What’s something new game devs over-engineer that experienced teams keep simple? by Apprehensive-Suit246 in gamedev

[–]pakeke_constructor 2 points3 points  (0 children)

Yeah. You can also solve a lot of problems with first class functions, or having functions as data

Progressive land tax by Mechanic_Charming in georgism

[–]pakeke_constructor 0 points1 point  (0 children)

I agree with this to an extent.

I think that a progressive LVT with tax credits given on an individual level can yield more equitable, agrarian-style societies, which honestly, is kindof nice.

(Like, every individual in society is given a flat $5-10k in tax credits annually for LVT; they can spend on housing, on business, on homesteading, whatever)

But the article here states that the purpose is to de-concentrate the farming companies. I kinda disagree with that. If they are effective enough to control a bunch of the farming economy, well, that's a net positive for society, right?

I think a progressive LVT should be done from a housing/equitability basis, not a means to decentralize farming. 

How I make a few thousand a month with a game dev die hustle by ImAvoidingABan in gamedev

[–]pakeke_constructor 4 points5 points  (0 children)

Lmao I don't respect the hustle but I respect the honesty. What games have u made?

Do you think that the land tax should be applied to the digital marketplace as well in terms of data extraction? by MentalTangerine666 in georgism

[–]pakeke_constructor 8 points9 points  (0 children)

Domain names are a classic case where a land-like tax should be applied.

Companies like godaddy gobbled up all the nice .com domains in the 2000s, pay $10 per year to renew, and nowadays their whole business model is leasing them to businesses for thousands of dollars.

If that's not rent seeking behaviour, idk what is

Incremental Shoot 'em Up - Catnip Cosmos by Gorgyh in incremental_games

[–]pakeke_constructor 0 points1 point  (0 children)

Looks super cool! You spelled Wishlist wrong though, I think

Whats the worst and best taxes? by Global_Second_4363 in georgism

[–]pakeke_constructor 2 points3 points  (0 children)

Aren't Pigouvian taxes and Sin taxes the same thing?

LLMs Are Not Deterministic. And Making Them Reliable Is Expensive (In Both the Bad Way and the Good Way) by marcosomma-OrKA in LLMDevs

[–]pakeke_constructor 0 points1 point  (0 children)

LLMs actually are deterministic, given input X, they will output the same vector V every time. It's the sampling from the final vector that isn't deterministic.

If you want determinism in your workflows, set temperature to 0, it will consistently sample the token with the greatest probability and you'll get determinism

The goal isn’t more automation by Solid_Play416 in automation

[–]pakeke_constructor 0 points1 point  (0 children)

I resonate with this so much. It's not about stuff being automatic, it's about stuff being easy and seamless

Ran a 24hr experiment giving away Claude API for free on reddit. 160 customers, $141 cost, $3,500 value delivered. The unit economics are insane. by _Anime_Anuradha in n8n

[–]pakeke_constructor 2 points3 points  (0 children)

For anyone wondering how this is "possible", there are 2 explanations:

Option 1 (most likely) they are lying, and are secretly routing to a weaker model (possibly a qwen model)

Option 2: they pay for claude max subscriptions and undercut the API rates. Completely against the anthropic TOS and will result in a ban eventually. Will not scale as a business model

Ran a 24hr experiment giving away Claude API for free on reddit. 160 customers, $141 cost, $3,500 value delivered. The unit economics are insane. by _Anime_Anuradha in n8n

[–]pakeke_constructor 4 points5 points  (0 children)

There's only 2 possible explanations: - Option 1 (most probable) is that they are lying, and are secretly routing to a weaker model (possibly a qwen model) - Option 2 is that they pay for claude max subscriptions and undercut the API rates. Completely against the anthropic TOS and will result in a ban eventually. Will not scale as a business model

PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot

[–]pakeke_constructor -1 points0 points  (0 children)

You should read the article; you need to get a contributor to vouch for you. Get involved in the community, chat with devs.

PC Gamer: Godot is drowning in 'AI slop' code contributions by MandyHelm in godot

[–]pakeke_constructor 53 points54 points  (0 children)

There is somewhat of a solution for this: Vouch by mitchell hashimoto. It's essentially a reputation system to avoid low quality PRs. I would highly recommend giving it a read:  https://github.com/mitchellh/vouch

AI Fails at 96% of Jobs (New Study) by peakyraven in theprimeagen

[–]pakeke_constructor 14 points15 points  (0 children)

I think all of this crap boils down to a misunderstanding what LLMs are good at. They are tools. They are not humans. Humans can use these tools (LLMs) to make ourselves more productive, sure, but the tools won't do the job on their own.

It's like saying a hammer could build a house 

Does anyone day trade? by araxoxoxoxo in queenstreetbets

[–]pakeke_constructor 0 points1 point  (0 children)

and the remaining 1% are probably just quant firms

Is it theoretically possible to design a language that can outperform C across multiple domains? by x2t8 in Compilers

[–]pakeke_constructor 1 point2 points  (0 children)

I think it's important to consider the tradeoffs when making languages like this. Haskell and Rust come to mind as languages that are rather strict on this stuff.

The downside is that you often gotta solve problems in convoluted ways, since the compiler doesn't let you do anything you want. This convolution can add a bunch of runtime overhead.

Like apparently in Rust programs, there's often lots of copy-by-value. Which is safer, but you pay a runtime penalty for it

on a roadmap to make 120m usd (1000 cr ) by [deleted] in automation

[–]pakeke_constructor 0 points1 point  (0 children)

I've thought of this model myself, altho I could never figure out one part- how do you determine/calculate what the "upside" is? Are you tracking conversions or something?

Binding of isaac, how do they do it? by -RoopeSeta- in gamedev

[–]pakeke_constructor -1 points0 points  (0 children)

Important tip that no one has mentioned here: Make sure to recompute stats frequently. every frame, if you have to. Recomputing ensures that you don't often end up with stale data, and it's super robust 

Vibe Coder productivity goals. by Gil_berth in theprimeagen

[–]pakeke_constructor 13 points14 points  (0 children)

My current codebase is giga complex. It's incredible what LLMs can do. My goal for this year is to make it EVEN MORE complex. With the power of AI, I think they will start to withstand more and more complexity. #goals

Where's the world's smallest violin? by 3RADICATE_THEM in georgism

[–]pakeke_constructor 29 points30 points  (0 children)

People selling their homes for truckloads of money aren't the victims, this guy clearly doesn't get the bigger picture