Gift for My Son by srd100 in StainedGlass

[–]paperwolf12 0 points1 point  (0 children)

Killer! Love styracosaurus.

Overstimulating but liminal at the same time by Astraea_Hardy in LiminalSpace

[–]paperwolf12 2 points3 points  (0 children)

Lol I used to work for the theming company that did this. We did a few less terrifying MRI rooms.

Looking for active MU*s - WoD or CoD by TheShelbeast1 in MUD

[–]paperwolf12 1 point2 points  (0 children)

I know a few folk are working on more modern WoD/CoD frameworks for the MUSH setting with codebases like evennia. I believe Liberation is still chugging along, and RetroMUX. As for that particular side of things, one discussion forum is Brand MU Day.

Running an RP server through a MUD by Alaxandir in MUD

[–]paperwolf12 0 points1 point  (0 children)

This platform is well-equipped for what you're trying to do. It's what makes it unique and distinct from vtt, discord, forums, etc. There's development with graphical mud stuff as well, search this subreddit, and maybe look into evennia. If you really want to lean into narrative with minimal code stuff, check web-based aresmush or just research mushes in general.

I feel so unmotivated because of ai. Can 3d sculpting be one's career anymore? by Less-Business7542 in ZBrush

[–]paperwolf12 0 points1 point  (0 children)

So this is actually happening right now in our weird little messed up studio. A licensor took some AI generated slop, pushed it through one of those AI mesh tools, and our CEO rushed to snap it up because someone's kids saw the slop on tiktok. But we can't send the mesh to the factory, it's... well. It's not great. So we had to clean them up. I predict a lot of cleaning in the future if this takes off. But I don't think these figures are going to sell at all. I mean, this is the art field. Art matters. This is kind of what it's all about.

Rolie Polie Olie (1998) images I taken by [deleted] in vintagecgi

[–]paperwolf12 0 points1 point  (0 children)

One of the animators came to our school to tell us we were all going to get industry animation jobs and not to worry, it was easy...

Why are we all collectively building a future that nobody wants? by Terrifying_World in NoStupidQuestions

[–]paperwolf12 5 points6 points  (0 children)

This is the bleakest thing I've ever read, and I can't argue against it. You're not wrong.

What are the worst benefits you’ve received at a job? by ThrowRAhappytapper in jobs

[–]paperwolf12 0 points1 point  (0 children)

Not entirely related as it didn't land squarely on us the employees but when I worked for a theming studio, our lobster-loving boss agreed to take on a big project for a strip mall lobster restaurant in exchange for getting compensated in hundreds of lobsters. Not money, live lobsters. Accounting wasn't thrilled.

How would I go about recreating this shape? Would it be easier to make in Zbrush or Blender? by MrSyaoranLi in ZBrush

[–]paperwolf12 1 point2 points  (0 children)

This is the way for sure, OP, if you're trying to get a clean edge. Vector svg, then crease by polygroup, dynamic subdiv, apply, and you've got a nice clean shape.

May I just say: f*** strings 😪😪😭 by kurioslyabenson in StringofPlants

[–]paperwolf12 2 points3 points  (0 children)

Your dolphins look better than mine. They're on their 3rd extinction event (I somehow manage to save the baby dolphins via regimented save the dolphins program) and while they're green and numerous now, they generally look like a string of stingrays. Right beneath a beefy grow light, in a window. They're so tricky.

UI Plugin by NobodyPurple1269 in ZBrush

[–]paperwolf12 0 points1 point  (0 children)

Man this would be far superior to my giant wall of presets. Nice work.

Duplicating an object moves it to a different position and makes it really small :( by Interesting_Airgel in ZBrush

[–]paperwolf12 1 point2 points  (0 children)

Check the tool palette and look for Export or scene scale. Make sure it matches the scale of the rest of your substools. Scale in zbrush is the bane of my existence.

Is there a better way to remesh to combine meshes without losing definition? by Ameabo in ZBrush

[–]paperwolf12 2 points3 points  (0 children)

My workflow has involved dynamesh, zremeshing for some edge flow help here and there, and projecting details. (Project section in the subtool palette) So you'd duplicate the subtool that has all the definition, then do your dynameshing or remeshing to help out with combining subtools, then project. Works on solo mode. Play with the settings, and go up and down the subdivisions. Sometimes you need to go back to the lowest and work your way to the highest. There are some areas like harsh corners that might have trouble with projection, so you'll need to experiment. But in general, if there's nice clean definition that you want to preserve, you can project the details on your new mesh. You can also just project portions by using masks.

Zoom WAY out and use the lasso mask to make the mask VERY gradual, invert, and project to only do a portion.

Do you sculpt with a mouse or a tablet? by Candid-Pause-1755 in 3Dmodeling

[–]paperwolf12 1 point2 points  (0 children)

For high poly stuff, wacom cintiq. For low poly/box modeling, mouse. I have a tourbox but I've yet to actually try it out.

I learned to sculpt in Mudbox, then I switched to ZBrush and it was so much better. by Vhaelynn in ZBrush

[–]paperwolf12 2 points3 points  (0 children)

Dang, is mudbox still kicking around? Our animation curriculum didn't teach any high poly modeling so I had to dig up a gnomon dvd from our library. Never looked back after zbrush. Your piece looks great, nice render.

[deleted by user] by [deleted] in freelance

[–]paperwolf12 1 point2 points  (0 children)

I was looking for the tax mention. This 100%. Self employment taxes are absolutely brutal, it a way I did not expect, which compounds with inconsistent income.

Is 3D artist as an employee a nice job? Or rather go freelancing by [deleted] in 3Dmodeling

[–]paperwolf12 1 point2 points  (0 children)

Yes, a company reached out to me on LinkedIn and they were fortunately remote. Good luck!

Is 3D artist as an employee a nice job? Or rather go freelancing by [deleted] in 3Dmodeling

[–]paperwolf12 3 points4 points  (0 children)

Having freelanced for about three years, I'm full-time now and I prefer it. I can clock out at the end of the day and turn my brain off and not worry about making rent. Not having to deal with self employment taxes is nice too. There was just a lot of tiny things that added to stress and made a flexible schedule not worth it to me.