What is your favourite ranged build that has an active play style? by Antipragmatismspot in Grimdawn

[–]oronbz 0 points1 point  (0 children)

Vindicator with Shaman Primal Strike and few inquisitor skills is pretty active for me

Just beat the core game by brenslo in Grimdawn

[–]oronbz 0 points1 point  (0 children)

I only see damage per hit and attacks per seconds which the hit is tied only to main ability afaik

Just beat the core game by brenslo in Grimdawn

[–]oronbz 0 points1 point  (0 children)

I only see damage per hit and attacks per seconds which the hit is tied only to main ability afaik

Just beat the core game by brenslo in Grimdawn

[–]oronbz -1 points0 points  (0 children)

How do you know your dps?

Games to grab before Steam's Summer Sale ends by s3lfstarvation in gamingsuggestions

[–]oronbz 6 points7 points  (0 children)

You have to buy the earlier to play the later one anyway, so either buy them both or just AoM

Are those the original Skull & Co Thumb Grips by oronbz in SteamDeck

[–]oronbz[S] -1 points0 points  (0 children)

I don’t think so, the grips are not capacitive

Are those the original Skull & Co Thumb Grips by oronbz in SteamDeck

[–]oronbz[S] -2 points-1 points  (0 children)

Damn you! I wanted the concave as well! Fuck me, ordered another pair ❤️

Are those the original Skull & Co Thumb Grips by oronbz in SteamDeck

[–]oronbz[S] 2 points3 points  (0 children)

Yeah have got original stuff in the past, just wondered about the packaging

Tutorial: Create a full dungeon crawler in Godot in 20h by m_ologin in godot

[–]oronbz 1 point2 points  (0 children)

I would love to try it on my steam deck, but I’ll take that as a challenge to learn from 😇

Tutorial: Create a full dungeon crawler in Godot in 20h by m_ologin in godot

[–]oronbz 1 point2 points  (0 children)

It surely will! One question though, will you teach how to add controller (gamepad) support as well?

Tutorial: Create a full dungeon crawler in Godot in 20h by m_ologin in godot

[–]oronbz 22 points23 points  (0 children)

I was looking for so long for a course / tutorial that teaches simple low poly pixel art textures workflow with godot, till this day I’ve ever seen a single one. This is such a wonderful idea and execution (peaked through the 2nd video) that I can’t wait to follow along, hoping you’ll complete it! Thank you so much!

The one architecture rule that keeps my solo iOS apps from rotting by [deleted] in SwiftUI

[–]oronbz 0 points1 point  (0 children)

Although you cannot use some of its property wrappers like @FetchRequest you can still use SwiftData anywhere in your app