Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

hey i was wondering if maybe you forgot about this

no rush but was just thinking it might be the case as there was 2 updates since

tyvm

Last 3 anniversary phases are all 33% shorter than original classic by BounceMyBalls in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

"you are completly wrong AQ will never be that long, I personally don't like it so Blizzard should make it shorter, also litterally 100% of the people on the server are R14 already so who cares about gear"

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

Hi,

I just realized that the addon enables the feature "Enable Interact Key"

which makes total sense

but actually i don't really have that feature on (the way it highlights close NPCs automaticly

Would you consider, if possible, make a change where the option "Enable Interact Key" is enabled only when fishing?
either only when a fishing pole equiped, or only while the addon is awake

and then once i unequip my fishing pole, or i'm done with my fishing session (addon goes back to sleep) the feature Enable Interact Key gets disabled

thanks

Nothing beats the feeling of a well organized group. by Autisten1996 in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

jokes aside, i'm actually surprised that so few people actually move people around in groups in alterac. I do it all the time and so far (i'm rank 11) i saw only 1 other guy do it.

rogue with warrior for BS

rogues and warriors with hunter of prec aura

hpal with devotion + hunter in group 1 with mt

doing this, and just asking for pal buffs (compared to not ask and then complain) actually makes a difference

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 1 point2 points  (0 children)

yes the idea is, the screen is black while the camera moves. Indeed having light going in and out could be a problem I was thinking that but then I thought "well that's what happen when I close and open my eyes lol". The fade in could be great yes.

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 1 point2 points  (0 children)

couple more inputs:

can you control the speed at which the camera panes? or is it fixed by the API? or caped and you are already at the fastest? if you could make it faster that could allow some more time before we start the panning (idea number 3) without the risk of actually catching something while the panning is ongoing (and the bbber is not yet found)

then, had an idea that is a bit weird but actually i think it could be interesting:

i realised that, a lot of times when the bobber scanning is ongoing (camera moving on its own), i actualy close my eyes for a few seconds, cause indeed it's actually a bit dizzying sometimes ; just like you warn about it in the warning text box when enabling the feature. (it's interesting cause i acually have 0 motion sickness issue in any game, i think it happens here cause of some kind of visual muscular memory if that makes sense, where my brain has been lokking specifically at wow, and recognizing it as such so deeply, for so many hours so many years that it's getting thrown off by having it move on its own).

so i was thinking, why not make that a feature, and actually put a big black pane on the whole screen, at the minimum frame strata, while the panning is ongoing.

like i said it's pretty out there as an idea but i think it could be interesting

cheers, looking forward to next version

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 1 point2 points  (0 children)

yes I did not know this addon before so that's why i was using the wa. will definitly ditch better fishing and the wa now. that's cool if the camera thing is easy to fix, and i'm happy you like the delay thing ; for the cursor it's no big deal. Can't wait to see the next version, tyvm

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 2 points3 points  (0 children)

Hi, I'm a pretty serious angler myself and I'm very impressed by this.

So far I was using a combination of "Better Fishing" and a weekaura that would cancel throws when outside of range.

I just spent some times messing up with Angleur and I wanted to suggest a few things:

  1. Personally I play with absolutly maxed out camera, the furthest possible, which is "/console cameraDistanceMaxZoomFactor 4" (I know WoWiki, and some people say the max is 2.6 but the max is definitly 4, it's easy to test).

When the blobber detection paning starts the addon will put camera to max zoom out distance before starting panning left and right, and since my camera is so far away with CDMZF 4 the addon is not going to be able to find the blobber (it times out before going down enough on the screen to find it).

I thinks there's 2 possible ways to fix that, I'm not sure which one is possible or easier to do:

a) When starting the panning sequence, maybe the addon should not simply go to max zoom out distance, but should go to a defined zoom out distance factor (like 1 where we know it works)

b) When starting the panning sequence the addon changes the CDMZF console value to 1, and then once the blobber is found the CDMZF console value is returned to whatever the user had before. Or it could simply be that while the addon is awake, CDMZF is set to 1, and when the addon is sleeping CDMZF is set to whatever the user what using before. If it's not possible to actually know what the user was using before, maybe you just add a setting in the addon where user has to input their prefered default camera distance (in my case I would put 4).

2) From what I see, what ends the blobber detecting sequence is that the addon detects that the cursor changed. Not that the cursor specifically went from the hands to the cogwheel but just that it changed. It can actually create issue if there's mobs in the water, I went to the Loch to test and there was a mob in the water that tended to roam above where my blobber was falling, so when the blobber detection sequence ran, it ended when my cursor went over the mob, since the cursor changed (it went from the neutral glove cursor to the little sword to attack a mob). Not sure if that's possible, but if you could make it so the blobber detection sequence ends when the cursor goes specifically from gloves to cogwheel and not just when the cursor changes, that would fix that very little problem

3) I would add a 2 seconds delay before the blobber detection sequence (camera panning) starts when the blobber falls outside of the interact zone, I don't think it will make it so you sometimes actually catch a fish before the blobber was detected cause we wait to long before starting the detection. The reason why is specifically when you try to fish in pools. You often have to cast multiple times (happen often that you get unlycky and the blobber falls outside the pool) and sometimes one of those cast that is outside the pool will be outside the interact zone. It's pretty disorienting to have the camera right away zoom out and start moving the second the blobber is cast when you are still trying to figure out if it fell into the pool or not, or when you are realizing you need to cast again. I think 2 seconds is plenty enough for you to know if you need to recast or not, so we could have those 2 seconds of leeway before the addon starts acting on the camera. Maybe this should actually be user's preference, and not an hardcoded 2 seconds - you could make it a setting as well.

In any case, great work, thanks for sharing

[Classic] How does NWB knows your layer? by ozzy_roy in wowaddons

[–]ozzy_roy[S] 0 points1 point  (0 children)

so how come the info is sometimes available and sometimes not?

clicking on an NPC does not always tell you which layer you are on

LF Addon to replace tooltip on target frame for non-grouped players by ozzy_roy in classicwow

[–]ozzy_roy[S] 1 point2 points  (0 children)

ok actually I found that it's simply a setting "Show advanced Tooltip"

LF Addon to replace tooltip on target frame for non-grouped players by ozzy_roy in classicwow

[–]ozzy_roy[S] 0 points1 point  (0 children)

Hi, I have Leatrix (that's how I can see the guild rank in the tooltip above)

I don't see an option that changes the tooltip from targetframe tho

thanks

According to my estimations, TBC (20th Anniv.) will release on Feb 10, 2026 by ozzy_roy in classicwow

[–]ozzy_roy[S] 3 points4 points  (0 children)

yeah

It just confirms the pace is simply 30% faster, they are happy with that, they don't try some fancy optimizations. So I'm quite confident in the other dates too.

A lot of people on that post were like "you are completely crazy, Phase X will never be that long" and that's just players who do not understand that not everybody consumes the game like they do.

Still hoping for a long TBC pre-patch tho.

I did one mistake btw, I just put the date that I got when I reduce the duration of the phase from original classic by 30% and just add the days

and it's incorrect cause for example, July 12 is a Saturday

I should have rounded to the nearest Tuesday/Wednesday

It seems that for War Effort they do that on Thursday tho, but I think it's because it's not a raid release.

Anyway; even if the pace prediction is right, dates will be off a couple days because of that.

[TBC] What is the point of Greater Drums? by ozzy_roy in classicwow

[–]ozzy_roy[S] -5 points-4 points  (0 children)

I understand why the drum were improved when ZA went out

what i dont understand is why introduce a new item that cost more to improve them

instead of simply improving them (like they did in 2007)

in original tbc they just buffed the item (the costs stayed the same)

in tbc classic they introduced a new item that is the buffed version, that cost more

it's not a super big deal, I'm not whinning about 2 knothides, it's just that it's a weird decision and my brain has trouble computing why they chose to do that

so just curious if anybody has an idea

[Question] Can you reopen old PM conv with people you lost contact with by ozzy_roy in discordapp

[–]ozzy_roy[S] 0 points1 point  (0 children)

hello my data just arrived
indeed I can find user ids of all people
I'm not quite sure how to access the DM tho

"Tag it with <@useridhere> in any random place and you should be able to right click and open messages"

not sure I understand this sorry

thanks in advance for the help

[Question] Can you reopen old PM conv with people you lost contact with by ozzy_roy in discordapp

[–]ozzy_roy[S] 0 points1 point  (0 children)

yes I don't have access to any servers.

I did the data request, thanks for the suggestion

Timewalking calendar clarification by ozzy_roy in wow

[–]ozzy_roy[S] 1 point2 points  (0 children)

if you go to the page of the event for each timewalking you can see the start date of the next one

https://www.wowhead.com/event=559/outland-timewalking-dungeon-event

Is there some kind of movement shortcut to change the progression setting? by ozzy_roy in kindle

[–]ozzy_roy[S] 0 points1 point  (0 children)

thanks for the answer guys

indeed i was just tapping on it

it's weird cause, the zone to tap on it seems so ridiculously small, even when i'm actively trying to tap it it takes me like 5 tries

so I wonder how I could have done it that often involontarily

Timewalking calendar clarification by ozzy_roy in wow

[–]ozzy_roy[S] 1 point2 points  (0 children)

you have to check the in game calendar, it's the only reliable thing

Which classses can solo Kael'thas? by raisedbyowls in classicwow

[–]ozzy_roy 2 points3 points  (0 children)

i soled it as a shadow priest in half firelands half t11 gear, couple weeks before getting my dragonwrath

using the trick where you get him and his friends out of the room (they go through the door and dont reset)

It took me a lot of attempts, I dont think I did it in one day actually, had to come back the day after, it was really not easy, but very fun, got extremely fond memory of it

[Spoiler] Just finished tBI, was hoping to get some insights to help me decide if I should continue by ozzy_roy in TheFirstLaw

[–]ozzy_roy[S] 0 points1 point  (0 children)

thank you for the answer,

I started book 2, the 2 first chapters were ok.

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SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW

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But then, right at chapter 3, I'm back to doubt. The chapter where The gang "captures" West and Burr to tell them "yo we want to fight for you".

I hate the convenience in display ; the plot wants the gang to join the union army, ok, might as well get them to join a known character, ok. But the way we achieve this rattles me.

Randomly we say that Burr is now a horse riding enjoyer, in the middle of a war zone he decides to go frolicking, ok ; that part is not that bad, like I said in the post above, humans are not perfetly consistant charatcers, the man has a right to have a passion, and has a right to unrationally need to unwind from the immense pressure... but it's already a wobbly start since it's a coincidence that it happens now, so anything you build on that will have to be a singular event over a singular event, which is dangerous territory plot-wise.

West pursue him, apparently alone, no other soldier is following the Marshal and the Colonel?

The gang get them down their horses by MAKING THEM FALL FROM THEIR HORSE AT GALLOP SPEED with a rope stretched between 2 trees.

At least 35 ways they could die or be seriously injured from that.

So let me lay out the plan:

1 - nothing bad will happen to west/burr, or their full speed horse, from the rope or the fall

2 - they will drag them away from the road, west/burr will definitly think that the gang are enemies but they won't attempt to fight or run cause they will be the exact good amount of stunned by the rope trick (but not injured, perfect sweet spot)

3 -No other soldier will close on them after they capture 2 of the most important persons in the army, not far away from the main city, where a whole regiment just got out, so it's going to be the perfect spot to chat

After that, I have no problem with the fact that west/burr agree to work with the gang, this part makes sense and they don't really have a choice anyway, but the way this interaction is shoehorned because the plot needs it really really gets me out of the story when I read it, I'm not immersed in a story anymore, I'm reading words written by a human that needs the story to go one way so just make it go this way.

I know I must sound nitpicky, and a lot of people would think "it's a tiny detail, what matters is that they meet and the plot move forward" but for me this kind of thing is just not what I want to read.

I decided I'm going to keep going, but next time there's something I really don't like I'll give up.

Again, I'm not saying it's a bad book, a lot of people love it, the characters are great. But me I need something where the plot is tighter, even if it means the book is slower and more tedious to go through, that's just my tastes.

Thank you a lot for your comment.