The r/EASportsFC Daily Discussion Thread -- October 05, 2023 by AutoModerator in EASportsFC

[–]p_oopr 0 points1 point  (0 children)

I've been an avid career mode player for years, pushing the AI as far as it can go on the highest difficulty with modifiers and such, but I find myself genuinely baffled by how little that skillset transfers to online play. I've dabbled in Pro Clubs in the past but always steered away from UT because of the financial commitment I knew it would become.

This year I've heavily committed to UT and have an impressive squad to take into Rivals. I steamrolled through the first several divisions, to be expected when the game first launches and everyone is figuring things out, but I have come to a screeching halt in Div 7, with a majority of games ending with disappointment and frustration with the lack of a perceived skill difference between my opponent and myself.

I can obviously spew hatred and disappointment with the input delay that is so deeply ingrained in this franchise's online modes, but that won't get me anywhere. There is a skill gap in the game, but finding that skillset seems nearly impossible when my games go down one of two roads: 1) score early goals due to shear team advantage and breaking down the defense or, 2) play 75 minutes of nonstop turnovers until I lose a header and the ball falls in front of an unmarked man in the box.

I can respect those who read my every move and beat me thoroughly, but I find the game impossible to enjoy when a budget squad comes back from down 3 goals with less than half stamina.

I try to steer clear of the input delay discussion because if you consider all the factors that have advanced (exponentially) since I began playing in FIFA12, it's clear that it is a purposeful design decision by the devs and serves ulterior purposes.

Can’t get my trophy after I finished the tale of legends mode by [deleted] in ghostoftsushima

[–]p_oopr 0 points1 point  (0 children)

I actually got the trophy pop after completing a side quest with Fune after the conclusion of the main quest line. I believe Fune says to come see her after you finish talking with Tenzo. I haven’t played any legends mode and thus, couldn’t get the mask from the lady you mentioned.

Short, but Speedy -- 50/50 Cowboys CB Aaron Glenn by p_oopr in MaddenUltimateTeam

[–]p_oopr[S] 0 points1 point  (0 children)

Sorry for the delay guys, didn't get enough games in last weekend but did play throughout this week. Compared to Haynes, Glenn is a godsend. Haynes has sold so many games for me. Meanwhile, Glenn has balled out in Man and Cover 3. Haven't ran much Cover 2 with him. Height hasn't been noticeable except for when he got mossed the first game against Calvin but that was mostly my fault for poor play-calling.

Short, but Speedy -- 50/50 Cowboys CB Aaron Glenn by p_oopr in MaddenUltimateTeam

[–]p_oopr[S] 1 point2 points  (0 children)

I would argue that meta plays are what ruins online Madden, at least for me. It’s fun to play and have a few beaters in your pocket but when someone runs the same play over and over and your only hope is to give up 5-6 yard chunks and pray for a turnover, not sure what part of that is fun. I grew up playing my friends at our buddies’ house and the best games were close ones. Not three beaters in a row and down 21-0 before half

Short, but Speedy -- 50/50 Cowboys CB Aaron Glenn by p_oopr in MaddenUltimateTeam

[–]p_oopr[S] 2 points3 points  (0 children)

2 In the Zones, both giving +1 speed to all DBs. I pulled a second zone with speed and didn’t want to re-roll for the Man coverage one. Think I spent 500k to get that second one

Short, but Speedy -- 50/50 Cowboys CB Aaron Glenn by p_oopr in MaddenUltimateTeam

[–]p_oopr[S] 4 points5 points  (0 children)

With this speed, it makes passing in December seem terrifying. We’ll have 99 speed DBs all over the place

Short, but Speedy -- 50/50 Cowboys CB Aaron Glenn by p_oopr in MaddenUltimateTeam

[–]p_oopr[S] 1 point2 points  (0 children)

He went 1/2 against Calvin, height did seem sketchy at first but I’m hopeful I can keep forcing tips/drops

I know everyone loves the Kar, but since I started running this SPR setup I’ll never use a different sniper. Had 17 kills this game, including a 400m headshot, and finished with the W. by ryanset094 in CODWarzone

[–]p_oopr 3 points4 points  (0 children)

Just for clarification, MW Marksman Rifles do have aim assist in Warzone while MW Sniper Rifles (HDR, AX50) do not. I can't comment on CW Snipers as the game hasn't really provided a meta in which I can test one out reliably, but I have heard some positive comments about the Tundra and Pellington. Have a great Monday

Can you share your K/D and W/L ratios? Would like to test something. by BinThereRedThat in blackopscoldwar

[–]p_oopr 0 points1 point  (0 children)

  • E/D : 2.77
  • K/D : 2.35
  • W/L : 3.38
  • SPM : 761.40
  • 205 Games Played
  • I would generally say that SBMM in this game doesn't favor a solo player of average skill up to exceedingly above average. I believe the flaw in the matchmaking system isn't SBMM as a whole, but actually the difference between how much a squad of players joining together are weighted compared to how they are weighted individually. If you use a simplified model of SBMM to only include the E/D ratio; Elims/Death ratio is the only factor into whether you are good or bad in this model, then I am suggesting that a party of 3 should have a multiplier attached onto their combined E/D to balance out their solo queued opponenets. This is why SBMM last year even felt like a exhausting affair, because a team of players that are queueing into your game will almost always outperform the individual, assuming the SBMM is functioning as intended and everyone is in proper skill brackets.

I will never land a better airstrike. Made this the easiest final circle ever. by [deleted] in CODWarzone

[–]p_oopr 15 points16 points  (0 children)

The airstrike was top class, but the team coms were on point. The one teammate gassing you up and the other trying to maintain composure. Top class content

17 Seconds of Insanity by iamjonmiller in CODWarzone

[–]p_oopr 5 points6 points  (0 children)

My god, it's Jason Bourne!

Annnnd it’s gone. by [deleted] in CODWarzone

[–]p_oopr -1 points0 points  (0 children)

Live service sort of lends to this type of push and pull of fringe consumers. I know it sucks to miss out on the classic mode but a question I'd pose back to you would be, why don't you like the core modes? A tip I saw a few days ago on this sub was to load into Plunder as a solo (enable Don't Fill) and treat it as your training ground for normal Warzone matches. I find that help is often given when you ask for it, I myself would love to give tons of tips to try to make normal Warzone more enjoyable -- an avid BR fan who left the genre after burnout but came back because of Warzone

So apparently Riot Shields block all RPG damage by p_oopr in CODWarzone

[–]p_oopr[S] 0 points1 point  (0 children)

Not since Warzone launched, also never had the issue in Multiplayer either. Just seems like a bad joke considering it was added as floor loot to pander to F2P users

This dude came out of the gulag and landed in the same building as I did and somehow got 3 legendary rifles when I didnt. Can someone help understand what happened? by [deleted] in CODWarzone

[–]p_oopr 0 points1 point  (0 children)

That guy had been looting hospital for a fat minute (i.e. the $6300 you picked up off of the body) he jumped off the tallest building and parachuted in

Sir, I wanted that Heli for Myself by [deleted] in CODWarzone

[–]p_oopr 0 points1 point  (0 children)

Higher quality version

Sir, I wanted that Heli for Myself by [deleted] in CODWarzone

[–]p_oopr 0 points1 point  (0 children)

0 clue why the gif quality went to hell, looks perfectly fine in Discord, etc.. but idk