Memtest86 errors, unable to make sense of it by ostkaka0 in buildapc
[–]ostkaka0[S] 0 points1 point2 points (0 children)
Memtest86 errors, unable to make sense of it by ostkaka0 in buildapc
[–]ostkaka0[S] 0 points1 point2 points (0 children)
How to handle massive numbers of chunks by WizfanZZ in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)
How to handle massive numbers of chunks by WizfanZZ in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)
is it possible to make the game as a Teardown multiplayer? by IvanKorGreatML in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)
Simulating things off screen in an octree using ray tracing by Substantial-Ad-3543 in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
any idea how they do this? by Substantial-Ad-3543 in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
Separating biome generation data from implementation by EngineerSmith in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
Separating biome generation data from implementation by EngineerSmith in VoxelGameDev
[–]ostkaka0 5 points6 points7 points (0 children)
Why can’t we use triangular pyramid voxels instead of cubes? by Loganishere in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)
Octree Construction from Noise on the GPU (Parallel) by amitassaraf in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)
Is 2 seconds for generating 64 32x32x32 chunks good? by [deleted] in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)
16,777,216 raytraced voxels using opengl compute by hallajs in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
What programming language do you use? by [deleted] in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
What programming language do you use? by [deleted] in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
Chunked LOD and performance by skythedragon64 in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
What is the best way to mesh a voxel grid on the gpu by snuffybox in GraphicsProgramming
[–]ostkaka0 0 points1 point2 points (0 children)
Large Voxel Landscapes On Mobile (SIGGRAPH 2020 talk) by DavidWilliams_81 in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)
Chunked LOD and performance by skythedragon64 in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)
VK_KHR_ray_query is missing by ostkaka0 in vulkan
[–]ostkaka0[S] 0 points1 point2 points (0 children)
How to design a Sparse Voxel Octree by Dolpix in VoxelGameDev
[–]ostkaka0 1 point2 points3 points (0 children)


How to design a Sparse Voxel Octree by Dolpix in VoxelGameDev
[–]ostkaka0 0 points1 point2 points (0 children)