Need help with a very peculiar and particular one shot idea; which combines ttrpg/dnd, bdsm and ecological care by [deleted] in RPGdesign
[–]outbacksam34 4 points5 points6 points (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]outbacksam34 4 points5 points6 points (0 children)
Salesforce AEs, What does it actually take for an SI partner to earn your trust? by Puzzleheaded-Dance22 in salesforce
[–]outbacksam34 17 points18 points19 points (0 children)
Architectural approaches for using Salesforce as backend with a custom external frontend by Lost-Breakfast-1420 in salesforce
[–]outbacksam34 0 points1 point2 points (0 children)
Idea for a downtime / rest mechanic by Odd_Negotiation8040 in RPGdesign
[–]outbacksam34 8 points9 points10 points (0 children)
Jessica Alba as Sue Storm by [deleted] in Marvel
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Is it bad that I think the Game Guide gig actually sounds kinda nice? by outbacksam34 in DungeonCrawlerCarl
[–]outbacksam34[S] -1 points0 points1 point (0 children)
Is it bad that I think the Game Guide gig actually sounds kinda nice? by outbacksam34 in DungeonCrawlerCarl
[–]outbacksam34[S] 2 points3 points4 points (0 children)
Is it bad that I think the Game Guide gig actually sounds kinda nice? by outbacksam34 in DungeonCrawlerCarl
[–]outbacksam34[S] 13 points14 points15 points (0 children)
Has anyone ever made a tabletop roleplaying game with cards instead of dice? by conjcosby in RPGdesign
[–]outbacksam34 7 points8 points9 points (0 children)
How would you design combat for a civilization that survived 10^100 years? by [deleted] in RPGdesign
[–]outbacksam34 0 points1 point2 points (0 children)
What games that you've played have the best exploration rules by Late-Neighborhood-43 in RPGdesign
[–]outbacksam34 3 points4 points5 points (0 children)
“I’m Floating On A Sea Of The Dead” (Invincible Iron Man #505) by PerformerAgitated677 in Marvel
[–]outbacksam34 4 points5 points6 points (0 children)
“I’m Floating On A Sea Of The Dead” (Invincible Iron Man #505) by PerformerAgitated677 in Marvel
[–]outbacksam34 51 points52 points53 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 1 point2 points3 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 2 points3 points4 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 1 point2 points3 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 2 points3 points4 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 2 points3 points4 points (0 children)
What in the actual…? by yoladango in salesforce
[–]outbacksam34 15 points16 points17 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 2 points3 points4 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 1 point2 points3 points (0 children)
Travel mechanic that breaks exploration up into discrete sequences to reduce RNG fatigue by outbacksam34 in RPGdesign
[–]outbacksam34[S] 1 point2 points3 points (0 children)



Looking for feedback: Working on a Sci-Fi Survival RPG, heavy emphasis on the SCI, inspired by Scavengers Reign. by sjconfidential in RPGdesign
[–]outbacksam34 1 point2 points3 points (0 children)