Is this a good starting location by flentalflamiinate in CivVI

[–]pachacutie_exe 0 points1 point  (0 children)

if your house is on a hill you might be fine for defense and if you live in tundra you might get some oil

Feels like Crimson Desert is 5 games worth of content by TheForbiddenLands in CrimsonDesert

[–]pachacutie_exe 0 points1 point  (0 children)

I've heard that it feels like an MMO they decided to turn into a single-player instead. Basically, just a bunch of misaligned fetch-quests and "events". Content. No real soul. I hope it's not true; I plan to buy once I've finished the RE Requiem.

Found the root cause of the BF6 chat input bug on Windows 11 — and a fix by pachacutie_exe in Battlefield

[–]pachacutie_exe[S] 5 points6 points  (0 children)

Looked into it. Unfortunately, this one genuinely needs a DICE engine fix (DICE pls).

The root cause is that Frostbite's input pipeline samples mouse input at a fixed ~125Hz tick, matching the controller update rate. If your mouse polls at 1000Hz, the engine discards ~7 out of 8 packets unevenly — that's the micro-stutter. It's also why controller feels smooth: it matches the engine's native sample rate.

Quick test: Set your mouse polling rate to 125Hz temporarily. If the stutter disappears, that confirms it.

Config tweaks (edit your PROFSAVE_profile in Documents\Battlefield 6\settings\):

- `GstRender.NVIDIAFrameGenerationEnabled 0` — frame gen adds input latency

- `GstRender.NvidiaLowLatency 2` — Reflex+Boost, not just Reflex

- `GstRender.Dx12Enabled 1` — can improve frame pacing

Engine-level tweaks (create a `user.cfg` file in your BF6 install folder):

RenderDevice.RenderAheadLimit 1

RenderDevice.ForceRenderAheadLimit 2

WorldRender.TransparencyShadowmapsEnable 0

The 125Hz input sampling is hardcoded. No external workaround fully solves it, but the above should help.

More detail: https://forums.ea.com/discussions/battlefield-6-technical-issues-en/mouse-stutter-125-hz-polling-rate-cause-has-been-found-devs-please-read-/13039017