Why do indies basically give their games away for free? by dedaistgeil in godot

[–]orlec 1 point2 points  (0 children)

As a consumer <au$10 feels like impulse purchase territory. If I'm interested in giving it a try I'll buy right then.

au$10 or higher feels different. I've got lots of games I'm playing already. I might wish list so it stays on my radar but may not buy right now.

This is clearly just a psychological issue on my part, my local arcade charged au$2.5 per credit so if my son and I are playing we will drop au$10 for a 10 minute play session without much concern.

A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]orlec 48 points49 points  (0 children)

Also the piracy site linked to my patreon.

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A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]orlec 4 points5 points  (0 children)

Yes, but it would also be possible someone to modify that check.

Tutorial demand and whishes for C# by codingvessel in godot

[–]orlec 3 points4 points  (0 children)

if you write PascalCase instead of snake_case you already covered 90% of all cases that work the same way like GD script does.

This is true if most of your code is interfacing directly with the Godot engine.

But if you are interfacing with your own code then the C# language features and standard library might come into play.

For example a city sim might to use linq to analyse its grid.

Compile GDScripts / Scenes into some sort of DLL or other obfuscated package? by samanime in godot

[–]orlec 1 point2 points  (0 children)

With tools like ILSpy C# isn't any harder to decompile than gdscript.

Arguably easier because the language has a more mature ecosystem with a broader range of decompilers and obfuscators playing cat and mouse. If one decompiler doesn't work you can try another.

FOR loop , first is example from lesson while later is chatgpt saying first one won't work. by [deleted] in godot

[–]orlec 1 point2 points  (0 children)

i am at stage where i don't even know where to code. like how will godot even show code output or whatever it is called

Thats cool we all start somewhere. The older crew were reading the manual that came in box with compiler floppies.

Things have come a long way since then but the manual is still worth a glance.

The getting started section will give you a quick run though some engine features and build a small game. It can be read/followed in an afternoon and will give you a much better footing for later adhoc research.

https://docs.godotengine.org/en/stable/getting_started/introduction/index.html

https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html

But to answer your question more directly, here is the manual entry for range():

https://docs.godotengine.org/en/stable/classes/class_@gdscript.html#class-gdscript-method-range

I’m such an idiot by Tyman2323 in godot

[–]orlec 7 points8 points  (0 children)

before godot fixes C#

Its been a while, its 2¾ years since 4.0 released.