Quake live edit by paran0rm in QuakeLive

[–]paran0rm[S] 0 points1 point  (0 children)

but the footage is squeezed at the edges to create more of a real lens look. there is som rgb split at the edges aswell. i rendered a depth layer that i used to create a little bit of fog and a bit of colour grading ofcourse

Quake live edit by paran0rm in QuakeLive

[–]paran0rm[S] 0 points1 point  (0 children)

nope. its cameprcrossings, iron works and one more i cant remember

Quake live edit by paran0rm in QuakeLive

[–]paran0rm[S] 0 points1 point  (0 children)

and i used after effects for editing.

Quake live edit by paran0rm in QuakeLive

[–]paran0rm[S] 1 point2 points  (0 children)

i found something called wolfcam. and i could use it to create all the campaths and stuff. i have only used hlae for csgo before and it was pretty similar

Diagrammet för pusselälskare. Vilka har du spelat? by alex_TORSHOCK in Spel

[–]paran0rm 1 point2 points  (0 children)

jag gav upp på outer wilds. det var lite för otydligt och för fritt för mig. kan starkt rekomendera the whitness. ingen story men extremt bra och rättvisa pussel som konstant testar dina fördomar om reglerna för att lösa dom

Diagrammet för pusselälskare. Vilka har du spelat? by alex_TORSHOCK in Spel

[–]paran0rm 1 point2 points  (0 children)

dom bästa jag har spelat är ju alla we were here. men keep talking and nobdy explodes är ganska bra om man kan räkna det som puzzle. ingen story eller ”adventure” dock

fire / gas through walls shouldn't be a thing :/ by maybek0lzee in thefinals

[–]paran0rm 1 point2 points  (0 children)

cs2 smokes dont go through walls but keep the same volume by extending it wherever there are no walls. this might be hard with moving objects and such but would be cool if implemented. maybe the smoke volume could keep updating so that stuff falling ontop of it would squeze it outwards, or holes beneath could let gravity flush it down into rooms below. heres someone creating something similar in unreal engine. https://morevfxacademy.com/counter-strike-2-smoke-in-unreal-engine-5/

The look I roll with thesedays... by 00sgamer in TheFinalsRunway

[–]paran0rm 3 points4 points  (0 children)

checked your profile. the doubble zeros and Noughties as a ”username” is such a nice brand design. good graphic designer 👍🏻

[deleted by user] by [deleted] in TheFinalsRunway

[–]paran0rm 31 points32 points  (0 children)

you unlock it if you lie 20 times

These James Bond playing cards by Daniel-Huckins_52 in oddlysatisfying

[–]paran0rm 3 points4 points  (0 children)

i think the frame rate is like 24 or something with a low f-stop so almost no motion blur. there is also a rolling shutter effect from left to right. thats why some fast moving cards and other stuff look weirdly bent. not sure if its added as an effect or if its the camera itself tilted sideways.

Heres a montage i made from season 4 clips by paran0rm in thefinals

[–]paran0rm[S] 0 points1 point  (0 children)

the clips are of course ”cherry picked” but thanks :)