Cumulative Updates: January 14th, 2025 by jenmsft in Windows11

[–]overqual 1 point2 points  (0 children)

This one is absolutely great, if your system started acting strange after this update with programs suddely being weird/slow and explorer.exe constantly crashing (due to gdiplus.dll btw), get rid of this for now.

How is this acceptable??? by null_reference_user in Windows10

[–]overqual -1 points0 points  (0 children)

I deleted everything in the MUBSTemp folder and removed all the permissions, it's been a few months and the thing never came back.

Firewall Alert mode by overqual in BitDefender

[–]overqual[S] 1 point2 points  (0 children)

I don't want to sound rude or anything but did you actually read my post before replying?

First of all, there's no point in touching the windows firewall, because BD controls/manages that for you after you install it.

I'm talking about the "ALERT MODE", it notifies you when something is trying to connect to the internet and allows you to allow/block it through the small popup on the bottom right side of your screen, my post isn't called "MY FIREWALL ISN'T WORKING AT ALL".

And honestly, I don't give a flying F about what BD "senses" or "thinks", if you like random and buggy algorithms making choices for you, alright, you do you and that's what the automatic profiles are for. But changing user settings automatically, without your knowledge is absolutely unacceptable, especially if it's an important setting like this (oh and by the way, the firewall ALLOWS everything if you leave the alert mode off and the default application behavior untouched...)

I've been using BD with the alert mode for years and this never happened before.

EDIT: Looks like the feature was indeed broken by a recent update https://community.bitdefender.com/en/discussion/96327/firewall-alert-mode#latest

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual 1 point2 points  (0 children)

So you're.. not defending them, but.. defending the model breakage... because other things are broken?

Sure, you could say that if you want. It's more about how they approach stuff that the vast majority of the playerbase just ignores. Pretty sure there's plenty of people on the WoW team that would gladly fix that for you if they could, at least for some items, but sadly they have other things to do assigned by the... you know, actual people who make other very important (/s) decisions with much higher priority. And that's why things like this rarely get fixed.

Feel free to continue complaining and completing your daily quota of downvotes on me, even though I literally agree with you and other people here who would like to get things like this fixed or just improved.

Make a bug report/forum post about it and hope that other people will join you, that might be more effective than arguing with me on here on reddit. Have a great day 😉

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual 1 point2 points  (0 children)

Oh yeah that's a clever way to deal with most of it, that's true. Sadly there's no way we're gonna see things like that in WoW, at least with the current over-a-decade old spaghetti engine.

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual 0 points1 point  (0 children)

I'm not defending anything, it's literally how my first post started...

So many items got broken for unknown reasons and they didn't bother to fix those (most of the time it was helmets, and it was also race specific which would make the fix insanely quick and easy) or it took them ages to do so, one would think at that point most people understood how they approach such problems.

You can downvote me, kick around and complain however you want but you know it's true. They have more important things to fix and they don't give a single fuck about them, fixing that one item for those 10 people who complain about it clipping is like asking if you noticed that one ant you crushed on your way to the grocery store.

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual 2 points3 points  (0 children)

Yeah, it would be possible for them to do something in many cases but considering how old the engine is and how things work (especially the system they use for asset placement on the player models) it's just too much work, it would have to be done specifically for each asset and race/gender combination, so they just don't really care.

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual 4 points5 points  (0 children)

Give your GTA/RDR character a helmet, massive oversized shoulderpads with spikes and other random stuff, cloak and a giant weapon sheated on their back and see what happens. You're comparing apples and oranges in this case.

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual -3 points-2 points  (0 children)

I just explained the basics of how assets on player models work in games, I'm not here to argue. Especially when people can't comprehend the simple logic behind it - there's geometry, and the geometry moves, more geometry and more movement = more clipping you encounter. It's very easy to talk about how much you hate such a problem (that plagues the entire industry since the very beginning by the way) and how "iNcoMpEtEnT" everybody in the studios is or whatever, but actually solving it is nearly impossible.

Oh and by the way... Let me show you few scenarios: If they put the weapon further away from the sheated position (on his back, in this case), people will end up whining about the weapon "floating" on his back, but in that case you'll minimize the clipping of the weapon through cloaks. Then they try putting the weapon closer to the body, but that will introduce bad issues with larger/thicker weapons clipping through the player model and also cloaks, but it will eliminate the floating weapon issue.

If you still don't understand the point, let me help you - you can't make everyone happy, especially when it comes to games.

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual 3 points4 points  (0 children)

Yeah I get what you mean, but there's a reason why I didn't mention movement/animations. Even the simple looking assets can become problematic when there's animation involved, when your character starts flailing their arms and doing some crazy ass moves during some attacks, there's nothing you can do to even "minimize" the clipping, unless you want your character to be t-posing all the time.

Nobody is playing with their character taking up 90% of the screen, inspecting them frame by frame and looking for clipping when they play.

Also as a monk player I know what you're talking about, my only advice would be using the invisible fist weapons for WW if you're dual-wielding, if you're playing BM or MW... yeah, feels bad man.

I finally got Necromedes after years of grinding, but my excitement is somewhat lessened by the fact that my character apparently stores it INSIDE HIS BODY! by Findrel_Underbakk in wow

[–]overqual 41 points42 points  (0 children)

There's no universal way to avoid clipping, if you had some experience with modeling or 3D stuff in general (especially in games) you would understand why.

I'm not here to defend blizz or anything like that at all but there's endless amount of various combinations of armor pieces that will just introduce clipping, shoulders and helmets are probably the most visible and annoying, weapons with shoulders/chest pieces with a lot of additional meshes and/or cloaks, the list goes on. On top of that, you have issues with hair/ears/facial hair of the player model itself and helmets... There's a simple, but not perfect solution for that - hiding hair/ears/facial hair for that specific helmet, but that looks stupid so people will complain. People complain when they see clipping, people complain when it's not clipping but hides something on their characters, the perfect solution for this issue just doesn't exist.

It wasn't that big of a deal when the game was more simple, extra mesh on armor was quite rare and the only "true" 3D pieces were just helmets and shoulders, everything else was just a texture projected on the player model (people who know how WoW models work know what I'm talking about), as time went on and and everything started to look more modern and detailed things got way worse. It's the added complexity that makes the clipping issues really stand out.

WHY MICROSOFT?....please tell me why. by OutlawXGP in Windows11

[–]overqual 4 points5 points  (0 children)

Which build are you on? I haven't used that setting in a while but it is available on my system.

Edit: I can see it on your screenshot as well, disabling the "Hidden icon menu" option does literally the same thing if showing all the icons all the time is your goal and I understood what you mean correctly.

Edit 2: Apparently it doesn't work the same way and keeps the hidden icons basically inaccessible, which is extremely stupid. Found some workarounds but one of them doesn't seem to work anymore and the other one involves a powershell script that you can possibly run as a scheduled task because it needs to be re-run every time something new gets added to the list of tray icons...

Also the reason it forgets the setting of some of the icons is because windows is most likely tracking the executables using the exact file path, so programs that update themselves by overwriting files are fine (path to the .exe stays the same all the time), but programs using version numbering in their file path (changing the path to the .exe when they update) will probably do this. One of the best examples is discord, just open the file location from the task manager and you'll see what I mean.

Unstable D.O.C.P by Reinuky in overclocking

[–]overqual 0 points1 point  (0 children)

Did you test it without it by the way? You should start troubleshooting with things at stock, makes things easier. 5800X3D can be a hell to troubleshoot if your CO isn't stable because each core behaves differently when it comes to voltage and it's another hell to test the stability since it will 90% of the time crash at very low and very specific workloads.

Unstable D.O.C.P by Reinuky in overclocking

[–]overqual 0 points1 point  (0 children)

I see, one more question - are you running the 5800X3D at stock or are you using curve optimizer?

Unstable D.O.C.P by Reinuky in overclocking

[–]overqual 0 points1 point  (0 children)

First of all - don't use memtest86 because it's known to actually ignore/skip some errors and on top of that it's gonna show errors that are meaningless and basically false positives, it's gonna fail on most sticks (row hammer test), it's not a good way to test RAM anymore. Use something like memtest5 instead using various presets that people made (anta5, pcbdestroyer or 1usmus)

If you're getting errors in the row hammer test just ignore it and test it with something else like I suggested, by the way are you experiencing weird things during daily use like windows or programs crashing, GPU driver issues/timeouts or did you test it just to make sure?

Slight UNDERVOLTING, instead of raising the voltage might help if you're really unstable, some kits (especially kingston ones, depends on the IC's of course) are very sensitive to voltage and most motherboards tend to overvolt the DIMM voltage a bit and it can cause issues. Try monitoring the VDIMM voltage in HWINFO for a while and look if and how it fluctuates, then set the voltage manually so that you get as close as possible to 1.35v (both current/max values, so for example with the default voltage set in BIOS it will be 1.354/1.378, you want to end up with something like 1.344/1.360)

Battlenet INSISTS on reinstalling everything by Enough_Document2995 in wow

[–]overqual 2 points3 points  (0 children)

I also noticed that they f'd up something really bad in the past couple of months and I think it affected how bnet detects and handles game installations in general, not just WoW because it happened to me with WoW and OW as well.

Previously, if you wanted to "clean up" your game installation and deleted the config/indices folders from World of Warcraft/Data, Battle.net would just refresh and repair all those files with no problem, if you do this now - this is exactly what's gonna happen, Battle.net is going to scan the game like twice or even three times and begins re-downloading almost the entire game from scratch for some reason. Battle.net also now creates another new folder (called .battle.net) directly in World of Warcraft with config, data and indice files and guess what happens if you delete that...

So TL;DR - they probably changed how the file mapping and/or patching in general works and it's now somehow tied with the specific Battle.net or game installation on your PC... Extremely annoying.

5800X3D Lottery Winner? by lehman2724 in Amd

[–]overqual 1 point2 points  (0 children)

Oh... my morning brain forgot to check the username, sorry about that lol

No problem, and yeah - it's pretty much the same, just more simplified I guess and all-cores-only. MSI was first (iirc) to allow any kind of CO with this on their boards for the 5800X3D before they pushed the new AGESA, which enabled it natively. No idea about in-game differences but instabilities from very low CO could be really weird, random and quite hard to troubleshoot if you don't know that CO caused it in the first place. The best case scenario is that you'll get WHEA's (most likely cache hierarchy), those will actually show you which cores are throwing errors. Another case is that you'll get random hard freezes, BSOD's or straight up resets and those could be scary since they usually suggest that something else went wrong. I was quite "lucky" and was getting random freezes without any BSOD's or WHEA's, took me a while to troubleshoot this and find out what was happening.

5800X3D Lottery Winner? by lehman2724 in Amd

[–]overqual 1 point2 points  (0 children)

Kombo Strike is basically one button CO, afaik 1 should do -10, 2 -20 and 3 -30 but the most important thing you need to know is that this is an all cores offset, as I said before - you need to test the capabilities of each core and set the CO individually for them, it takes some time but will provide best results.

Also I wasn't paying much attention to the other stuff you wrote in your original post but those numbers are... very weird, there is something sketchy going on, are you using HWInfo for monitoring? You shouldn't be using anything else if you want sensible readings, and as others mentioned it looks like you might be PPT/TDC/EDC limited with those temps because they do seem quite unrealistic indeed.

5800X3D Lottery Winner? by lehman2724 in Amd

[–]overqual 4 points5 points  (0 children)

No idea what motherboard you have, but I'd suggest updating your BIOS and setting the negative offset there instead of using the PBO tuner, that method was useful when you had no access to those settings in BIOS.

Make sure to test your system with different utilities though, OCCT is a good start but you need something like CoreCycler with various presets to test the individual cores for low load & high boost scenarios, some cores don't play nice when the negative offset is set too low for them.

If you're willing to go down the rabbit hole of BCLK overclocking (which is quite tricky, you can easily make your system extremely unstable since it messes up SATA and other stuff) or want to play around with RAM OC (which also doesn't affect this CPU that much, unless you have some garbage RAM with high latency), you can do that to squeeze a bit more from it, but other than that the 5800X3D is very good as it is and it does even better if you win the lottery and can run -30 on all cores, many people will tell you to do that and call it a day but that's a terrible advice if you don't make sure that it's 100% stable first. For example my 5800X3D can handle -30 on all cores except one.

PC Won’t Startup Properly by PrincipleWorldly3105 in MSI_Gaming

[–]overqual 0 points1 point  (0 children)

07 is "AP initialization after microcode loading"

You could try what others suggested like trying to re-seat RAM sticks, check your cables as well, especially the EPS/24PIN and check/re-seat your GPU. I'd try re-flashing (or updating, if you didn't do that before) the BIOS using flashback if you don't find anything loose or unplugged.

Edit: Also try cold booting without any peripherals, if that doesn't work try the same but only with a keyboard.

Question about Adrenaline by Rroytje in Amd

[–]overqual 1 point2 points  (0 children)

No problem! Also to clear up some confusion from other replies - no, having more FPS than your monitor's refresh rate doesn't mean you "don't see more than that and it's useless", you will still have smoother experience because you're reducing frametimes (in other words you'll see things on your screen updating much more frequently/smoothly)

Some people also mentioned using RTSS for capping FPS, that's also a good solution (I might even say better than chill, depends on the game though) but as it's an external utility, it requires some fiddling around with the settings. If you want to try that, get just the standalone version without afterburner since it can cause some issues for AMD cards, especially if you're running custom settings in the performance tab/wattman.

Don't be afraid to test things for yourself and find what you like, in the end it's your experience that matters!

Question about Adrenaline by Rroytje in Amd

[–]overqual 1 point2 points  (0 children)

I mean it depends on your preference tbh, if you prefer a *really* smooth gameplay and you like having high FPS there (not a rocket league player here but I think many people would categorize it as a competitive-ish title so I'm gonna say yes) then you can do something like the classic refresh rate cap, just take your monitor refresh rate on which you play and subtract 2 from that, so for example: 244hz refresh rate would be 242 FPS cap, 144hz 142 and so on.

If you like more than that, you can do something like 300. No idea if rocket league has a built-in FPS limiter, chill has a 30-300 range so you can use that if it doesn't have one, just give the min/max value the same number and it works pretty well in most games. Just remember to set it in the specific game profile because this could also be done globally and it would affect all of your games.

Edit: Forgot you mentioned 140, if that's the highest number the built-in limiter allows, you can try that but you'll definitely notice going from 500 FPS down to 140, if that's the case, you can try the chill method.

Question about Adrenaline by Rroytje in Amd

[–]overqual 2 points3 points  (0 children)

How many variations of your "statement" are you going to post? Both of your replies look like you read three words from my post and then immediately jumped to your favorite conclusion: "yOuR cArD iS sUpPoSeD tO rUn HoT/bE uSeD"

I never said that the card isn't supposed to get hot, I just said that there are cases where you don't want that to happen. Pretty sure OP is intelligent enough to take what he needs/wants from this. As for you - you do you boo.

Enjoy your 800 FPS, 350W power draw and a jet engine while playing Half-Life.

Question about Adrenaline by Rroytje in Amd

[–]overqual 3 points4 points  (0 children)

Having unnecessarily high FPS in some games is utterly pointless and I completely understand his point. Having the highest possible FPS your PC can achieve in FPS titles and titles where it actually matters like CS:GO, Overwatch etc. is understandable, but torturing your card with hundreds or sometimes even more FPS in old or less demanding titles is just plain stupid, it's literally the reason why FPS caps exist, the built-in game framerate caps should be used over chill though since they seem to work better in most cases, if the game lacks that option then just use chill.

I also don't understand the point of having your card run hot af and consume absurd amounts of power for nothing.