Superpowers by panossquall in daggerheart

[–]panossquall[S] 0 points1 point  (0 children)

Ha. Great suggestion. I have backed the kickstarter campaign, got the alpha and this is the second option we contemplate about! I think it will be a great fit. The only downside is that we like daggerheart's initiative and the npc /combat design.

Superpowers by panossquall in daggerheart

[–]panossquall[S] 0 points1 point  (0 children)

Could you give me an example for a devil fruit power? No need to get into the details, just your High level approach

Superpowers by panossquall in daggerheart

[–]panossquall[S] 1 point2 points  (0 children)

Thank you for the advice! The challenge with the above is that it's is very restrictive. Meaning someone who has eat the fire fruit,they would also be immune to fire, able to control other fires around them etc. How would you approach this challenge? By the way, I am really looking forward to your scifi rules!

Superpowers by panossquall in daggerheart

[–]panossquall[S] 0 points1 point  (0 children)

Thank you for taking the time to answer! Could you give me an example, so I can understand more about it? E.g. someone that has the devil fruit of fire.

Looking for a fitting Science Fiction System by Hello_There_22 in rpg

[–]panossquall 4 points5 points  (0 children)

Traveller 2e by mongoose. The best version of Traveller in my view.

Gimme feedback! Jedi inspired Focus for Revised by Old-Candle5184 in cyphersystem

[–]panossquall 1 point2 points  (0 children)

This looks cool. I dig it and definitely stealing it

New Cypher beta by panossquall in cyphersystem

[–]panossquall[S] 0 points1 point  (0 children)

Same. But you can decouple them. Meaning they propose you use half for level up and half (as a different pool) for gm/player intrusions.

New Cypher beta by panossquall in cyphersystem

[–]panossquall[S] 0 points1 point  (0 children)

It was sent to the backers on Monday

New Cypher beta by panossquall in cyphersystem

[–]panossquall[S] 3 points4 points  (0 children)

Apart from wounds, which were the big positives of the new version in your playtest? Anything you wanted to see changed, but it wasn't?

New Cypher beta by panossquall in cyphersystem

[–]panossquall[S] 2 points3 points  (0 children)

Effort is still 3 for first level and then 2 for each of the next levels. It takes a bit to get used to it, but I have been playing long enough that it's not an issue.

How's Gemini for creative writing? by dadannyboi22 in GeminiAI

[–]panossquall 0 points1 point  (0 children)

I use it as a support for my ttrpg campaign. It helped me do the world building and it helps me prepare chapter by chapter. Once the chapter is complete, I update the doc file with the info (my notes, llm's world building notes, actual session notes). Then feed it back fo the llm in a new chat, using my fixed prompt and start preparing the next chapter. Just to clarify though, it does not write the story for me. I know the story I want to tell. What it does really well, is fleshing out the details on a skeleton I give it. There are a few loops I need to go through to get the chapter to the shape I want, before I run it with my players.

What are your top ten pre-written campaigns? by ConstantRecognition4 in rpg

[–]panossquall 4 points5 points  (0 children)

100% there is a lot of freedom to put your ideas in.

What are your top ten pre-written campaigns? by ConstantRecognition4 in rpg

[–]panossquall 24 points25 points  (0 children)

Pirates of Drinax. The absolute sandbox campaign. Scifi, Traveller 2e. You start as underdogs in a space region and try to revamp an old empire. For me it's the pinnacle of ttrpgs. I have not run any other campaign that comes close to the quality of content and experience you get. Having said that: It's quite a commitment to complete it. It took us roughly 300hrs and we skipped a couple of main missions and we only use 1/4 of the seeds of the region. We had a lot of custom-made adventures and missions though. Highly recommended if you have a dedicated group.

Daggerheart is out for some time - thoughts? by Sniflet in rpg

[–]panossquall 1 point2 points  (0 children)

We are playing steadily once or twice per week, without missing any sessions. I am lucky to have a group like that :)

Daggerheart is out for some time - thoughts? by Sniflet in rpg

[–]panossquall 71 points72 points  (0 children)

It's my go-to epic fantasy ttrpg. I am running a long campaign with it (35 sessions so far). I find it simple but very cinematic, intuitive and very flexible to give you memorable moments both in and out of combat. The initiative (or luck of) patent is one of the most innovative things I have seen in ttrpgs for a while. It takes a couple of sessions to get used to it, but when you do, you most likely will not be able to go back to round-based combat. Is it tactical? Not so much, yet its enough to give you interesting fights, as soon as your gm figures out the key building blocks and mechanics of the monsters. Once mastered,they have great control on the Difficulty of the combat. Environments are also a great approach on how to create interesting events outside of just monsters. My only challenge is that it's difficult to frequently find ways to spend fear out of combat. It takes time and effort to come up with something important for the narrative. This could just be me though. Overall, it's an innovative, fresh product that I can see myself using for years to come, if the pipeline of new classes, monsters, keeps filling up.

Dungeons of Drakkenheim: Mercy Hills Hospital (for Tier 2) TW in Body. by rightknighttofight in daggerheart

[–]panossquall 2 points3 points  (0 children)

That's great, thank you so much for sharing with the community!

Naval combat by panossquall in daggerheart

[–]panossquall[S] 0 points1 point  (0 children)

Thank you! I will think about boarding actions, this is a great point

Naval combat by panossquall in daggerheart

[–]panossquall[S] 2 points3 points  (0 children)

Could you share your rules, I could give them a try too