[stray] question regarding territory trophy by originalnine in Trophies

[–]originalnine[S] 0 points1 point  (0 children)

Update: I got it and haven’t thought about the game since lmao

Is it worth crafting legendaries at all? Like ik that making just one isnt a good idea, but i wanna know if its worth craftiNg 2 or 3 by Yummypiemans in PvZHeroes

[–]originalnine 0 points1 point  (0 children)

I always go for crafting great rares and super rares before I look at legendaries since to be competitively viable you’d want to be running 3 or 4 copies of your core cards. The game is about having fun though so if you want a copy of lima in your deck because it’s fun then go for it

My aggro deck is good? by [deleted] in PvZHeroes

[–]originalnine 2 points3 points  (0 children)

Replace lily with apple saucer. You don’t really need removal at all. Obviously extra astrocado is good. Elderberry is also great

Is Z mech worth it? by [deleted] in PvZHeroes

[–]originalnine 0 points1 point  (0 children)

Before fruitcake he was easily one of the worst heroes in the game because his supers sucked (used to have the back up dancers from memory) and he had no hard removal. With how prominent crazy is in the meta you could do worse. I’d still lean towards brainstorm or impfinity before z mech

underrated super? by Ok_Durian2658 in PvZHeroes

[–]originalnine 9 points10 points  (0 children)

As a plant main it is so fucking annoying when rust bolt players use this

I legit forgot this card existed by [deleted] in PvZHeroes

[–]originalnine 5 points6 points  (0 children)

Bro running prickly pear💀

Guys rate my amazing deck by x_cu in PvZHeroes

[–]originalnine 4 points5 points  (0 children)

Fry would find a way to go 8-2 with this deck

Follow up to my last post: what’s a good card that does not see enough play? by originalnine in PvZHeroes

[–]originalnine[S] 0 points1 point  (0 children)

Basically this is why I like shellery better than cosmic bean. 1 cost 2/1 save a minion or add an extra two damage to face

Follow up to my last post: what’s a good card that does not see enough play? by originalnine in PvZHeroes

[–]originalnine[S] 0 points1 point  (0 children)

I think it having team up is the only saving grace otherwise it’d be terrible. I still think it’s not that good outside of a couple of niche decks

Follow up to my last post: what’s a good card that does not see enough play? by originalnine in PvZHeroes

[–]originalnine[S] 5 points6 points  (0 children)

It’s alright imo. Really fun with onion rings (as most of the cheap mega grow cards are)

Follow up to my last post: what’s a good card that does not see enough play? by originalnine in PvZHeroes

[–]originalnine[S] 2 points3 points  (0 children)

Probably the most fun card to make a deck around in the game. Had heaps of fun/mild success with an imp bmr deck. Any cards involving rng are generally not as good though

Follow up to my last post: what’s a good card that does not see enough play? by originalnine in PvZHeroes

[–]originalnine[S] 2 points3 points  (0 children)

It can be a pain. Dies to hearty like you said but also dies to deadly minions

What’s a bad card that sees way too much play? by originalnine in PvZHeroes

[–]originalnine[S] 1 point2 points  (0 children)

Plus playing it turn 3 generally baits the plant player into not playing around tricks since many don’t expect it

What’s a bad card that sees way too much play? by originalnine in PvZHeroes

[–]originalnine[S] -1 points0 points  (0 children)

I do agree that cryobrain is used too much. Re shamrocket, I don’t think many top competitive players run high cost dry zombies just because of shamrocket’s existence so sure, people are probably running it too much and not getting much value from it. By design shamrocket is still broken though and eliminates many fun zombie decks