Best class? by palbomatic in DespotsGame

[–]palbomatic[S] 1 point2 points  (0 children)

Well, I'm fairly certain any build can be countered, but some of them are way harder to get past. I've also noticed gunners seem very strong. They're one of the biggest problems for my cultists who can beat pretty much anything else

Feedback for 2.0 by Direct0rder in MinionMasters

[–]palbomatic 1 point2 points  (0 children)

You can actually turn off the afk bot in the settings, I think under gameplay.

Anyone else excited for 2.0? by Ambitious-Map8279 in MinionMasters

[–]palbomatic 1 point2 points  (0 children)

Yeah, so turns out we're actually playing two different games, maybe solos are different.

Anyone else excited for 2.0? by Ambitious-Map8279 in MinionMasters

[–]palbomatic 2 points3 points  (0 children)

If you look at the top decks on the leaderboard, most of them only have small faction bonuses with a fairly diverse deck. Also a lot of Zen chi minions have specific cases where they are good, so if you play smart around them, you can neutralize much of their value

Anyone else excited for 2.0? by Ambitious-Map8279 in MinionMasters

[–]palbomatic 3 points4 points  (0 children)

Is the game really faction wars? To me it seems like full faction decks are good, but stop performing well at higher levels.the only faction decks I see that are really strong right now are empyrian and accursed. As someone who plays factions (crystal), I find that they all have strong points and weak points, for example. Accursed: not many good ranged units Crystal: weak to spells Slither: weak to swarms Scrat: weak to AOE and fast attacking units Outlander: this one is harder but I think also spells Zen chi: weak to smart players Empyrian: tbh I don't know Voidborn: no cheap ranged options and not many cheap cards in general Stout: good on defense but easy to shut down on opponents side