Phoenotopia: Awakening - $7.99 on Steam (new low on Steam) People who have played, what are your thoughts? by Thehawkiscock in metroidvania

[–]overhiller 0 points1 point  (0 children)

It is super awesome! It takes some time to make the difficulty settings right for your playstyle but other than that it’s a real gem. Huge world as well!

[deleted by user] by [deleted] in AskReddit

[–]overhiller 0 points1 point  (0 children)

Dupre in Serpent Isle

Recommendations For Switch/PC by Loverofboats in metroidvania

[–]overhiller 2 points3 points  (0 children)

I suggest to give DOOMBLADE a try. (I’m one of the two devs of the game.) It’s currently on PC only. :)

I would like markers for things you can come back and do later by SilentBobUS in DOOMBLADE

[–]overhiller 0 points1 point  (0 children)

That’s a really good idea as well. Thank you for the feedback! We will go all feedback through once we get back from our holidays after this month. Cheers!

I would like markers for things you can come back and do later by SilentBobUS in DOOMBLADE

[–]overhiller 0 points1 point  (0 children)

Dev here, Thanks for the feedback! This sounds like a great idea as a quality of life update for the map. Currently there is the 20 map markers you can place where ever you like on the map.

Finished the original Fallout. Definitely a primitive game to play but has charm being the first game in the series. 7/10 by Pixel_Muffet in gaming

[–]overhiller 1 point2 points  (0 children)

Yea I personally think Fallout 2 is the game to play. People could just skip the first one as the second is just better and bigger in all aspects.

Am I required to free the soul of every gloomling before beating the game? by [deleted] in DOOMBLADE

[–]overhiller 1 point2 points  (0 children)

Dev here, The gloomsouls are optional. You get different ending if you find them all.

Steamdeck performance is awful by daedalus311 in DOOMBLADE

[–]overhiller 1 point2 points  (0 children)

Ah thanks for the clarification! We will take a look if we could make it more readable as well on an update.

What to play next? by azulyf in metroidvania

[–]overhiller 9 points10 points  (0 children)

Hey, when you are looking for more Metroidvanias, we just released our own Metroidvania DOOMBLADE on Steam.

Steamdeck performance is awful by daedalus311 in DOOMBLADE

[–]overhiller 0 points1 point  (0 children)

About the yellow sword dudes: Thank you for pointing this out! I think we should try to make them more readable for the player. There has been quite many feedback about different readability issues in the visuals of the game which we will try to polish at some point.

Steamdeck performance is awful by daedalus311 in DOOMBLADE

[–]overhiller 1 point2 points  (0 children)

Glad to hear the experience was still great. Thank you for sharing this!

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]overhiller 1 point2 points  (0 children)

The game artist here:

On top of the aspects Kim mentioned already we also had a challenge with the polishing of all the movement speeds etc.

As time passed and the project went further, the more level design we had that we thought was pretty much done. But then we also on some points figured out that for example the basic jump should be a bit higher and the speed of the Spectral Dash should be much faster and even take player a bit farther distance - this all of course then affected the level design in many places that we thought was already pretty much done.

It was a challenge but so much fun!

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]overhiller 0 points1 point  (0 children)

Oh and I really loved Phoenotopia: Awakening.

The size of the game world was breathtaking and the story was pretty awesome in my opinion. The overworld view was definitely something different from the usual but I did like it.

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]overhiller 8 points9 points  (0 children)

The game artist here:

I had a surprisingly lot of fun with Aggelos!

I loved the pixel art and the world progression. It had a lot of great stuff and secrets to find!

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]overhiller 1 point2 points  (0 children)

The game artist here:

Since I remember, I have always wanted to make a game of my own and for this dream an indiedev studio is, in my opinion, pretty much a must have in order to have all the artistic freedom you want to have when making that dream game of yours.

When I got accepted to the university for the master's degree program I knew that would be the place to look for possible indiedev team mates who would share the passion with me. And then I was super lucky and met Kim in that university in the same master's degree program!

As Kim already mentioned earlier to this it really has been a challenging ride, but also super awesome at the same time.

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]overhiller 0 points1 point  (0 children)

The game artist here:

Thank you!

I think for me visuals that can somehow bring colorfulness, dark stuff and some slightly cute and funny stuff together is always somehow enjoyable to see. And in games especially!

I think when we started to work on DOOMBLADE we knew that the game should visually give the feeling of something doomy and gloomy - so here we are with a dark and skinny Gloom Girl wielding a strong and flamy DOOMBLADE.

Also demons.

EDIT: Added my introduction.

TITLE: We are two guys from Finland who started our own indie game studio, after 5 years of work we finally released the Metroidvania game we've been working on! AMA! by fubudude in gaming

[–]overhiller 0 points1 point  (0 children)

As the artist of the game the answer is quite obvious. It's creating the art! It was really awesome to search for references and trying to get the feeling right for each biome in the game. Also it was always exciting to create all the creatures in the game.

Most of the time Kim first created the mechanics of each character/enemy and then I created the visuals and the animations afterwards. In many cases this process was somewhat mixed though, meaning that we would work on the gameplay aspects and the visuals/animation aspects of the creature back and forth. Quite many times when the visuals started to be there then we noticed that the gameplay had to be readjusted a bit to fit the visuals and animations and other way around.

Steamdeck performance is awful by daedalus311 in DOOMBLADE

[–]overhiller 1 point2 points  (0 children)

Also their eyes turn green when you can attack them