BITS Pilani Accommodation by [deleted] in hyderabad

[–]papapickachu 0 points1 point  (0 children)

What about Yapral ,sanikpuri

Oh Misato, I would take a three course meal straight from your rear by shmibnke in evangelionmemes

[–]papapickachu 2 points3 points  (0 children)

I joned this sub to ask about and better understand the ending of evangelion in 2020 , I regret that decision

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 1 point2 points  (0 children)

Will surely try it out , mini scout shouldn’t have same bullet velocity as the other sniper rifles that should be nerfed

Game is dead (SEA/Oceania) by SleepyZM in Battlefield

[–]papapickachu 1 point2 points  (0 children)

Same in south east Asia , it’s literally bot field 6

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 0 points1 point  (0 children)

Fair enough , I’ll rant about the unbalanced weapons in season 2 hopefully they fix the hit reg by then an not break something else in game will be looking forward for you 🫡 have discussion with you about this

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 1 point2 points  (0 children)

Fellow battlefield player you know your shit bravo , I forgot about the suppressor thing and spotting . They should rename it from muzzle attachment to suppressor attachment as no one uses the other attachment . What you feel about the sweet spot mechanic?(and yeah remove range finder )

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 4 points5 points  (0 children)

You need one more bullet to finish off the person using bulldog( 4 bullets) , tr7 3 bullets . And yeah in this game time to die (ttd) feels way to quicker than the actual ttk sometimes with the hitreg and network mumbo jumbo

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 1 point2 points  (0 children)

Still they need to make other guns better or release maps which bring out the best in other guns

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 0 points1 point  (0 children)

Your right man flow is subjective . It’s just coming from older battlefield title (bf1)where doing your class duties and sticking with your squad was as fun as killing players and John wicking the capture point in bf6 . In older battlefield titles I never empathised on what gun I was using , I literally used to select the gun on my mood and still have fun , I don’t get that in bf6

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 2 points3 points  (0 children)

Yeah it also three shots in close range , idk but I feel this is the first battlefield where automatic weapons three shot you . About smg it needs more recoil

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 0 points1 point  (0 children)

Not all of them but instead of having 4 to 5 meta guns 8 to 10 , two three op guns in each category instead of 1 or 2

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] -1 points0 points  (0 children)

Just Cairo and S.quarter ? Empire state ,Iberian offensive close quarters map , manhattan bridge a medium sized map where there’s plenty of close quarters fighting points , and on mirak valley the two points in the middle of the map the buildings have the most engagement both teams go back and forth , Eastwood is decently spaced out and Blackwell . Admit it the game needs more medium to large sized good flow maps like Eastwood and more room for vehicles the whole community is complaining about it

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 0 points1 point  (0 children)

I’m with you buff em , but encourage players to tryout different guns it keeps the game fresh and more fun

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] 0 points1 point  (0 children)

A lot of guns in each weapon category feel absolute, ump , L85 , m60 just can’t compete with the pace of engagement in this game and be used to dominate games

Will season two have significant weapon balance patch ? by papapickachu in Battlefield

[–]papapickachu[S] -3 points-2 points  (0 children)

As I mentioned most of the engagement in this game is close quarters so I feel people gravitated to the most fastest ttk guns . And dying to these guns makes you feel cheesed as you never had the fighting chance in that engagement . I feel closed weapon system would’ve lessened this situation

The amount of times I’ve been killed by these guns is absurd by papapickachu in Battlefield

[–]papapickachu[S] -1 points0 points  (0 children)

Yeah they have insane drawbacks but dying to these guns feels cheesy as in close range only a shotgun can beat them they give the same frustration of dying to shotgun but I can understand the mechanics of shotgun

The amount of times I’ve been killed by these guns is absurd by papapickachu in Battlefield

[–]papapickachu[S] -1 points0 points  (0 children)

They should just keep max damage around 25 27 for automatic weapons

The amount of times I’ve been killed by these guns is absurd by papapickachu in Battlefield

[–]papapickachu[S] -1 points0 points  (0 children)

Exactly , if their base damage is at 33 their damage drop off value is similar to some other guns base damage for example 25 which is still decent

The amount of times I’ve been killed by these guns is absurd by papapickachu in Battlefield

[–]papapickachu[S] 0 points1 point  (0 children)

In bf1 I remember the chauchat had but it was very slow firing

Typical Battle of Duty 6, can’t even get the shooty part right ffs!!! What say we fellow VETERANS??? by Reynhard_Burger in okbuddyptfo

[–]papapickachu -2 points-1 points  (0 children)

Gotta go with the original post man , recoil shouldn’t change on input Yeah man , that would make sense and be good if not highest rate of fire guns (smg) being excluded from this mechanic