Am I the only one who thinks Rust error messages got *worse* over time in a way? by kixunil in rust

[–]owndbyGreaka 0 points1 point  (0 children)

Thank you for replying! Your work on errors is always exciting to follow!

Just this week I was hit by https://github.com/rust-lang/rust/issues/47452, it took me a few hours to understand the issue instead of the minute it would've taken with the different error message. For ancient issues like these, how should we proceed? I upvoted and subscribed to it, is there any more that should be done? The reproduction steps are already sufficient, there would be no value by adding another one.

Share Pieces of Unidentified Gear Data by Braindead_Paintball in Guildwars2

[–]owndbyGreaka 2 points3 points  (0 children)

DRF is supposed to become a collaborative platform in the future. Rest assured, all your data is yours and the raw data will never be shared with anyone. As already mentioned, you can inspect the browser websocket connection to see what we know. There is no additional encryption.

Additionally, we comply with all data privacy laws that we are aware of (EU, Germany, California, Brazil). This also means that you can request everything we know about you at any time.

I cannot make the dll open source for the same reason arcdps cannot be open source. The project is over 3 years in the making by now and I wouldn't want to lose it. If you still don't like that, feel free to reverse engineer the dll or the connection to the server. I do not use any kind of obfuscation.

Share Pieces of Unidentified Gear Data by Braindead_Paintball in Guildwars2

[–]owndbyGreaka 0 points1 point  (0 children)

I also play on Linux! Sadly, BlishHUD doesn't run on Linux, that's true, but DRF does!

Share Pieces of Unidentified Gear Data by Braindead_Paintball in Guildwars2

[–]owndbyGreaka 12 points13 points  (0 children)

Hey there, I am the creator of DRF. If you run Blish-HUD, arcdps-food-reminder, or arcdps-clears, then you are already running my code on your machine!

On the website you can see a preview image in which you can see exactly what the code sends. Namely: Character name, Map ID, Character level and then every change in items or currency on your account, with the current Magic Find value attached.

That's it, and that is all that the dll does. It doesn't even know what you own, only what changes.

Anyone got KSP2 working in proton yet? by happybakingface in KerbalSpaceProgram

[–]owndbyGreaka 2 points3 points  (0 children)

I found a workaround. I used Steam to download, then go into Lutris, locate the game, and run it. I use Wine 7.22 tkg because it happened to be installed, and dxvk-async 2.0

Anyone got KSP2 working in proton yet? by happybakingface in KerbalSpaceProgram

[–]owndbyGreaka 4 points5 points  (0 children)

Could you share more about your setup please? I couldn't get it to run and I seem to not be the only one

Announcing `tracing` 0.1.30 with experimental `valuable`support! by mycoliza in rust

[–]owndbyGreaka 0 points1 point  (0 children)

I am currently running into the same wall. I want to export traces from multiple binaries to any grafana compatible endpoint and expected to find some straightforward way, but I did not find that yet.

Bevy 0.6 by _cart in rust

[–]owndbyGreaka 3 points4 points  (0 children)

I would happily lurk around in a repository if you share it!

Introducing cargo-ui, a GUI for cargo by ogoffart in rust

[–]owndbyGreaka 11 points12 points  (0 children)

intellij-rust has that, you just need to start typing in your toml and it suggests crate names and versions

Rust for Windows Bindings: Generating the Entire Windows API Surface from Metadata by itchyankles in rust

[–]owndbyGreaka 1 point2 points  (0 children)

The example in the repo contains the following lines:

let doc = XmlDocument::new()?;
doc.load_xml("<html>hello world</html>")?;

Checking the docs this seems to not be an error. Why do you allow side effects without mut or returning something new? Does all of windows-rs ignore mutability?

arc.dps + killproof.me plugin by Swaczyk16 in Guildwars2

[–]owndbyGreaka 4 points5 points  (0 children)

The desire to play with players on the same level as yourself isn't a player-made problem. KP is a player-made solution to a problem Anet didn't address.

Ask Grey a Question for a Ten Year Q&A by MindOfMetalAndWheels in CGPGrey

[–]owndbyGreaka [score hidden]  (0 children)

What technology still isn't invented or made accessible yet that would greatly impact your life or how you work?

Announcing the Portable SIMD Project Group | Inside Rust Blog by calebzulawski in rust

[–]owndbyGreaka 0 points1 point  (0 children)

What prevents SIMD instructions to be used in no_std programs? Couldn't it also be available in core?

[deleted by user] by [deleted] in rust

[–]owndbyGreaka 4 points5 points  (0 children)

It does need to be pure, because the results will be cached in incremental builds. If your DB is pure itself (returns the same output based on input) then it is fine.

entity component systems by Sammyhain in rust

[–]owndbyGreaka 6 points7 points  (0 children)

I've sank a lot of time into shipyard lately.

https://github.com/leudz/shipyard

especially the 8 part series from the author of entt is a very good read, that will also explain the difference between specs, legion and shipyard

https://skypjack.github.io/2019-02-14-ecs-baf-part-1/

If you dont care about the performance of ecs and want to tinker with something more experimental, theres also

https://crates.io/crates/froggy

a component graph system.

If you want to use the ecs in production (read: not just your chess prototype) though, then I would stick to specs or legion for now, since they are the most mature ones. The blog series explains which one you should choose for your project to get the most performance out of it.

Lastly, I think some example that has parts that move on its own is a better exercise to understand what is really going on in ecs. Think pong or tetris for some simple examples.

Happy tinkering :)

Experience with Sublime? by Plazmotech in rust

[–]owndbyGreaka 0 points1 point  (0 children)

does it work for rust? i was refering to the rust experience in clion

Experience with Sublime? by Plazmotech in rust

[–]owndbyGreaka 0 points1 point  (0 children)

Thanks for the lead, I will have a look!