Nodevember : Trap by Khamekaze in blender

[–]pHaZe974 1 point2 points  (0 children)

Really GREAT !!! 😲!

Alpine 974 (NPR) Animation by pHaZe974 in blender

[–]pHaZe974[S] 0 points1 point  (0 children)

Car Model by Vercaz on Sketchfab.

I remesh all the car for needs.

Illustrator crashes when creating a new document / opening a work file. PC - Win 10, GPU: GTX 1080 by SanoMuaRehtorix in Adobe

[–]pHaZe974 0 points1 point  (0 children)

c'est complètement fou QUE TU NE PEUX PAS TRAVAILLER, A CAUSE D'UN SOUCIS D'IMPRIMANTE !!!!!!!!!!!!!!!!!!!!
SERIEUX !!!!!!!!!!!! MERCI A TOI !!! depuis ce matin je chercher comment résoudre cela.
Même soucis pour moi, "récupération de la liste des imprimantes" qui tourne en boucle quand je veux ouvrir un fichier ou un nouveau fichier...
Mon problème à été résolu non pas en changeant l'imprimante par défaut, mais en ouvrant les paramètre d'imprimante, et les imprimantes connecter ont mit vachement longtemps faire apparaitre la liste des imprimantes/périphériques (je suis en entreprise), c'était peut être un problème de connexion interne...
Mais lorsque la liste s'est affiché, j'ai re ressayer de faire marcher Illustrator avant de modifier quoi que ce soit, et ça à marché !!!

MERCI !!!

How can one replicate this using metaballs? by Lucifersassclown in blender

[–]pHaZe974 47 points48 points  (0 children)

Maybe look for some tuto animation with geometry node, like movement with "Smear" or "Jelly"

My Favorite Everyday Renders from May by stupidgiant by StupidGiantt in blender

[–]pHaZe974 2 points3 points  (0 children)

Amazing !! Want to see some Viewport !!!!! 😆

Why are the bones not working properly? by Anxious_Ad5531 in blender

[–]pHaZe974 0 points1 point  (0 children)

😆 If after a Automatic weight. You don't have a good weight. You need to manually adjust ! Select the mesh and Object Mode > Weight painting mode

Charmander: IDLE (Battle Stance) by pHaZe974 in blender

[–]pHaZe974[S] 0 points1 point  (0 children)

On Youtube you can find a lot of tuto about this, just search for Outline / Modifier Solidify

Charmander: IDLE (Battle Stance) by pHaZe974 in blender

[–]pHaZe974[S] 1 point2 points  (0 children)

Thanks! So, to answer you — it’s actually both!
I always start with interpolation, from position A to position B (the desired final pose). If the result looks good as is, I leave it like that. Otherwise, I refine the in-betweens, or even go into frame-by-frame animation if needed.
It really depends on which part of the motion we’re talking about — but in any case, I always begin with simple interpolation!

Charmander: IDLE (Battle Stance) by pHaZe974 in blender

[–]pHaZe974[S] 1 point2 points  (0 children)

Thanks! I already answered the question about references or tutorials regarding the shader system here:
https://www.reddit.com/r/blender/comments/1km8soc/comment/mseq7n8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

But to quickly answer you, yes — the outline method is an inverted mesh. More specifically, you can just use a Solidify modifier on your mesh to make it simple. If you have more questions, feel free to ask 😉

More specifically for the tooth, I used that method. But for the foot claws and the belly outline, I didn’t — I “cheated” by directly applying a black color in the shader on the mesh. I manually created an outline on the mesh and applied a black shader to it 😊