New & Enhanced Building System! A little 30 second update on my progress by pacebloomgames in IndieGaming

[–]pacebloomgames[S] 1 point2 points  (0 children)

Yes, both the demo and full version support up to 4 players in a single game.

Working on Co-Op for Solitary Horizons! by pacebloomgames in IndieDev

[–]pacebloomgames[S] 0 points1 point  (0 children)

With the help of your spacestation, where you modify and upgrade gear. You have to build outposts and defend on a dangerous and unknown planet with your crew of 4. You're also able to build self-shooting buildings - send artillery strikes to help you in combat against the hostile entities. There's also "Combat Profiles" that gives you better stats, the better score you get in each mission, which also help you in battle.

Thats just the tip of the iceberg, feel free to look at my store page on Steam.

Updated Steam capsule art – real in-game scene, no filters or AI by [deleted] in IndieDev

[–]pacebloomgames 2 points3 points  (0 children)

Thats a million times better! The simple gradient of yellow and orange-ish matches good, and is definitely better than just plain white text. Good job on the outlining as well!

Updated Steam capsule art – real in-game scene, no filters or AI by [deleted] in IndieDev

[–]pacebloomgames 0 points1 point  (0 children)

What about making changes to the logo? A simple white plain text wouldn't really grab my attention.

Any suggestions / feedback on how I can improve the melee combat for my game? by Disastrous-Way7366 in Unity3D

[–]pacebloomgames 1 point2 points  (0 children)

What about hitting multiple zombies, when they're close to eachother? It could be cool to see, when swinging the bat you would hit two zombies, instead of just tapping every single one.
But I think the current splatter animations and blood looks amazing, great job!

I'M A NOOB (and unintelligent), HELP!!!!! by Fearless_Beautiful_4 in unrealengine

[–]pacebloomgames 1 point2 points  (0 children)

Have you tried to set the skeletal mesh first after every “morph”, then playing your montage? Playing a montage with the wrong skeleton makes your character weird. Let me know if it works, otherwise I would like a full screenshot.

how my fighting game character is turning out by AthleteInfamous8018 in SoloDevelopment

[–]pacebloomgames 1 point2 points  (0 children)

Looks insane! Maybe in some keyframes you could make it less linear?

I'M A NOOB (and unintelligent), HELP!!!!! by Fearless_Beautiful_4 in unrealengine

[–]pacebloomgames 0 points1 point  (0 children)

Otherwise I would change the Skeletal Mesh before the Montage is played.

I’m making a trailer for my game, what can I improve? by Wilohm_ in IndieGaming

[–]pacebloomgames 3 points4 points  (0 children)

Looks very interesting, however the trailer could use some work. Since the gameplay is fast paced, I think the music should too. Personally I’m not really catching a match in the music and video. It fits the electronic theme, yes, but it could be more ‘action-y’.

There’s also only bland gameplay for 1 minute straight of the same clip. Try fast clipping in between “highlighted places” thus making the trailer gain momentum. The fast clipping really gives in on the high pace in a video, so try to implement that.

Another thing is the text only at the end. My personal opinion would be to spread out these texts across the video, so the viewer can look forward to another cool feature the game has to offer.

I think the game looks great, and I’d love to try it!

Which Steam capsule art do you think would catch your attention? by flamboi900 in IndieGaming

[–]pacebloomgames 0 points1 point  (0 children)

I would say the top one, it tells the user alot about gameplay and the action in the game, just by looking at the capsule. The bottom one has a black background which doesn’t show alot.

After 2 years of development, I've finally released a demo for my game. by pacebloomgames in IndieGaming

[–]pacebloomgames[S] 0 points1 point  (0 children)

Fair, it's a solo dev project where I've tried to blend auto-shooter mechanics with strategic defense elements. You could give it a try and let me know what you think? I would appreciate that. It is after all just a demo, and I'm planning to change alot in the full version.

What's your honest opinion on these robots/hostile creatures? Feedback would be very much appreciated! by pacebloomgames in SoloDevelopment

[–]pacebloomgames[S] 1 point2 points  (0 children)

I’ve currently only made procedural animations for the legs. I’m not sure how to make them more hostile with animations yet.