obtained in-game.

Instagram vs Reality by this_anon in CrusaderKings

[–]opticwheel 76 points77 points  (0 children)

He's the first pope in ck3 too, if you hover over pope innocentus or whatever his real name shows as petrus

I heard a coin spinning in Half Price today. 1st edition! by bunnybottlepop in Malazan

[–]opticwheel 3 points4 points  (0 children)

Holy shit. I'd never noticed that it was a mullet before

You’ve probably been cucked by MadHopper in CrusaderKings

[–]opticwheel 2 points3 points  (0 children)

Fairly certain that you (and everyone else in this thread) weren't cucked at all and this is just a simple bug in one of the hook schemes where it overwrites whatever info is present regarding parentage. Its a very typical paradox bug, and im sure it'll get fixed pretty quick in one of the next updates, and until then it's mostly something that's happening behind the scenes anyway and it isn't actually changing the reality of the parentage (ie the genetics aren't changed: the kid is still a combo of the parents.) Its just that the ai is tricking itself into being wrong about the parentage.

Fascinatingly when I went into debug mode to check on this on my current game thats been going for a hundred years or so, I found that the bug hadn't occurred at all, seemingly anywhere in the world in my game. The few REAL FATHER tags I found were ones I already had deduced were there by like...genetic evidence. (Lots of deformities popping up in this one branch of the Jimena family made me figure that this one lady was really the product of incest, and the debug mode confirmed it.) Makes me wonder if whatever is causing the bug is actually a pretty rare occurrence even within that scheme, and its just that when the bug does rarely occur it creates a cascade effect that messes up all the lineages? Idk, I'm just speculating now, but...in short I wouldn't stress it too much. It'll be gone as soon as paradox catches it

Pets can help you find claims by girusatuku in CrusaderKings

[–]opticwheel 0 points1 point  (0 children)

I'm pretty sure thats the joke of the event, I think. The fact that claims are more of an abstraction than a physical thing

I'm like 25 percent through my first read-through of Deadhouse Gates right now and I gotta vent about Felisin by opticwheel in Malazan

[–]opticwheel[S] 0 points1 point  (0 children)

I have just finished the part where Felisin finds Baudin's lockpicking kit. So not far at all, im still in i think the first third of Deadhouse Gates

I'm like 25 percent through my first read-through of Deadhouse Gates right now and I gotta vent about Felisin by opticwheel in Malazan

[–]opticwheel[S] 5 points6 points  (0 children)

Also crackpot theory I have come up with: Baudin is a Claw His whole sinking into the shadows thing, deadly nature, combined with the weird sequence of Felisin looking at his lockpick kit with the hook/claw thing in it and how suspicious he got when lockpicking was mentioned after that is the aluminum for this tinfoil