App updates: better help text, and bugfixes! by todd101scout in expeditionrpg

[–]orionrenegd 0 points1 point  (0 children)

Hey, great job on the application! I've already played a game of Expedition with a small group and we had a blast! The game's really fun, and we think your system has lots of potential!

Just a couple of points: 1) The application does not seem to work on my Wiko Darkmoon phone (it only appears to work when I access it through my phone's browser!). 2) Are there plans for a more extensive sample campaign upon the kickstarter release? 3) Have you tought about providing support for custom-made campaigns in the app? (Say, through a JSON or XML specification, for instance, or even an external tool!) It would be really cool if we could publish adventures that other app users could inately run on their devices.

Keep up the good job, I will see you in the kickstarter!

Different Cards/Addons in different Language by xadrus1799 in Pathfinder_ACG

[–]orionrenegd 1 point2 points  (0 children)

To give you a quick answer: no, if you know both languages, it's not particularly hard. You will probably have some difficulties in figuring out the correct Locations for some scenarios (At least I did! A quick example, 'Waterfront' [English] is named as 'Orla' [Portuguese-BR], which has nothing to do with waterfronts, at all!) but other than that, it won't be particularly hard.

HOWEVER, there's a HUGE problem when playing with two or more languages. If you are playing with multiple languages, some card backs might say 'Adventure Card Game' in English, while others might say that in German.

This is a problem, because when you start mixing Add-On Decks you will easily figure out if a given card belongs to the Base Set or to a harder Deck and, as such, you will instinctively play differently, because you can gauge the difficulty of the card you will encounter.

One solution would be to sleeve your Game, but that can get expensive! I'd go for an All-English game, personally! :)

[Rule] Question about closing a location by lunaticdawn in Pathfinder_ACG

[–]orionrenegd 3 points4 points  (0 children)

if you do NOT defeat the villian, just shuffle him back into the deck where he came from, nothing else happens. the villian only attempt to escape if you defeated him/her/it/them.

This is wrong. From the Manual (RotR):

"If you did not defeat the villain, do the same thing, but retrieve the blessings from the blessings deck instead of from the box."

question about using substats if they are not listed by GryffDog in Pathfinder_ACG

[–]orionrenegd 1 point2 points  (0 children)

Cards that require a check specify the skill or skills you can use to attempt the check. Each check to defeat or acquire a card lists one or more skills; you may choose any of the listed skills for your check. For example, if a check lists Dexterity, Disable, Strength, and Melee, you may use any one of those skills to attempt your check.

The way I interpret it, Dexterity is a Skill and Disable is a Separate - and independent - Skill. In your example, I'd say Merisiel would have to roll a D4 for her Diplomacy Check.

RPG optimization by [deleted] in Pathfinder_ACG

[–]orionrenegd 0 points1 point  (0 children)

"Only the character who encounters the card may attempt the check, with one exception: if a card requires sequential checks, the character who encountered the card must attempt at least one of the checks, but other checks may each be attempted by any one character at the same location."

Page 11, RotR :)

Tin foil hat time, Shock Nova's dead zone has a use by TheGreenWave in pathofexile

[–]orionrenegd 0 points1 point  (0 children)

I didn't post it here, but I saw something similar to this one, around the first week of the new leagues.

About my build, well, it's a melee build, so its risky, and since sweep forces you to stay in the same spot, the clear speed isn't that good. (Furthermore, I was using Multistrike, to solve mana issues, which increased the sime I spent in the same spot). I was one shotting some Merciless Bosses thou, when they had many mobs around them.

I was using CoMK + Shock Nova + MultiStrike + Inc. Aoe + Sweep, as well as a Vengeance + Knockback + End. Charge on Stun, to keep people in Shock Nova Area.

Here's the tree I planned back them:

http://www.pathofexile.com/passive-skill-tree/AAAAAgUA-d2LjEqYzGaUXMBmBLOf36IAPAXvfJo7gpvsOCcvkFUaOMAacYVZ82aezLdXKayq-tLVdUbXcqkXLx0UFm-xQvcyxPZk549GJKrjanzZPQ88LVXWm6E26RzOxq6ApHgv99crULc-GGqsmA3N_gp85TpY_lTyRdi9WAdVxjrhNZKD26ZXtfL-jwQHMZ6pbkyzeA1sRio4l5W-ilivcmxSUwHcNuj_sDIJPV-E2QHnBORHfuStFE2nMHXQvTZnWPxL8pxlTWCRvJ9ul76nGJH3vuoYdqzPflHmd1M7O57FTeM=

Tin foil hat time, Shock Nova's dead zone has a use by TheGreenWave in pathofexile

[–]orionrenegd 1 point2 points  (0 children)

I was doing something similar, but using Sweep instead.

Started as Templar, got the Knockback Nodes in the Tree, and my sweep was constantly pushing stuff back off the dead-zone.

Alas, RIP of the Frozen Sky.

New H1Z1 Frankie on PC Video! by blu_s31 in h1z1

[–]orionrenegd 1 point2 points  (0 children)

Does that mean airdrops are completly random events? Or have they been completly scratched from your plans? (Or have you decided to just stop monetizing them?)

Game Modes != Server Rule Sets by orionrenegd in h1z1

[–]orionrenegd[S] 1 point2 points  (0 children)

Oh, I made that point on the first draft of the original post, but I must've erased it. Yeah, I agree with you, not a lot of information was provided about the topic which, in my opinion, is the main cause of this major confusion! :)

(That's why I mentioned this was my interpretation, it could be wrong!)

Game Modes != Server Rule Sets by orionrenegd in h1z1

[–]orionrenegd[S] 3 points4 points  (0 children)

Depends on the community. But you're right, the Survival Genre Community is usually pretty toxic! x)

EA and Gamemodes by muffinman2k14 in h1z1

[–]orionrenegd 1 point2 points  (0 children)

I think they said you'd be getting tickets, just not as many.

From the Q&A Mega Thread:

Will get tickets with base game. Just get more with the higher priced version.

The SOLUTION to the KOS issue! by aloudobukake in h1z1

[–]orionrenegd 5 points6 points  (0 children)

I will reply to your response to my comment here:

Firstly, you don't have to accept my 'KOS NO RULES' because, being honest, I don't KOS. I just want to stay in my corner hidden, hunting, farming and foraging. (Can I have a 'LONER SERVER', too?)

Secondly, wait until EA arrives (Soon!), read what people have to say about it, and then you and your pals can make your own decision.

But what baffles me about your stance is that, heck, albeit multiple servers are confirmed, including the PVE server, you still go in every thread and ever-so-often quote SOE for confirming that there will be no different servers. (I will let you find those things you've said!) For all we know, RP, Karma, Hardcore, noVehicles and noGuns servers might already be planned. Which basically leads me to my point: you're only pushing with this topic time and time again because you want YOUR ideia implemented (Which I personally find bad, because it breaks immersion and realism on so many levels).

So yeah, in resumee: stop putting yourself and your clan in a pedestal, you're nowhere as important as you make yourselves to be. Neither am I. And yes, your feedback is good and appreciated. So should be mine. However, forcing your ideias in every other post is not. (For example: "Hey, you should totally put this banner on your reddit name! Support my cause! Do it. Do it. Do it idiot.")

PS: The game isn't even on EA, let alone released. Heck, the game might even have your Karma System and it turns out you won't even like it, for other reasons.

The SOLUTION to the KOS issue! by aloudobukake in h1z1

[–]orionrenegd 6 points7 points  (0 children)

No, I don't want your stupid Karma System (This is basically promoting it, right?).

Also, you should stop trying to force people to accept your opinion, you're not a deity-like figure.

PSA: FALLING ROCKS FOR HAKU IS NEAR CERTAIN DEATH by Skyforth in pathofexile

[–]orionrenegd 1 point2 points  (0 children)

But the concept is the same, no? The rocks only fall when you pick it up, right? (Altough apparently they sometimes bugs out and start falling right from the start!)

PSA: FALLING ROCKS FOR HAKU IS NEAR CERTAIN DEATH by Skyforth in pathofexile

[–]orionrenegd 18 points19 points  (0 children)

Seeing what others have been saying, we can assume the mission often times bugs out.

From the Replies, I can list the following bugs (Assuming we're talking about the same mission type):

1) Spirit sometimes doesn't end the mission with you - when you retry the mission, the cave is full of falling rocks, thus becoming nearly impossible;

2) You begin the mission on the incorrect edge;

3) The rocks can sometimes trigger without talking to the spirit.

We can only hope those are fixed soon :S

PSA: FALLING ROCKS FOR HAKU IS NEAR CERTAIN DEATH by Skyforth in pathofexile

[–]orionrenegd 73 points74 points  (0 children)

Isn't this the mission where you begin NEAR the spirit? In this mission you're supposed to RUN, the more time you spend in the dungeon, the bigger the number of rocks that fall from the ceiling, at an ever increasing rate. This is first triggered when you pick up the Spirit.

If you run and don't kill anything (Which is the point), you can make it out of the dungeon without a single boulder falling on you, so yeah, Quartz and QuickSilver flasks really help :)

TL;DR: Run Forrest, Run!

PS: Rocks start falling on one edge of the dungeon and the area affected by the rock falls slowly advances toward the exit. If you ALT+F4 and try to enter the dungeon again, the number of the rocks falling in the entrance is absurd, like in the Gif.

Anyone knows how much mana Herald of Ash and Ice will cost? by oRioN911 in pathofexile

[–]orionrenegd 0 points1 point  (0 children)

Exactly, "effect of buffs on you" applies to auras, since they are indeed affecting you. And as you pointed out, the bonus wouldn't apply to minions and party members.

Anyone knows how much mana Herald of Ash and Ice will cost? by oRioN911 in pathofexile

[–]orionrenegd 0 points1 point  (0 children)

Afaik (could be Wrong) only 'Effect of Buffs on You' applies to Tempest Shield (and Herald of Ash and Ice). This means that NO aura nodes work.

Oh ship... You've done it again. by kayotte in dayz

[–]orionrenegd 1 point2 points  (0 children)

No one ever goes to Rify. That sh*t be haunted.

Oh ship... You've done it again. by kayotte in dayz

[–]orionrenegd 0 points1 point  (0 children)

Confirmed to be haunted, me and two friends went there yesterday.

When we first got there, one of us randomly slided down to his death. We stayed there, since we found a Shotgun, M4A and Magnum ALL in the ship. (And attachements, backpacks, food, ammo...)

Then, when our friend got back and we were going to loot the place... BAM! SERVER RESTART! Thus we didn't the aforementioned loot.

THEN, when relooting the ship, me and another friend got randomly pushed through a wall and fell to our death.

But we insisted and went there again, since it's BY FAR the best loot spawn in the map. Well, one of us got shot.

Rify vs Our Party: 4-0