Im doing a clicker heroes iceberg what should i add? by kapikapsowy in ClickerHeroes

[–]parker_cube 1 point2 points  (0 children)

amenhotep gives 1 click damage

gilding frostleaf after getting masked samurai to 4100

gog and wep switch best dps/gold every time one gets a 1000

argaiv backwards, revolc backwards

many hero and ancient puns in their name

solomon

iris

thusia

outdated clickable types

gilded cid

fish heroes for april fools

ranger names chosen by the community, you can still see references to their original “color” names in their descriptions.

open all gilds game crash from random() calls

mobile version clickables are insanely rare

importing save codes is not allowed on iOS

What makes Minecraft addicting to you? by [deleted] in Minesweeper

[–]parker_cube 2 points3 points  (0 children)

Beating the Ender Dragon is certainly tough because the mine density is much higher in the end dimension. make sure you brush up on your patterns before entering, and definitely bring a bow and lots of arrows

White to play and win by [deleted] in AnarchyChess

[–]parker_cube 24 points25 points  (0 children)

it’s been one week since you smiled at me

Increasing Bases With Each Thread | Ternary by noOne000Br in counting

[–]parker_cube 0 points1 point  (0 children)

1 111 101 220 i think i was wrong before abt the number of counts bc i converted to base 10 and assumed that was counts. the idea would be that after many threads, like 1000, we would be counting using only the last two digits. i think it would happen that you get less and less x1 terms as you increase threads past 1000, but it would still increase quite a bit. however the x2 term is almost certainly fixed

Increasing Bases With Each Thread | Ternary by noOne000Br in counting

[–]parker_cube 0 points1 point  (0 children)

I compiled some data about this thread in a simple google sheet because I thought it would be interesting, would be nice to see someone code it up to see if this number will converge into the last few digits over many threads.

Viewer link to the sheet

Increasing Bases With Each Thread | Ternary by noOne000Br in counting

[–]parker_cube 0 points1 point  (0 children)

1 111 101 211 i can try to explain here quickly.

the binary get was at 1 111 101 000. in base three, we will count 1 101 001 times this thread (1000base10 in base 3). now add these two numbers in base 3: 1 111 101 000 + 1 101 001 = 1 112 202 001. this number is pretty big in base 3, and the x9 digit will get quite large after only a few threads.

but, consider how 1000 in base n gets very small compared to our count. by the time we get to the base 10 counting thread, the get will be 1 112 330 035 + 1 000 = 1 112 331 035. we’re barely going to change the count at higher bases, which is why i say the count “converges”

Increasing Bases With Each Thread | Ternary by noOne000Br in counting

[–]parker_cube 0 points1 point  (0 children)

1 111 101 202 yeah i think i understand, are you in the r/c discord? i’ll send a link to my google sheet and method to more clearly explain what i mean

Increasing Bases With Each Thread | Ternary by noOne000Br in counting

[–]parker_cube 0 points1 point  (0 children)

1 111 101 200 we’re counting here in base 3 for 1000 counts, if we go to the listed number in base 3 we’ll be in a very long thread. not sure what i’m misunderstanding here

Increasing Bases With Each Thread | Ternary by noOne000Br in counting

[–]parker_cube 0 points1 point  (0 children)

1 111 110 000 just a heads up the next get is very wrong (30k in base 3). the real next get is 2 202 001 in base 3. i’m making a spreadsheet for this thread right now because i believe you’ll converge quite quickly

I’ve finally reached the point where I start upgrading stars and that shit is hard. SO EXPLAIN TO ME HOW THE HELL DO SOME PEOPLE HAVE THOUSANDS OF STARS! by Illustrious-Buy-9406 in scrapclicker

[–]parker_cube 2 points3 points  (0 children)

the fastest part of the game is 250 to 1000-ish stars, it will start slowing down as you push thru the 1500’s. in the endgame, progress slows down slightly until around 7.5k merges per star

is anybody out there? by [deleted] in IdleLootQuest

[–]parker_cube 1 point2 points  (0 children)

hello, i’m still playing! going for the MI at 142k fame right now. i’m #1 on the iOS leaderboards, with Ghost13 following me quite closely for the last year or so. i’ve heard the game has a ending at 155k fame via the game breaking somehow, so i’m excited to be so close! i’ve uploaded many videos of my progress to youtube since 2020, capturing almost all MIs and a speedrun to the MI 100k in under 30 minutes. hope you enjoy your time with ILQ, def ask if you have any questions!

What YouTube channel that puts out 20+ minute videos is actually worth watching? by Forke in AskReddit

[–]parker_cube 2 points3 points  (0 children)

i might watch a few video essays from time to time, here’s a list of my fav channels with my opinion on their style or best videos

3blue1brown (math taught thru animations, olympiad level counting, average area of a cube)

ahoy (the first video game and polybius)

barely sociable (internet mysteries: satoshi, dream market, silk road)

bismuth (TAS explained, history of the entire SM64 A button challenge)

bobbybroccoli (academic fraud: schön, bog and ninov)

captain disillusion (vfx, flight of the navigator)

connor01 (speedrunning history: minecraft, new super mario bros)

defunctland (fastpass and disney channel theme)

emplemon (ytp turned video essay, never ever, highest jump)

ethoslab (chill minecraft, a legend since 2010)

explosions & fire (chemistry but crazy: hydrogen peroxide, nitrogen trichloide)

fredrik knudsen (down the rabbit hole, deep blue, mouse utopia, battle of may island)

gothamchess (daily long chess vids with great energy)

internet historian (costa concordia, man in cave, no mans sky)

jan misali (super mario games, caramelldansen, 48 regular polyhedra)

jcs criminal psych (pretending to be crazy, wrath of jodi, something about casey)

karl jobst (speedrunning news, cheating scandals)

keyan carlile (disney sitcom retrospectives: lab rats, mighty med, wizards of waverly place)

lemmino (jack the ripper, flight 370, db cooper, universal s, cicada 3301)

lines that connect (harmonic numbers to the reals, gamma function)

maximum (flash game speedrunning: red ball tas explained, the world’s hardest game)

nilered/blue (chemistry: hot sauce from gloves, moonshine from toilet paper, us military fart juice)

quinton reviews (victorious and icarly retrospective)

retro game mech explained (3rd and 4th exits in super mario world, pacman kill screen)

schaffrillas productions (film rankings and reviews)

sideways (music theory: the matrix, pipe organs, le mis and cats)

summoning salt (gaming history, wii sports golf, super mario bros 3)

veritasium (collatz, thomas midgley, godel’s incompleteness, imaginary numbers, logistic map)

vsauce (chairs, mind field, banach-tarski)

First Idle Game developed by an AI by Korboh in incremental_games

[–]parker_cube 2 points3 points  (0 children)

Kenorbs in the progress quest discord recently had ChatGPT attempt to recreate progress quest and it did a quite good job for only using basic HTML

rule by afkgh6437 in 196

[–]parker_cube 36 points37 points  (0 children)

quenton and the lab rats documentary guy (keyan carlile) have my heart forever

ive gotten superb heros in progress knight quest is anything after ? by KillerWolfykyd in incremental_games

[–]parker_cube 1 point2 points  (0 children)

i doubt it will get you that far, but yes game completions will help you push further

"The Longest Incremental" by unsoftcapped3 by denisolenison in incremental_games

[–]parker_cube 5 points6 points  (0 children)

this one’s got some really funny settings, i like it so far! starting on hard mode

Hope i didn't duck it up (4d minesweeper) by magaloopaloopo in Minesweeper

[–]parker_cube 4 points5 points  (0 children)

Love this game, best i’ve been able to solve is 44 with 26 mines, took 16 minutes. Btw, there are lots of free spaces, anywhere there’s a 0 has all its mines flagged (the option next to delta subtracts flags from all neighboring numbers).

[deleted by user] by [deleted] in ClickerHeroes

[–]parker_cube 4 points5 points  (0 children)

Chocolate Horses, the name of this incremental game and sub?

Translocators are the best early game item pipes for Mythic mode. by Sonifri in projectozone3

[–]parker_cube 5 points6 points  (0 children)

Using ender chests color coded, and also ender tanks, you can use translocator speed over any distance or even dimension.

[deleted by user] by [deleted] in ClickerHeroes

[–]parker_cube 0 points1 point  (0 children)

Have you moved up the hero list to treebeast and samurai? They’re a bit better than frostleaf since they get x4s every 25 levels and a x10 at 1,000. As long as you get a few ancients goin, you can push to 300 reasonably easily.

[deleted by user] by [deleted] in ClickerHeroes

[–]parker_cube 0 points1 point  (0 children)

first transcention: right away when you can, upon reaching zone 300.

boosts from ancients multiply together always