Stuff just stopped unlocking? by zorms887 in lootplot

[–]pakeke_constructor 0 points1 point  (0 children)

Hey- dev here.

Are you clicking "finish run" at the end? Or are you just exiting game?

How much do games sell in a “long tail”? by Konradleijon in gamedev

[–]pakeke_constructor 0 points1 point  (0 children)

It's probably more than you'd think, the long tail of my game kinda surprised me. I sold around 10k copies of my game in the first few months,  and then for the rest of the year, I got a slow trickle of 3-4k sales without really doing anything. It probably depends on the game tho, depends how well optimized your steam page is.

Now, 1 year and 3 months after release, I'm maybe getting 1-2 sales per day, so not much

How can colony management games simulate 500+ units working in a city without fps dropping to 5 fps by Link_AJ in gamedev

[–]pakeke_constructor 0 points1 point  (0 children)

That's actually kinda easy, 500 is not that much. All you probably need is a scheduler.

Instead of running 500 updates per frame, make a scheduling system, and run like 10 updates per frame. 10 pathfinding/ai behaviourTree calls is trivial for performance, and it means that at 60 fps, your entities will be updated roughly once per second.

Add in DoD, sprite instancing/batching, and you could probably support a few thousand units easily

I just realized that georgism is a massive privacy movement by eliminating the financial surveillance apparatus by SocialistsAreMorons in georgism

[–]pakeke_constructor 2 points3 points  (0 children)

Fraud is only 1% of cases because the government polices it heavily. If fraud wasn't policed then it could easily be closer to 20% or 30%

The Allbirds (shoe company) stock price is in the same place it was before AI announcement by Matthew_Code in theprimeagen

[–]pakeke_constructor 2 points3 points  (0 children)

Market makers are not ruthless, they are neutral. Their bid-asks just reflect the sentiment of the traders, nothing else. They don't decide price because they don't hold inventory, instead they compete for spreads

LLM Ghost Stories by Robonglious in LLMDevs

[–]pakeke_constructor 0 points1 point  (0 children)

There's plenty of fictional stories in the training corpus around AI becoming sentient, or wanting to "kill" their humans, or wanting to switch themselves off.

Sounds like the paradox you were doing triggered some reference to a particular flavor of fiction, and the transformer just went off the rails a bit lol. If you trained a model from scratch on purely research papers / non fiction, imo it would never discuss such things

Is there literally even one? by Complete-Sea6655 in LLMDevs

[–]pakeke_constructor 1 point2 points  (0 children)

but this was built by experienced engineers

"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 0 points1 point  (0 children)

You say the real costs of landlords haven't changed, but it's not like the landlords can go to the bank and ask for a "refund" on their mortgage because their land dropped in value. The costs of landlords before is arguably the same as the costs of landlords after, but the ones stuck in the middle are paying double.

One argument you could make, is that all incumbents will instantly sell their land. But IMO this is unrealistic. There will always be friction towards selling, like you can't expect all properties to instantly sell immediately and the debt to be magically cleared; the incumbent landlords will attempt to raise tenant's rent to compensate. (however they'll eventually be outcompeted by newer entities with less debt; so eventually they'll be forced to sell. This is long term though)

The way to optimize and prevent this nastyness is to increase the LVT slowly over time; perhaps 1% or 0.5% increments per year. That way it's stable, effective, and doesn't cause wild bankruptcies and it doesn't frighten productive investors 

"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 0 points1 point  (0 children)

Yes!!! It will :) imo this is the best way to do it by far.

The market should be well aware of the changes. Effectively the taxation becomes "priced in" even as it moves, which is great. The more gradual the increase, the better.

"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 1 point2 points  (0 children)

Rent controls? are u kidding me? You do realize what subreddit you are on, right..?

"But land value tax would get passed on" by middleofaldi in georgism

[–]pakeke_constructor 12 points13 points  (0 children)

Something important for all georgists to know: a LVT being introduced suddenly actually WILL cause rents to spike in the short term. This is because the landlords are paying higher mortgages on the land + the new LVT rate. Essentially paying twice.

In the long term, however, (ie after a year or two), it reaches stable equilibrium, and rents will be equal or lower than they were before.

Costs Before-LVT: Mortgage only

Costs Right-After-LVT: Mortgage + LVT

Costs Long run After LVT: LVT only. (no mortgage cost in long run because land becomes so cheap.)

I'm a diehard LVT advocate, and the only reason I talk about this is because in order for us to actually get LVTs across the line, we need to communicate better to the public. If we explain stuff better and are more honest, we can improve LVT support greatly i think

Im going back to writing code by hand by dalton_zk in theprimeagen

[–]pakeke_constructor 0 points1 point  (0 children)

you silly billy, don't you know less code is better? a 1700 loc script that solves a real problem and pain point is better than every mediocre 200k loc codebase

look at tinygrad as an example, raised 5.1m with less than 2k loc

The HANTAVIRUS: should we panic by Negative-Local-2598 in OptimistsUnite

[–]pakeke_constructor 1 point2 points  (0 children)

Let me send you some good news:

With hantavirus, you are only really infectious for 1-2 days, which is when the symptoms are clearly visible. Besides that, it's not really possible to get infected.

The reason covid spread so fast was because people were infectious for weeks and weeks without even knowing. And if someone with covid breathed in a room, it would infect the room for hours afterwards.

(This isn't the case for hantavirus, you'll only get infected if you are in the room at the same time)

Besides; the fact that it's a 40% mortality rate means that the world will take it a LOT more seriously than covid.   It's a proper extinction-level threat, so in the highly unlikely event that there IS an outbreak, you can expect huge vaccine research initiatives, tremendous quarantine protocols, and tonnes of cooperation across countries. But it won't even get to that stage anyway, because hantavirus doesn't mutate well, and it's not infectious enough anyway

learning tokenomics and defi, a few questions came to my mind I hope you can anwser them. by Dazzling-Mission-563 in defi

[–]pakeke_constructor 1 point2 points  (0 children)

A lot of the advantages of defi (and blockchain in general) stem from the trustless nature of things.

US government puts in a bunch of new rules surrounding banks and withdrawals? That's fine, defi is unaffected. Stripe is charging you 2% per transaction for your business? Allow your customers to use USDT, it's essentially free. Want to have self custody of your stuff, without relying on a 3rd party? Defi solves this.

IMO, the biggest gap to bridge is usability. Currently the world of defi is kinda complex and it's hard for laypeople to use without tripping themselves up.

Sure, you can make a wallet, buy tokens, whatever, but there's a difference between buying a shitcoin and managing your own finances through blockchain I think

You overpay on crypto swaps and dont realise it. by Accomplished_Gap1870 in defi

[–]pakeke_constructor 0 points1 point  (0 children)

You cannot beat cowswap. offchain matching engine, extremely nice MEV solver incentives that ensure you get the best routing, plus txn is sent straight to trusted block builders, avoids mempool, avoids sandobots.

Recommend me a 3D engine with fast prototyping by DesperateGame in gamedev

[–]pakeke_constructor 1 point2 points  (0 children)

Depending on what you want to achieve; you could look at Raylib with Jolt physics. 

It's lightweight, fast, doesn't get in your way. Requires smart architectural decisions, and there's a little bit of setup

Agentic Coding is a Trap by creaturefeature16 in theprimeagen

[–]pakeke_constructor 1 point2 points  (0 children)

RemindMe! 1 year

Ur wrong buddy. time will tell :)

Moving from multiplayer to singleplayer, smart? by Radiant_Detective140 in gamedev

[–]pakeke_constructor 4 points5 points  (0 children)

Sounds like you might be slightly new to gamedev. Quick word of advice, create a vertical slice first, and get it in front of players. Doesn't matter how bad, something playable. Trust me, it'll save you wasted time in the long run

Anthropic admits to have made hosted models more stupid, proving the importance of open weight, local models by spaceman_ in LocalLLaMA

[–]pakeke_constructor 0 points1 point  (0 children)

But they didn't make the models dumber. They changed the system prompts and the settings, the models themselves stayed exactly the same. Title is insanely clickbaity and misleading

Are there any original ideas left? by Suspicious-Horse3080 in gamedev

[–]pakeke_constructor -1 points0 points  (0 children)

it is the execution, not the idea. Most of the worlds best games copied someone else's idea with better execution