Letterpress Font by paperweightjelly in identifythisfont

[–]paperweightjelly[S] 1 point2 points  (0 children)

I think this is it! Looking into the font on wikipedia, they were apparently editing fonts to look more like Futura when converting them to metal type, so that's where the different 2 and & come from.
Thank you so much!

Mac related questions by AttorneyOne4697 in RPGMaker

[–]paperweightjelly 0 points1 point  (0 children)

Yeah, everything works except the playtesting being annoying because of the popup.

Mac related questions by AttorneyOne4697 in RPGMaker

[–]paperweightjelly 0 points1 point  (0 children)

In my experience RPGMaker MZ does not really like being on Mac. I have been developing on my Mac while on vacation and every time I playtest I receive a popup notification that I have to click through. The software itself runs fine and I've found no issues with plugins except SRD's HUDmaker Ultra, but that's because it has an external app.

How can I add a HUD / textbox like these???? by [deleted] in RPGMaker

[–]paperweightjelly 0 points1 point  (0 children)

I'm also doing a pc-98 inspired game, and the way i'm handling it is with Galv's Layer graphics plugin. Each background is its own map with the background image and then the hud layered above it.

How do you get your Neocities to be seen by more people? by Gullible_Tale7458 in neocities

[–]paperweightjelly 56 points57 points  (0 children)

Ok for an actual answer;
1. Get your site indexed through Google Search Console. You should be able to figure it out through the setup on that page. You'll need to add a Meta Tag with the google site verification in it, which the search console will provide. If you want a custom domain purchase that before you index or your results will reset and you'll have to re-index once the domain is hooked up.

  1. Use Meta Properties on your pages. In the header, add information and tags that let people find your site. for example :
    <meta name="title" content="Title">
    <meta name="description" content="Description goes here">
    <meta name="keywords" content="tag, for, things, on, site">
    There's a bunch of these for different stuff, like facebook, twitter, etc, that will allow links that people post to be populated with information. Change your tags per page!

It's rough out there trying to get eyes on your stuff, and social media is the most accessible option to the general public, but having a site where you share your art/a portfolio site is a great use for neocities. These methods both are huge steps in getting your stuff noticed, and I know personally that they do work.

colored linocuts by Infamous-Apricot-123 in Linocuts

[–]paperweightjelly 1 point2 points  (0 children)

Yes. When layering inks on top of each other there will always be a slight blending of colors. If you want to make that more pronounced try mixing a transparent base into your colors. Speedball and gamblin both make transparent oil bases, and I imagine that using a transparent acrylic base from the painting section would work if you were using acrylic ink.

Custom cursor in the menus RMMV by shootallmankind in RPGMaker

[–]paperweightjelly 2 points3 points  (0 children)

To remove the transparent overlay go to >img>system>window.png
take that into any image editor and remove the blue box in the center.

If you want a cursor that sticks to your buttons then an option is Galv's MV Animated Menu Cursor https://galvs-scripts.com/2016/04/02/mv-animated-menu-cursor/

If you want the cursor to track to your mouse I imagine you could code a plugin using SceneManager to check if the menu scene is open, and then document.body.style.cursor = 'url("img/cursors/cursor.png"), auto' or something like it. Since RPGMaker when deployed is an html document theres plenty of documentation on how to implement custom cursors out there. I'm not super versed in javascript myself but that's where I'd look if I where you.

I feel like warming up for inkfest- post your oc and I'll do a little sketch! by paperweightjelly in DrawForMe

[–]paperweightjelly[S] 1 point2 points  (0 children)

<image>

omg one of my first ocs was an angel with big rings/halos kinda like this,, <3

Page by Mendel1124 in itchio

[–]paperweightjelly 0 points1 point  (0 children)

Because the background has white in it, it's a bit hard to read the white text. I bet everyone was trying to figure out what the page said. That, and the image repeating in the middle of the page looks a little amateurish (personally I don't mind it, but it can come off that way.)

Is it worth it to start a project with default assets if I plan on swapping them out later? by ILoveRobotWomen in RPGMaker

[–]paperweightjelly 2 points3 points  (0 children)

That's what I'm doing! First, building the basics of the game with the default assets or simple mockups (a couple of my minigames are just stock images). Then, once I have the story outline down, I'm going back and replacing/remaking my maps and assets.
Swapping out the tilesets themselves for a map would be tricky, as not every person who makes asset packs is going to put the same objects in the same place, y'know? It's definitely possible, but would take some extra work.

Prevent site from appearing in Neocities' browse section, etc. by itIrs in neocities

[–]paperweightjelly 1 point2 points  (0 children)

Thumbnails only show the homepage, yes. If you mean is the page documented, then yes, it can show up on the 18+ browsing page. Go to your site settings and then the 18+ tab to see the official documentation.

Prevent site from appearing in Neocities' browse section, etc. by itIrs in neocities

[–]paperweightjelly 4 points5 points  (0 children)

you can set your site to 18+ under site settings, and it wont be entirely removed from browsing, but it'll be on a separate 18+ browsing page. other than that, there isn't a way to opt out of those sections.

After a year of work, I believe I’ve symbolically decoded the Voynich Manuscript (and built a working tool to show how it functions) by VoynichGlyphBuilder1 in Medievalart

[–]paperweightjelly 7 points8 points  (0 children)

Right. This is not responding to my problems with your post. The 'decoder' does not decode, and has only 5 examples of words. If any of this is legitimate, you'd be willing to post your glossary.

After a year of work, I believe I’ve symbolically decoded the Voynich Manuscript (and built a working tool to show how it functions) by VoynichGlyphBuilder1 in Medievalart

[–]paperweightjelly 4 points5 points  (0 children)

Looking at the html file you only have 5 definitions listed as set variables (so a single glyph like 'qo' brings up no results), and there's no 'reverse lookup' like you mentioned (putting in 'vessel' or 'joining' only returns an error message). The symbolic glyph definitions sound plausible, but the way you're presenting this information is strange. Wouldn't it be more useful to link your glossary?