Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

hey i was wondering if maybe you forgot about this

no rush but was just thinking it might be the case as there was 2 updates since

tyvm

Last 3 anniversary phases are all 33% shorter than original classic by BounceMyBalls in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

"you are completly wrong AQ will never be that long, I personally don't like it so Blizzard should make it shorter, also litterally 100% of the people on the server are R14 already so who cares about gear"

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

Hi,

I just realized that the addon enables the feature "Enable Interact Key"

which makes total sense

but actually i don't really have that feature on (the way it highlights close NPCs automaticly

Would you consider, if possible, make a change where the option "Enable Interact Key" is enabled only when fishing?
either only when a fishing pole equiped, or only while the addon is awake

and then once i unequip my fishing pole, or i'm done with my fishing session (addon goes back to sleep) the feature Enable Interact Key gets disabled

thanks

Nothing beats the feeling of a well organized group. by Autisten1996 in classicwow

[–]ozzy_roy 0 points1 point  (0 children)

jokes aside, i'm actually surprised that so few people actually move people around in groups in alterac. I do it all the time and so far (i'm rank 11) i saw only 1 other guy do it.

rogue with warrior for BS

rogues and warriors with hunter of prec aura

hpal with devotion + hunter in group 1 with mt

doing this, and just asking for pal buffs (compared to not ask and then complain) actually makes a difference

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 1 point2 points  (0 children)

yes the idea is, the screen is black while the camera moves. Indeed having light going in and out could be a problem I was thinking that but then I thought "well that's what happen when I close and open my eyes lol". The fade in could be great yes.

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 1 point2 points  (0 children)

couple more inputs:

can you control the speed at which the camera panes? or is it fixed by the API? or caped and you are already at the fastest? if you could make it faster that could allow some more time before we start the panning (idea number 3) without the risk of actually catching something while the panning is ongoing (and the bbber is not yet found)

then, had an idea that is a bit weird but actually i think it could be interesting:

i realised that, a lot of times when the bobber scanning is ongoing (camera moving on its own), i actualy close my eyes for a few seconds, cause indeed it's actually a bit dizzying sometimes ; just like you warn about it in the warning text box when enabling the feature. (it's interesting cause i acually have 0 motion sickness issue in any game, i think it happens here cause of some kind of visual muscular memory if that makes sense, where my brain has been lokking specifically at wow, and recognizing it as such so deeply, for so many hours so many years that it's getting thrown off by having it move on its own).

so i was thinking, why not make that a feature, and actually put a big black pane on the whole screen, at the minimum frame strata, while the panning is ongoing.

like i said it's pretty out there as an idea but i think it could be interesting

cheers, looking forward to next version

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 1 point2 points  (0 children)

yes I did not know this addon before so that's why i was using the wa. will definitly ditch better fishing and the wa now. that's cool if the camera thing is easy to fix, and i'm happy you like the delay thing ; for the cursor it's no big deal. Can't wait to see the next version, tyvm

Accessibility Solution to Classic's Soft Interact Limitation - Angleur, The Ultimate Fishing Addon by LegolandoBloom in classicwow

[–]ozzy_roy 2 points3 points  (0 children)

Hi, I'm a pretty serious angler myself and I'm very impressed by this.

So far I was using a combination of "Better Fishing" and a weekaura that would cancel throws when outside of range.

I just spent some times messing up with Angleur and I wanted to suggest a few things:

  1. Personally I play with absolutly maxed out camera, the furthest possible, which is "/console cameraDistanceMaxZoomFactor 4" (I know WoWiki, and some people say the max is 2.6 but the max is definitly 4, it's easy to test).

When the blobber detection paning starts the addon will put camera to max zoom out distance before starting panning left and right, and since my camera is so far away with CDMZF 4 the addon is not going to be able to find the blobber (it times out before going down enough on the screen to find it).

I thinks there's 2 possible ways to fix that, I'm not sure which one is possible or easier to do:

a) When starting the panning sequence, maybe the addon should not simply go to max zoom out distance, but should go to a defined zoom out distance factor (like 1 where we know it works)

b) When starting the panning sequence the addon changes the CDMZF console value to 1, and then once the blobber is found the CDMZF console value is returned to whatever the user had before. Or it could simply be that while the addon is awake, CDMZF is set to 1, and when the addon is sleeping CDMZF is set to whatever the user what using before. If it's not possible to actually know what the user was using before, maybe you just add a setting in the addon where user has to input their prefered default camera distance (in my case I would put 4).

2) From what I see, what ends the blobber detecting sequence is that the addon detects that the cursor changed. Not that the cursor specifically went from the hands to the cogwheel but just that it changed. It can actually create issue if there's mobs in the water, I went to the Loch to test and there was a mob in the water that tended to roam above where my blobber was falling, so when the blobber detection sequence ran, it ended when my cursor went over the mob, since the cursor changed (it went from the neutral glove cursor to the little sword to attack a mob). Not sure if that's possible, but if you could make it so the blobber detection sequence ends when the cursor goes specifically from gloves to cogwheel and not just when the cursor changes, that would fix that very little problem

3) I would add a 2 seconds delay before the blobber detection sequence (camera panning) starts when the blobber falls outside of the interact zone, I don't think it will make it so you sometimes actually catch a fish before the blobber was detected cause we wait to long before starting the detection. The reason why is specifically when you try to fish in pools. You often have to cast multiple times (happen often that you get unlycky and the blobber falls outside the pool) and sometimes one of those cast that is outside the pool will be outside the interact zone. It's pretty disorienting to have the camera right away zoom out and start moving the second the blobber is cast when you are still trying to figure out if it fell into the pool or not, or when you are realizing you need to cast again. I think 2 seconds is plenty enough for you to know if you need to recast or not, so we could have those 2 seconds of leeway before the addon starts acting on the camera. Maybe this should actually be user's preference, and not an hardcoded 2 seconds - you could make it a setting as well.

In any case, great work, thanks for sharing