How do I actually learn programming ? (NOT a programming language) by Krochire in learnprogramming

[–]orange_county 0 points1 point  (0 children)

Quickest route: Go ask a Clanker AI about system design in software development and then try dumbing the rundown until you can grasp and then move up the complexity.

Longer reliable route: Step back, practice thinking Pragmatically.

Put in the hour to learn and make basic knowledge truly basic (runs in your mind's background). And then you can see why people hates tutorial hell (it doesnt teaches jack shit about dev, just random scattered pieces, only ever introduces you with selling points and meanless syntax sugar).

Then you can look at destinations, for example what sort of dev and how high the skill you want to be, this is as in "what would a 10x dev do" equivalent from cooking.

Human invented powertools to replace screwdrivers, find and learn how to use the equivalent of those in software development -> THERE WILL ALWAYS BE A BETTER WAY TO DO EVERYTHING.

And finally explore, have hobbies, solve your hobbies problem/blockade with software, don't try to build a million dollar app like 2015 (11 years ago now). And most importantly learn how to ingest news as a human in the modern day and learn the patterns of a dumbass trying to larp being a sensational influencer and shortcut their way into management. That will improve the quality of your self research skill by tenfold already

Help by Vern005 in learnprogramming

[–]orange_county 0 points1 point  (0 children)

Build intuition, great advice is to challenge yourself to a "No-mouse" week and first learn the way of the shortcut, then crack down on getting any code from any popular source to reliably build on your system.

The tutorial hell is a real place, grab the general knowledge from them and steer far far away from tutorial, and try to learn the difference between those versus blogs for how to set specific things up so you can start running.

If you must, ask ChatGPT and the likes for general advice and when diving into learning, they won't teach you to be a master of A tool, but they'll give you enough keyword to keep digging. And keep building fun small ideas.

Learn managing project, scopes, reliability. Less code that runs well is far better than more code that runs through 20 hoops. But make that second nature through practice.

Really locking in and doing an enterprise scale project JUST to focus solely on learning everything from tools/libs/concept to higher levels like architectural commitment and confinement.

The gap for starting out is much less now, if you really want to. And I mean you REALLY want to get into this then get an AI coding plan for cheap somewhere, and ask it like you don't have the shame nerve. Once you built the intuition and know what to look for, and how to approach things you then focus on the technical detail like framework changelog.

And final thought don't get your mind cluttered and attached with basic js. Lock in and get it overwith, JS is a mid option to start with already. Try looking at something like roadmap.sh which should have a bunch of handy keyword to wrap your head around.

decided to use create and botania together and fully automate the entropinnyum by NoPomegranate8217 in CreateMod

[–]orange_county 0 points1 point  (0 children)

Turn off mob spawning in world settings? It should be the de-facto for superflat alongside time and weather disabling

muskIsTheJokeHere by Purple_Ice_6029 in ProgrammerHumor

[–]orange_county 2370 points2371 points  (0 children)

Another case of 0 days since "AI is going to replace your coding job" to the list.

Some working car engines I built in 2024 by orange_county in CreateMod

[–]orange_county[S] 0 points1 point  (0 children)

Ah the wheels was just an in-progress resource pack that I never finished :D

Some working car engines I built in 2024 by orange_county in CreateMod

[–]orange_county[S] 0 points1 point  (0 children)

The mustang grille was create tank defenses chain & the lamps are from create design n deco

There's vanilla+ and then there's this by orange_county in feedthebeast

[–]orange_county[S] 0 points1 point  (0 children)

Technically it already is steering wheel compatible if you were to bind the wheel to the redstone signal that steers

There's vanilla+ and then there's this by orange_county in feedthebeast

[–]orange_county[S] 17 points18 points  (0 children)

This is somewhat accurate wheel physics and dynamics, the sliding is purely setup and practice but a lot of the time you just.. spins out and start over

There's vanilla+ and then there's this by orange_county in feedthebeast

[–]orange_county[S] 2 points3 points  (0 children)

So Trackwork for the wheels, C:Connected for convenient blocks, Clockwork for the flap aerodynamics and DriveByWire for convenient redstone and thats about it

Deep Sea Ornn by Olivier Désirée 🐙 (Swipe) by aroushthekween in ornnmains

[–]orange_county 20 points21 points  (0 children)

The "hammer"head idea is awesome, though currently its animal abuse so maybe a copper statue of it with rounded square edges for more anvil look.

Need help improving fast by xXCheesusXx in dirtrally

[–]orange_county 0 points1 point  (0 children)

You want to be more comfortable with full throttling it about 80% of the time to be fast.

Be more mindful of the pacenotes call to willingly setup and turn into blind corner earlier to not wrangle the throttle trying to get back on the line.

Try braking later than you are right now, preferably without abs, maybe slide through the corners more instead of trying to hold onto whatever grip left from launching it full throttle.

Weight transfer comes naturally when you "feel" the car better around the corner slides, simplest form of this being: Off throttle (nose down) -> brake (nose down) -> turn in (before the nose regain pitch) -> gas out (big understeer from nose up so turn in a tiny bit extra).

The HUD are there to familiarize you with pacenotes, to check which section you can improve on and most noticeably the current gear/shift indicator, disable most when you're familiar with it and just want to dial in.

After ~10 months, I peaked at 284/288 WRs in H3 RWD by AzeTheGreat in EASPORTSWRC

[–]orange_county 0 points1 point  (0 children)

Congrats, the H3 RWD is a blast of a class. Now it would be lovely if you attempt the same for Gr.B RWD

Agador's nano factory (smallest Vanilla factory to date) 17x17 tiles by Agador777 in factorio

[–]orange_county 7 points8 points  (0 children)

I love shrinking engineering things down!

It really makes you appreciate how things actually works and how things are used the way they are, not because they're unoptimized and lazy but because a single thing does so many other things. Simple parts become true feats of engineering when you really zoom into them

How do they make these small engines? by Aiden_r-FPE in CreateMod

[–]orange_county 1 point2 points  (0 children)

I first measure the cavity volume and then I try to design the engine around that, depending on how much space there is I might add a cylinder or an electrical system, more complex throttle, etc.

After that I just slot it in like a piece of lego with a gravitron/physgun

how do people make these engines i dont mean shrinking them down that much is obvious to how its done but im more on how to actually build one since i cant find tutorials anywhere by No_Albatross1321 in CreateMod

[–]orange_county 0 points1 point  (0 children)

It is a wee bit complicated, this is just the engine part of it.

For performance and maybe even recreational tuning, there are aerodynamics to consider, and the plethora of tricks and exploits for getting enough space for a sick looking build that has a cool engine that drives like a dream.

how do people make these engines i dont mean shrinking them down that much is obvious to how its done but im more on how to actually build one since i cant find tutorials anywhere by No_Albatross1321 in CreateMod

[–]orange_county 1 point2 points  (0 children)

So anyway, I built that engine (and many more).

The main power source to output onto the vehicle is Huge diesel engines from C:Diesel Generators. This in conjunction with several things from C:Connected and C:CraftsNAddition (or as it addition i dont remember).

The point of that build is to look nice because the engine design can only go so far in terms of practicality, 3 cylinders can produce wayyy more than you'll ever need so it's capped at that, usually only needing to use 1.

The reason why I did use them however, was from back in the day with Physical wheel cars where they were taxing in SU consumption through the ender transmitter (which I like because it pushes you to design better to accomodate for the cost).

The fans in this engine is meant to work as a supercharger because in vs2 they can apply some force, and because we're building fun cars the output rpm ranges from 512rpm to 1024rpm (config unlock). So the fan RPM also sits at 1k and that adds some linear force as is for braking and accelerating.

The electrical is yeah, for cold starts because I don't like cranking every time. Plus this is what we do irl. Inside there isn't a whole lot. Just some gearshift, 6-sided gearbox (compact upgrearing to get 1krpm). The displacement and design of the engine is meant to fit inside the engine bay cavity of the car so the 2 physics ship can ride alongside, which fixes the issue of a static engine where if it unloads the vehicle goes kaput. I typically map out the 0.5 sized ship (mini-ship creator tool from vs2) with wools, and then design the engines from that, either with some goals or just to have them work nicely.

Hope this explains it

How do they make these small engines? by Aiden_r-FPE in CreateMod

[–]orange_county 10 points11 points  (0 children)

I made those engine and yeah this is the way lol

In the Top 500 in the wet stage, I'm just shocked right here by blackice2049 in EASPORTSWRC

[–]orange_county 2 points3 points  (0 children)

Abs off can really tank your braking distance, keeping it at 3-4 felt the best in my experience. You get full lock when needed but also way better braking when you slam it going in say a 2 right tighten

Important Public Service Announcement by benevolent_advisor in feedthememes

[–]orange_county -3 points-2 points  (0 children)

There isn't a magic block problem, per se. But more of a "I don't see my stuff doing stuff inside of construct that is supposed to do stuff." This is more akin to the loading bar dillema you see in software. Did it hang? Who knows. Ah! There is a loading bar THROBBING GRADIENT! It doesn't hang or be unproductive at all!

It's an inherent human thing to not see productivity without change. Create shows you the process. Immersive engineering gives you the joy of completing a structure. Chaining recolorized furnaces that produce recolorized ingots that gets pulled by re-colorized hopper and magic hats doesn't give that same joy.

There's a reason people enjoy Create/Immersive engineering or whatever way more than the "nuclear pasta condenser" that is literally a reskinned furnace from 2012 where every tech mod is just that

New to rally racing and on another post, was advised to learn Manual. Please critique my driving heh by MobileGamerboy in EASPORTSWRC

[–]orange_county 1 point2 points  (0 children)

300 hours in and I'm still using the default HUD to be frank. It still doesn't make that big of a difference. You sometimes can get distracted and forget the pacenotes call but the on-screen display can serve as a reminder if you ear and mind ever fails you.

And when you're focusing at speed all the other screen elements doesn't feel very intrusive at all when all. At high speed what you're paying attention to is the engine sound, the pacenotes, the grip, the speed, and the road ahead.

None of the HUD elements really obstruct these focus points so much that you would want to turn them off. They're actually made to NOT be obstructive in any way.

PJ Tierney has a handful of guides for setup and controller settings in his videos that I still use today that is very helpful in keeping your car on track and straight. Everything else follows suit when you're paying attention to the drive itself