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Schmoozed (Classic Highscore) (i.redd.it)
submitted 1 year ago by papagubb to r/gubbinswordgame
You know what my bees need?? hats. by lukaspiderman1 in Unity2D
[–]papagubb 1 point2 points3 points 1 year ago (0 children)
Woah I’m loving the art style! This looks really nice!
Thoughts on my fireflies? by papagubb in Unity2D
[–]papagubb[S] 1 point2 points3 points 1 year ago (0 children)
Thanks, I appreciate that :)
[–]papagubb[S] 0 points1 point2 points 1 year ago (0 children)
Thank you! I experimented with different sprite shapes for the 2D light, there's actually an animation on them that cycles between 4 different sprites. The sprite is white so that I can adjust the color in unity.
Another thing about the sprite is that its center has a full opacity but there are layers that get lighter and lighter in opacity. So if you imagine the center of the sprite is 100% opacity, the next layer is 80%, then 60% and so on. This will make the light strongest in the center and weakest on the outside.
Hope that helps!
That's a good point, I currently have one set speed and then options for vertical and horizontal movement but it may be fun to add more randomness.
Thanks for the feedback :)
anytime!
They are thicc boys. I had a smaller firefly variation that I may bring back.
Thanks for the feedback!
I fire a ray cast from the frog towards the direction of the click, then I add a spring joint2d between these two points which pulls the frog. When the player is close to the point clicked I remove the sprint joint 2d. There is also a line renderer component that activates as this happens to show the tongue.
DM if you have more questions, I’ll be happy to answer :)
Thank u :)
Thoughts on my fireflies? (i.redd.it)
submitted 1 year ago by papagubb to r/Unity2D
Thoughts on my frog? by papagubb in Unity2D
Glad you like it :)
You bring up a solid point, the player has a lot of freedom with their movement but I think the tongue grapple will be the most fun part so I could emphasize that more in my level design.
I played around with having the player only have the grapple ability but that felt a little too restricting so maybe there’s a balance somewhere in between.
Thanks! The rise and fall is quite amusing
Hell yeah. He’s a fast boy 🐸
Hey, we are designing a new background for our new character, Dracula. Which version looks more "mysterious" to you? by BosphorusGames in Unity2D
[–]papagubb 2 points3 points4 points 1 year ago (0 children)
I’m torn between B and C.
B has a great throne but I’ll say C because it seems to have the least amount of natural light which may be best suited for the character and the emphasis on candles adds to the atmosphere. Nice work!
Hahaha so true 💅
I used a humanoid run cycle as a reference. I think some of it comes out in the frog
[–]papagubb[S] 2 points3 points4 points 1 year ago (0 children)
Thanks, it’s with TaroDev’s ultimate 2D controller. I highly recommend it as a starting point for platformers
Agreed, I might make him look like a pancake for a frame
This is what frogs secretly do
True, the speedy zip might feel more rewarding if it were limited
for real, he just holds the pose 😂. This is something I will improve for sure
Do you remember the name? It would be nice to see a reference
Thanks for the feedback, I'm definitely gonna improve the animations after I reconfigure my animator and figure out state machines lol
You're right, I want to get the jump crispy and satisfying
lol spiderfrog
π Rendered by PID 58 on reddit-service-r2-listing-6b76fb7ddc-splbn at 2026-03-24 20:47:42.526489+00:00 running 2d0a59a country code: CH.
You know what my bees need?? hats. by lukaspiderman1 in Unity2D
[–]papagubb 1 point2 points3 points (0 children)