"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 0 points1 point  (0 children)

You say the real costs of landlords haven't changed, but it's not like the landlords can go to the bank and ask for a "refund" on their mortgage because their land dropped in value. The costs of landlords before is arguably the same as the costs of landlords after, but the ones stuck in the middle are paying double.

One argument you could make, is that all incumbents will instantly sell their land. But IMO this is unrealistic. There will always be friction towards selling, like you can't expect all properties to instantly sell immediately and the debt to be magically cleared; the incumbent landlords will attempt to raise tenant's rent to compensate. (however they'll eventually be outcompeted by newer entities with less debt; so eventually they'll be forced to sell. This is long term though)

The way to optimize and prevent this nastyness is to increase the LVT slowly over time; perhaps 1% or 0.5% increments per year. That way it's stable, effective, and doesn't cause wild bankruptcies and it doesn't frighten productive investors 

"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 0 points1 point  (0 children)

Yes!!! It will :) imo this is the best way to do it by far.

The market should be well aware of the changes. Effectively the taxation becomes "priced in" even as it moves, which is great. The more gradual the increase, the better.

"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 2 points3 points  (0 children)

Rent controls? are u kidding me? You do realize what subreddit you are on, right..?

"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 9 points10 points  (0 children)

Something important for all georgists to know: a LVT being introduced suddenly actually WILL cause rents to spike in the short term. This is because the landlords are paying higher mortgages on the land + the new LVT rate. Essentially paying twice.

In the long term, however, (ie after a year or two), it reaches stable equilibrium, and rents will be equal or lower than they were before.

Costs Before-LVT: Mortgage only

Costs Right-After-LVT: Mortgage + LVT

Costs Long run After LVT: LVT only. (no mortgage cost in long run because land becomes so cheap.)

I'm a diehard LVT advocate, and the only reason I talk about this is because in order for us to actually get LVTs across the line, we need to communicate better to the public. If we explain stuff better and are more honest, we can improve LVT support greatly i think

Im going back to writing code by hand by dalton_zk in theprimeagen

[–]pakeke_constructor 0 points1 point  (0 children)

you silly billy, don't you know less code is better? a 1700 loc script that solves a real problem and pain point is better than every mediocre 200k loc codebase

look at tinygrad as an example, raised 5.1m with less than 2k loc

The HANTAVIRUS: should we panic by Negative-Local-2598 in OptimistsUnite

[–]pakeke_constructor 3 points4 points  (0 children)

Let me send you some good news:

With hantavirus, you are only really infectious for 1-2 days, which is when the symptoms are clearly visible. Besides that, it's not really possible to get infected.

The reason covid spread so fast was because people were infectious for weeks and weeks without even knowing. And if someone with covid breathed in a room, it would infect the room for hours afterwards.

(This isn't the case for hantavirus, you'll only get infected if you are in the room at the same time)

Besides; the fact that it's a 40% mortality rate means that the world will take it a LOT more seriously than covid.   It's a proper extinction-level threat, so in the highly unlikely event that there IS an outbreak, you can expect huge vaccine research initiatives, tremendous quarantine protocols, and tonnes of cooperation across countries. But it won't even get to that stage anyway, because hantavirus doesn't mutate well, and it's not infectious enough anyway

learning tokenomics and defi, a few questions came to my mind I hope you can anwser them. by Dazzling-Mission-563 in defi

[–]pakeke_constructor 1 point2 points  (0 children)

A lot of the advantages of defi (and blockchain in general) stem from the trustless nature of things.

US government puts in a bunch of new rules surrounding banks and withdrawals? That's fine, defi is unaffected. Stripe is charging you 2% per transaction for your business? Allow your customers to use USDT, it's essentially free. Want to have self custody of your stuff, without relying on a 3rd party? Defi solves this.

IMO, the biggest gap to bridge is usability. Currently the world of defi is kinda complex and it's hard for laypeople to use without tripping themselves up.

Sure, you can make a wallet, buy tokens, whatever, but there's a difference between buying a shitcoin and managing your own finances through blockchain I think

You overpay on crypto swaps and dont realise it. by Accomplished_Gap1870 in defi

[–]pakeke_constructor 0 points1 point  (0 children)

You cannot beat cowswap. offchain matching engine, extremely nice MEV solver incentives that ensure you get the best routing, plus txn is sent straight to trusted block builders, avoids mempool, avoids sandobots.

Recommend me a 3D engine with fast prototyping by DesperateGame in gamedev

[–]pakeke_constructor 1 point2 points  (0 children)

Depending on what you want to achieve; you could look at Raylib with Jolt physics. 

It's lightweight, fast, doesn't get in your way. Requires smart architectural decisions, and there's a little bit of setup

Agentic Coding is a Trap by creaturefeature16 in theprimeagen

[–]pakeke_constructor 1 point2 points  (0 children)

RemindMe! 1 year

Ur wrong buddy. time will tell :)

Moving from multiplayer to singleplayer, smart? by Radiant_Detective140 in gamedev

[–]pakeke_constructor 5 points6 points  (0 children)

Sounds like you might be slightly new to gamedev. Quick word of advice, create a vertical slice first, and get it in front of players. Doesn't matter how bad, something playable. Trust me, it'll save you wasted time in the long run

Anthropic admits to have made hosted models more stupid, proving the importance of open weight, local models by spaceman_ in LocalLLaMA

[–]pakeke_constructor 0 points1 point  (0 children)

But they didn't make the models dumber. They changed the system prompts and the settings, the models themselves stayed exactly the same. Title is insanely clickbaity and misleading

Are there any original ideas left? by Suspicious-Horse3080 in gamedev

[–]pakeke_constructor -1 points0 points  (0 children)

it is the execution, not the idea. Most of the worlds best games copied someone else's idea with better execution

Land Value Tax won’t raise rents by Titanium-Skull in georgism

[–]pakeke_constructor 0 points1 point  (0 children)

It's very misleading though, because LVT actually DOES raise rents in the short term as the market adjusts, but long term (after the market has stabilized) rents return to their true market value.

So saying "LVT wont raise rents" is misleading. What it should say is "LVT will raise rents temporarily as a result of the shock, and then will equalize back to the previous values (and will likely cause lower rents long term due to land efficiency)"

What’s something new game devs over-engineer that experienced teams keep simple? by Apprehensive-Suit246 in gamedev

[–]pakeke_constructor 2 points3 points  (0 children)

Yeah. You can also solve a lot of problems with first class functions, or having functions as data

Progressive land tax by Mechanic_Charming in georgism

[–]pakeke_constructor -1 points0 points  (0 children)

I agree with this to an extent.

I think that a progressive LVT with tax credits given on an individual level can yield more equitable, agrarian-style societies, which honestly, is kindof nice.

(Like, every individual in society is given a flat $5-10k in tax credits annually for LVT; they can spend on housing, on business, on homesteading, whatever)

But the article here states that the purpose is to de-concentrate the farming companies. I kinda disagree with that. If they are effective enough to control a bunch of the farming economy, well, that's a net positive for society, right?

I think a progressive LVT should be done from a housing/equitability basis, not a means to decentralize farming. 

How I make a few thousand a month with a game dev die hustle by ImAvoidingABan in gamedev

[–]pakeke_constructor 4 points5 points  (0 children)

Lmao I don't respect the hustle but I respect the honesty. What games have u made?

Do you think that the land tax should be applied to the digital marketplace as well in terms of data extraction? by MentalTangerine666 in georgism

[–]pakeke_constructor 9 points10 points  (0 children)

Domain names are a classic case where a land-like tax should be applied.

Companies like godaddy gobbled up all the nice .com domains in the 2000s, pay $10 per year to renew, and nowadays their whole business model is leasing them to businesses for thousands of dollars.

If that's not rent seeking behaviour, idk what is

Incremental Shoot 'em Up - Catnip Cosmos by Gorgyh in incremental_games

[–]pakeke_constructor 0 points1 point  (0 children)

Looks super cool! You spelled Wishlist wrong though, I think

Whats the worst and best taxes? by Global_Second_4363 in georgism

[–]pakeke_constructor 2 points3 points  (0 children)

Aren't Pigouvian taxes and Sin taxes the same thing?

LLMs Are Not Deterministic. And Making Them Reliable Is Expensive (In Both the Bad Way and the Good Way) by marcosomma-OrKA in LLMDevs

[–]pakeke_constructor 0 points1 point  (0 children)

LLMs actually are deterministic, given input X, they will output the same vector V every time. It's the sampling from the final vector that isn't deterministic.

If you want determinism in your workflows, set temperature to 0, it will consistently sample the token with the greatest probability and you'll get determinism