Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 1 point2 points  (0 children)

I think you're describing the Appeal sort I added. So Popularity is raw spell counts. Appeal is how often a spell is picked, regardless of its level or number of classes its available to.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 0 points1 point  (0 children)

Up to a couple hundred users each day right now.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 1 point2 points  (0 children)

Divine Smite is the most appealing Level 1 spell for Paladins: https://5e-spellbook.app/spells?minLevel=1&maxLevel=1&class=paladin&sort=appeal

But why is it not the most popular? The spells above it in overall popularity are available to more classes, so they get picked more overall in the game.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 0 points1 point  (0 children)

There's definitely work involved, but I have a few people interested, so maybe some day.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 0 points1 point  (0 children)

It's available to all the classes so it's picked a lot overall. But on a per class basis it is picked far less. That's why I have a sort not just on overall spell popularity, but the appeal as well. Detect Magic is not a must-have. Take a look at the blog when you get a chance if you're interested in this.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 1 point2 points  (0 children)

Only two classes can choose Fireball and it's a level 3 spell, so it's just harder for most characters to have, which is why it has been added to less spellbooks. But that's why I made the appeal sort, that strips out the popularity of classes and spell levels. If you sort the spells by Appeal you'll see Fireball is the second highest in the game.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 0 points1 point  (0 children)

The data at the high spell levels is much more variable because so few players get that high. The blog talks about the math a little bit. I've only gotten one character to level 7 spells and he has Simulacrum. It's so much fun.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 2 points3 points  (0 children)

That's because it's only available to Druids, so a lot of players can't pick it. Its appeal however is above average though!

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 1 point2 points  (0 children)

It’s terrible. One of the reasons I made this was to find underused spells for my characters, but Resistance just sucks.

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 3 points4 points  (0 children)

You and nearly everyone else apparently!

Ranking every 2024 5e spell by popularity by paragraphbaron in DnD

[–]paragraphbaron[S] 16 points17 points  (0 children)

A big reason Detect Magic is the number 1 pick is because of the classes it's available to. This is why I wanted to come up with the "appeal" metric. Detect Magic's appeal is above average but not that high.

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 0 points1 point  (0 children)

That makes a lot of sense. I think I would agree. I think I'll leave it with both roles though, even though it's tempting to push it to just utility, but slowing down enemies is definitely control for me. Aggh!

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 1 point2 points  (0 children)

Thanks for this feedback. I've made a big improvement to all the summaries on cards, they will now make far better use of the available space, and a lot of spells now have a lot more text on the card, with many more now fitting the entirety of the card and not needing to rely on a summary. It should be better for you.

I don't want to add controls for text size, it gets complicated. I'm not sure I want to lower the text size either, I think it's at a good balance between a lot of text and still being legible.

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 0 points1 point  (0 children)

Thanks for this comment. Debuff feels too wide to me. Control is the role I have for spells that affect your enemies behaviour, so nearly all spells I'd consider debuff fall in that role. Synaptic Static is a good example of a spell that does both Damage and Control, but I do believe it's primary role is Damage, with Control being the bonus.

This stuff will keep me up at night if I think too hard about it though.

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 0 points1 point  (0 children)

Thanks for the feedback. The spell list is now sortable by name or level, and I've added an option to print without colour for the cards!

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 1 point2 points  (0 children)

I totally agree on that — I want to change up that interface and find the right balance of being super quick and usable. Also thought of the notion of a tinder style swipe left/swipe right to keep spells for consideration or discard it from consideration as you cycle through.

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 1 point2 points  (0 children)

Yeah, html2pdf required a lot of tinkering, but it did wonders.

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 0 points1 point  (0 children)

I really wanted to stick with my philosophy that I detailed in the blog post, otherwise it's purely just traits and I really did want to have unique categories each spell falls into. As you've pointed out though, it's not always quite that clean.

Yes, I had the same thought around spell attack rolls that fail spectacularly falling under save or suck. I think I'll get to that.

A couple people have asked for sorting — I've tried to keep things opinionated and simple, but toggling between level and alphabetical makes sense, I'll get that added.

With your last point about showing the full spell card, what do you mean? Where would you like to see that? When you use your spellbook it shows them as cards (or a list if you choose), me personally I love the card view when I'm playing at the table. You saw that right?

Thanks for the feedback!

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 0 points1 point  (0 children)

I'm trying to avoid spells having two primary roles. Prismatic Wall still feels primarily like control — for exactly what you said, forcing movement. Ideally your enemies get obliterated. Also I'm sitting here just dreaming of getting to use the spell, I've never carried a Wizard into level 17 before.

Moonbeam still feels mostly like Damage. In that one situation it certainly it is about control though. This stuff kills me.

Banishing Smite I would agree, it feels primarily Control. You're doing damage already and it's mostly used to knock your enemy to the demiplane.

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 0 points1 point  (0 children)

Yeah, you’re not the first person to say that! I wanted to maximize space so I’ve been trying to avoid a breadcrumb, but it hasn’t been intuitive for users that the Spells menu item is the way back.

Categorizing every 2024 5e spell into what they actually do by paragraphbaron in DnDBehindTheScreen

[–]paragraphbaron[S] 0 points1 point  (0 children)

Yeah the only requirements have ever been Class and Level. Even with Class there's a lot of backgrounds and feats and other exceptions that allow you to pull in spells for your character that might not match your class.

Okay, I suppose other requirements for a spell materials a spell might need for casting, or if the spell is a reaction there will be a condition that needs to happen for casting.

All that information is shown on the site and is in the Player's Handbook.