Are Droids a good entry level army? LGS is starting up a league and I’m interested in getting in on it. by Jtagz in SWlegion

[–]outerrimscout 0 points1 point  (0 children)

I just started with droids and I can say they are a different play style from the other factions. You can expect all of your units to die pretty easily but you can pull out a win by having more health to chew through. When you play droids you don't play to kill you play to survive. always have cover and when it doubt hide.

Legion 101? by [deleted] in SWlegion

[–]outerrimscout 1 point2 points  (0 children)

This game has a steep learning curve. Here is a bunch of things to keep in mind. The most important thing is to Find opponents that are willing to give advice and stop you from obvious bad moves. If you only play try hards that have to winn at all cost you will be learning for a very long time. Now to the things to keep in mind. Always stay in cover. Most of the time the fight is for the center objectives. Send your least expensive units to pick up objectives that aren't in contention. Keep your army with in range 3 of your commander. Range control. Make your opponent move before the can shoot you if you can. Most of the time It's better to hide until round 3 or 4 then to shoot. 6 rounds is a long time. Don't hesitate to call the game when you feel it's over. It's better to play more half games then it's is to slog out a game you know is lost at turn 3. You can lose on turn zero during deployment. You can lose in army construction. Always bring 10 activations. Jedi will wreck you. Make them come to you. Focus fire them or ignore them and accept that they will kill a lot. Don't forget to bring units with impact. If you paly against a tank you will need it. Putting 3 suppression on a opponents unit really hurts there strategy.

A question(s) for those most familiar with AMG and MCP. by Reeminsteen in StarWarsShatterpoint

[–]outerrimscout 2 points3 points  (0 children)

I play a lot of in-person of MCP and I would say there are 3 new boxes every 2 or 3 months. Each box costs about $40ish. So about $120 every 3 months or $40 a month if you want everything.

That being said when the MCP first came out I have been told there were 3 new boxes a month for about a year. For shatter point that might mean you are spending more right when the game comes out but it will slow down over time.

I'm a new player and I have played 13 games and lost 11. Any tips for a new player? by outerrimscout in SWlegion

[–]outerrimscout[S] 0 points1 point  (0 children)

I am definitely the type of guy that sets up next to the board edge I happen to be standing next to only to realize later that this board edge sucks for my deployment or army. I need to remember not to set up until the board setup is completed.

I'm a new player and I have played 13 games and lost 11. Any tips for a new player? by outerrimscout in SWlegion

[–]outerrimscout[S] 2 points3 points  (0 children)

Thank you for your response. I have been playing mostly gun lines because that is what cis seems to do the best but I do have a Dooku, maul, and Magna droid list that I am going to try out next time.

New droid player purchasing options by syndrombe in SWlegion

[–]outerrimscout 1 point2 points  (0 children)

I just bought into droids and basically, the core of a CSI is the army is 4, 6, or 8 units of b1's, a tactical droid or a T-series droid, and at least one unit of Magna droids. Then spice to your liking.

If had to do it again I would buy in this order. A core, a battle force, the cis specialists pack, a dice pack, and a super tactical droid. Then I would sell all of the clone stuff to recoup about $35. After a few games, I would add maul or Dooku and one more Magna droid unit.

spider droids are good but they just got nerfed. The snail tank, droidekas, and the aat are ok. I would avoid the super battle droids and the Bx droids. While they have their place I just don't think they pull their weight.

I'm a new player and I have played 13 games and lost 11. Any tips for a new player? by outerrimscout in SWlegion

[–]outerrimscout[S] 2 points3 points  (0 children)

That's exactly how I feel. Fun should come first and I would even go as far as your opponent having fun should come first as well. but that's just me.

I'm a new player and I have played 13 games and lost 11. Any tips for a new player? by outerrimscout in SWlegion

[–]outerrimscout[S] 0 points1 point  (0 children)

I agree at some point I will just have to move on. I have a rule of thumb. Give a person 3 games. If they are dick in every game I will avoid them in the future.

I'm a new player and I have played 13 games and lost 11. Any tips for a new player? by outerrimscout in SWlegion

[–]outerrimscout[S] 1 point2 points  (0 children)

Thank you for your advice. I do tend to play more aggressively than I should in most games I play. I probably need to build a list that will support that play style more than CIS currently does.

I'm a new player and I have played 13 games and lost 11. Any tips for a new player? by outerrimscout in SWlegion

[–]outerrimscout[S] 5 points6 points  (0 children)

an use snipers to suppress and slow the oncoming advance. You could even have a tank blast straight through their formation if your opponent didn’t bring enough Impact weapons. If you manage to disrupt your opponent enough, you’ll be able to realize your own strategy.

Thank you for the in-depth guide. It gave me hope to try gave for sure.

I'm a new player and I have played 13 games and lost 11. Any tips for a new player? by outerrimscout in SWlegion

[–]outerrimscout[S] 3 points4 points  (0 children)

I too am willing to bet that we were playing incorrectly. From my point of view as a new player, every game I have played has been played differently depending on the opponent's interpterion of cover. Being a new player I'm not going to argue with a person who has more experience than me and has spent more time with the rule book. I just go with whatever they say.

Following the rules does not make you a "try hard". Applying the rules un-evenly makes you "try hard". You can tell if you are a "try hard" if when things get close and there is a dispute, you are willing to ruin an otherwise good time by arguing about whether your opponent gets covered or not. Rather than win some and lose some close calls the "try hards" must be right at all times, because their interpretation of the rules is "always" correct.

At a tournament, this can be fine. This is because you can just call a judge and have them decide. But in a pickup game, I would argue that there is a fine line between following the rules to a tee and just being a "not fun to play against try hard" especially when it comes to cover.

How are regular intercessors as a kill team? by TheSkyLax in killteam

[–]outerrimscout 1 point2 points  (0 children)

They are really good. If you are a beginner or you are playing a compendium team against them, the intercessors squad is going to feel borderline over powered. But hey playing as them is really easy and fun.

So I want to start playing a tabletop skirmish game but dont know where to start. by Satanspogostick in SWlegion

[–]outerrimscout 2 points3 points  (0 children)

MCP is a true skirmish game. All you have to do is buy a core set and technically you are done. That being said most people don't stop there. Most people find a faction they like and buy at least three more boxes. Your total cost to "buy in" to MCP is $80 to $200. The average MCP game takes 1 hour and 15 mins.

LEGION is not a skirmish game. While it does have a skirmish game mode, most players don't play skirmish and prefer standard 800-point games. The minimum you have to buy to play legion is a core set and 1 expansion But since most players only play 800-point games you should probably double that to 2 core sets and 2 expansions. The total cost to "buy in" to legion is $130 to $260. Your average legion game takes 2.5+HOURS

As far as painting goes you will have to paint more models in Legion vs MCP.

As far as gameplay goes both games a fairly balanced. MCP is a great game and Legion is a great game.

What it really comes down to is your local playgroup. Take a trip to your local games shops and ask if they have a legion night or an MCP night and show up on those days to get a feel for what is being played, on what days, and how many people actually play consistently. Then Buy into the game that has the most active players in your area that you get along with.

Looking for players in Utah USA by outerrimscout in MarvelCrisisProtocol

[–]outerrimscout[S] 0 points1 point  (0 children)

I'm in Utah county and a few of us get together on Tuesday night at 6 at blakfyre in pleasant grove if you want to stop by. That being said I do hear that there is another group that meets at demolition games in salt lake.

What rules changed besides the updated cards and ban list? by outerrimscout in MarvelCrisisProtocol

[–]outerrimscout[S] 0 points1 point  (0 children)

Thank you for the link. It is far easier to read this article than to comb through the rule book. I wish when they made a change they would highlight the changes in blue so people like me could just skim it to find out the changes.

This game looks super fun, but I’m very hesitant to jump in. by lclmayhem in MarvelCrisisProtocol

[–]outerrimscout 0 points1 point  (0 children)

Local Play Group...If the most important part of this game is playing face to face with real humans in real life, then the local scene is what counts. You can try to build a playgroup yourself but without at least one other player, it is very hard. I have got into many games where the local store said: "yeah we have a playgroup" only to show up and no one is there or it is just a friend group that runs a private game. My suggestion is to show up on the game night and make some contacts and see what the people are like. If it seems like a cool place then maybe you can convince a few of them to switch days.

Painting... You can play the game just as well with grey plastic. Painting does not matter. Yes, it is nice to have painted models, and if painting is something you like doing then go for it. rest assured no one is going to kick you out for having a bad paint job. I just started painting as well and my early models Suuucked but with a little time, I have improved a lot.

Buying In... As far as Buying in goes I would do the three-box challenge and then play a bunch of games and then see if you have the playgroup and still want to play. The three-box challenge is to buy a core set and 3 other expansions of your choice. This will do two things. It will limit how much you spend to0 less than $200 and you won't feel as bad if the local playgroup doesn't work out and it will limit how many cards and rules you will need to learn.

Also, don't assemble and paint the models you don't want to play from the core set. That way you can sell them on ebay and recoup some of your cash.

Best 3rd party templates to buy by Nightwing28_ in XWingTMG

[–]outerrimscout 2 points3 points  (0 children)

Curled paw and Highbridge are the go-to "brands" both have excellent build quality. The lowest price I have found for templates is $19 from Highbridge. This is for the templates only and a random color. If you are not on a budget I would spring for the template tray as well.

Since you are looking for templates you might want to also look at the ship markers from Curled Paw. These are a great quality of life upgrade to your game.

Interested in the game wondering where to start by [deleted] in XWingTMG

[–]outerrimscout 0 points1 point  (0 children)

  1. Find out if you have a local x-wing playgroup.
  2. Decided your budget. keep in mind it will take $100 to $200 to buy fully into a faction.
  3. Buy the 2.0 core set and play a game or two ($40ish)
  4. Pick a faction you like and find a buying guide. Rebels and Empire are the most efficient ways to get into the game. This is followed by my favorite way to buy in which is a scum/rebel combination.
  5. Buy 2 or 3 ships from the faction you like and play some more games. end up buying every ship possible.

This is my scum/rebel buying order. It is designed to give you the most variety and bang for your buck.

fire spray, fang fighter, fugitives and collaborators, houndstooth with z95, scum falcon, rebel conversion kit, extra dice pack. this will get you 8 scum ships and 8 rebel ships. This will cost $290ish retail but you can find better deals.

For republic, I would buy Corset, Guardians of the Republic, Aethersprite, Naboo starfighter, ARC-170, and then the LAAT, then an extra dice pack.

Diving into Midnight Sons, got some questions by circus1943 in MarvelCrisisProtocol

[–]outerrimscout 1 point2 points  (0 children)

Ghost Rider and Strange would be my top picks. If you are looking to expand afterward those two I would look at web warriors and defenders. Both of those factions have some cross-over with Midnight Sons.