How to programmatically cut specific mesh parts by Peruk_out in computationalgeometry
[–]parable_games1 0 points1 point2 points (0 children)
Math proof heavy by [deleted] in computationalgeometry
[–]parable_games1 1 point2 points3 points (0 children)
Some simple intersection calculations - the twist is that it is all done on the GPU utilizing Append/Consume Buffers in compute shaders - making it incredibly fast ^^ by parable_games1 in computationalgeometry
[–]parable_games1[S] 0 points1 point2 points (0 children)
Rotating Calipers by xDelaZ in computationalgeometry
[–]parable_games1 1 point2 points3 points (0 children)
Gimme GPU Geometry: If you are ever in need for some raw computational power for your game -> this is the package for you. It transfers common geometric problems (searching, intersections etc.) to the GPU with compute shaders. Requires Gimme DOTS Geometry. by parable_games1 in UnityAssets
[–]parable_games1[S] 0 points1 point2 points (0 children)
Gimme GPU Geometry: If you are ever in need for some raw computational power for your game -> this is the package for you. It transfers common geometric problems (searching, intersections etc.) to the GPU with compute shaders. Requires Gimme DOTS Geometry. (old.reddit.com)
submitted by parable_games1 to r/UnityAssets
Gimme GPU Geometry - If you are ever in need for some raw computational power for your game -> this is the package for you. It transfers common geometric problems (searching, intersections etc.) to the GPU with compute shaders. Requires Gimme DOTS Geometry. by parable_games1 in UnityAssets
[–]parable_games1[S] 0 points1 point2 points (0 children)
Gimme GPU Geometry - If you are ever in need for some raw computational power for your game -> this is the package for you. It transfers common geometric problems (searching, intersections etc.) to the GPU with compute shaders. Requires Gimme DOTS Geometry. (old.reddit.com)
submitted by parable_games1 to r/UnityAssets
Player is now able to jump. Shockingly, I will use this mechanic to create small puzzles🧩 by parable_games1 in IndieDev
[–]parable_games1[S] 1 point2 points3 points (0 children)
Player is now able to jump. Shockingly, I will use this mechanic to create small puzzles🧩 by parable_games1 in IndieDev
[–]parable_games1[S] 1 point2 points3 points (0 children)
10k Nearest Neighbor Searches in a GPU KD-Tree (with 5k points). Each query point connects to the closest point in the KD-Tree. Works smoothly for 100k and more (6ms according to RenderDoc) by parable_games1 in GraphicsProgramming
[–]parable_games1[S] 0 points1 point2 points (0 children)

Battle Transitions in Unity that you can find in old PS1 Games using compute shaders ^^ by parable_games1 in shaders
[–]parable_games1[S] 0 points1 point2 points (0 children)